Game of Life graphics demo in Unity (PC) 3440x1440 UltraWide 21:9 resolution. 50x50 cell grid (2,500 cells) wrapped universe of 1x1x1 Unity cubes, running John Conway's Game of Life cellular automata simulation.
52 Weeks of Sharing:
Inspired by a photographer friend, Laura Totten, who published a photo for every day of the year 2019, I am going to share a piece of graphics programming for every week of 2020! I am using the, currently unpopular, hashtag #52weeksofsharing on YouTube and Instagram. Feel free to join.
(Xona Games post)
Conway's Game of Life:
I have always been fascinated with Conway's Game of Life. I have explored it before:
YouTube Resolutions Explored:
I am exploring uploading videos in 3440x1440 60Hz, and the way YouTube handles 21:9 UltraWide resolutions can be confusing to the end user. To get 3440x1440 display output, you have to select "2160p60 (4K)" rather than "1440p60". To be clear, to get 1440p you have to select 2160p, not 1440p. How does this make sense? Check out my findings below.
YouTube 21:9 UltraWide Resolutions (Quality Settings vs. Actual Resolution):
- 2160p displays 3440x1440.
- 1440p displays 2560x1072; Note: 2560x1440 is a 16:9 widescreen resolution.
- 1080p displays 1920x804; Note: 1920x1080 is a 16:9 widescreen resolution.
- 720p displays 1280x536; Note: 1280x720 is a 16:9 widescreen resolution.
It appears YouTube lets you choose resolutions based on height (2160p, 1440p, 1080p, 720p, etc.) but selects the output resolution based on the width of that height's 16:9 widescreen version.
Matthew Doucette (Xonatron)http://matthewdoucette.com/