 We know that you can get to very comfortable with that style. You need to be able to kind of be ready for the multiples, which we know Kung Lao can bring to the table, especially in the hands of Koki. And I believe we're going to get straight into this and this loser's action is dizzy was sent to losers by Tekken master and winners side top eight in a game five last round situation. And Bokey, of course, managing to defeat Yamani to get this far. I think our matchups today have been absolutely ridiculous. Then there's loads of time to reflect and capitalize on what to do differently. And Bokey now, he's going to land himself a full combo, has no offensive bar left. We can't extend the box below and there's a full punish. Just build the final bar he needs for damage and it's getting rid of all of the defensive bar for Dizzy. He has confidence to make a comeback, but honestly, there's a confirm. This should be the round for Bokey. Oh, no. Unless he drops a dizzy throwing a lifeline. No defensive bar though, so no last breath to save him. Oh, I thought for sure we'd see a dive kick. Hello. The clutch block gets hit. Oh, no way. No way. No way. Dizzy TT with the impossible comeback. He had no defensive bar and less than a percent of health. How did he do that? It just came down to just the back one mix up and Bokey being very, very defensive. And then in the scramble, you just need one more hit. It can sometimes be really hard to decide what to do because the dive kick was unsafe, right? You're going to dedicate to that one last breath was a factor. I think not. Oh, no, the wake up down to was a bad call to make there getting completely crushed by the back one for confirms as well. Side switch. Yes. Okay. Down three blocks. Dizzy still moving in Bokey has to be really careful. You see, just he has to be so careful on the defensive against Sonya. Oh, point black teleport and they're paid off Bokey. All the stops. Oh, okay. Big neutral hop goes low this time. Oh, crushing blow almost enough to take the life bar by itself, but another teleport Bokey. Not afraid. Oh, big neutral jump and there is the quick cheeky load. Going to get tagged. And he's taking that first game on the back of what is all intents and purposes a real master comeback by all definitions. The fatal blow is a wonderful thing, especially if you've got an advancing mid that keeps the opponent grounded. The crowd, they're going to be cheering for Bokey. They do want their hometown hero to win this. He has one hell of an opponent with the DTT, but Bokey is, I mean, this was the guy that defeated Honeyby yesterday. He's collected some amazing heads already. So that was an expensive sequence from Bokey. He spent a bar on the orbiting hat just to use it. And then the second on the amplified spin, of which was breakwade by Dizzy for a free punish. Bokey lost half his life almost and most of his resources for that decision, unfortunately. Okay, big jump kick. Come on, jump kick. So good. Yeah, really. Yeah, it's mega plus. Oh, risky stuff there. Oh, he's stuck playing it now. Dizzy TT, very, very good at confirming the 1-3-4, even if it hits a little bit late. Unable to confirm now. Wake up roll. Instant jump kick. The reed's going to be on point. The forward one doesn't believe, doesn't confirm the rest of the string just in case. But unfortunately, that's another round gone. And it feels like already things are kind of falling apart for Bokey a little bit. A big thing is Dizzy is playing very carefree, right? Like, he's very confident. He knows he beat Bokey yesterday. No, he is one of the younger players to take very much to rally. Oh, no! And he's playing like that right now. I feel like it's important to keep your call against this kind of playstyle. Bokey, very chaotic. And if you can keep very calm against that kind of playstyle and really contain him, which is easier said than done, for sure, you can have a much easier time with it. And that's what we're seeing from Dizzy right now. Did he dropping the whiff punish on wake-up but able to capitalize anyway? And his ring's going to get jumped in on, but that forward one string's not going to hit its mark. Bokey's feeling nice and safe. He's getting little hits here and there, but unfortunately, apart from game one, Bokey hasn't landed a single significant connection yet. Because every time he leaves the ground, Dizzy is going to challenge himself. Oh, wow! What's up into it? That was unfortunate. Here comes the grab now. Now Bokey has that fatal blow and it will kill at this health near enough if he can just get anything. Chip damage into it. That's why Dizzy's being confirmed. Oh! I thought for sure that might be it. And he's just waiting for the counter poke. He was waiting and waiting and waiting and the fatal blow never came. Bokey tries to do something else and unfortunately, that also was the wrong decision to make. And I think, Albert, a big part of it is just putting a lid on it. The moment every time Dizzy TT is getting hit, it is something single. Like a dive kick or a jump kick. It's nothing really to write home about. But you're seeing Dizzy's defense against the general Kung Lao mix up is if he reads the mid, he's going to sit there and block. If he reads the throw, he's neutral jumping. We've seen him do it a lot already where he just holds up and if he thinks he's going to throw, that's his option. And if it pays off, he's going to get a huge reward for it. A two on two on two is actually slightly plus on block two, so Dizzy's going to sit there and hold it. Okay, hops not to amplify. He wants to keep positioning and the wake up up three from Kung Lao. Meet a spent and nothing accomplished. Come back, dive kick, hard read. It's going to work out as well. These big decisions Bokey's kind of known for. Again, the neutral jump. There it is. Oh! Is that enough? No, not quite. Oh, well that will be snap off. Get out of here, twin. Stop stealing my brain. My point for Dizzy TT. No. Okay, last round to go. Fight. God, Bokey has such a mountain to climb. This has been a fast, fast five rounds as well. I get another. I mean, he's not always getting a hit for it, but it's showing Bokey that the throws are dangerous. I want to meet you down three too. Sonya's down three. Oh no. Except it's really good to second hit hits so the crushing blow requirement ticked off. Down three, low profiles, the jump kick. Locked the energy ring, but it's not clear enough. Here we go. He needs more. He needs so much more. Oh no. The whiff. No punishment though, really, Dizzy. He's going to get a grab anyway. This is Bokey's last lifeline. He has to do something. Oh, the drone drop coming in hot. And there it is, the minus seven. Walk back. Okay, here's confirmed, Dizzy. He has no bar. This could be huge. You see the fatal blow? No holds it. All the mid. No bar. And there it is. The reversal. Just swift punch to the jaw is going to be enough to send Bokey out of the tournament, unfortunately. But what a run. What a run. I was, honestly, I was half expecting Bokey to just dedicate to forward one fatal blow. Because he hit it. Yeah? He hit it, man. And yeah, the round of applause for Bokey, the hometown hero. Unfortunately, fifth is where his journey ends. But top eight was a phenomenal result. He took out some superb players on the way in.