 So you just want a beautiful feminine Unreal 5 doll that comes completely compatible with butt, breast, and thigh jiggle physics available. Not a problem. Now the Art Station Marketplace is a much more traditionally artistic venue, so they understand that things like beauty, nudity, blood, gore, violence, weapons, war, and really all things imaginable have been a part of art for as long as art has existed. So it was a really smooth and easy process uploading and getting the doll, with all the physics included, up and available on the Art Station Market. So it's actually up right now for anyone who wants to get her from there. Now I'm still working with the Unreal Marketplace, there's a few last steps that I have to do before we finally get her up and running over there. I'll keep you guys posted as the process comes to an end, but the Art Station version of the Unreal 5 female doll contains the original character as it was intentionally designed. There's a bit of a backstory to it that I've left in the description for anyone that's curious about her development. But to put simply, as someone who's been working in the indie game character design field for more than 15 years, essentially she is the sum total of all my past experience, all the lessons I've learned, all the mistakes I've fixed, and everything that I wish I had in my temporary female based character when I was designing projects in the past. She's 100% compatible with the original default Unreal 5 skeleton, which means that all of the animations that you can use and apply to the standard mannequin you can also apply to her. She defaults to having high heels as her standard. This makes the transition when you swap her out with your own characters and reduces the headache of redoing all the feet animations because your temporary character did not have high heels to begin with. Her skeleton has also been upgraded to be compatible with all the classic Jigglephysics you would expect to find on a traditional game character, which includes two new bones for the left and right breasts and two new bones for the left and right butt cheeks. And I use the default secondary thigh bones for the thigh Jigglephysics blueprints. Speaking of blueprints, this ArtStation version comes preassembled with the Jigglephysics for all three of the areas of the body active and ready to go out of the box. So if you need to reverse engineer the values for your own characters, you can easily go into mine in order to see how they work. The personal license contains everything that I just listed and it has everything you need to quickly apply her to your project out of the box. But the commercial license includes the original rigged Maya file with my character adjustment system, which makes it really easy to give any of your characters the exact Unreal 5 default rig, giving it access to every single standard Unreal animation, which you can find tutorials for in the description. But just for fun, the commercial license also includes a special retextured black chrome red latex variant color scheme for those of you who prefer to dabble in the dark. She is an excellent temporary doll character that your programmers can use as a placeholder for your beautiful fantasy female characters as they're still being developed. And when the time comes to swap characters, it's super easy and seamless. So thank you so much for watching. I hope this makes developing your game more enjoyable and maybe just easier on the eyes in the midst of all the bullshit that happens with game development to just make your day a little bit better. So I hope that helps. And in the meanwhile, as always, I hope you have a fantastic day. And I'll see you around.