 So you want to see what a variable is doing during runtime, not a problem. Now if you're coming from unity, this will seem a little confusing because you're probably used to be able to see all the public variables during runtime in the inspector by default. But to get this level of insight in Unreal, you have to go through quite a few hoops. So let's say you have a variable in your UI menu, and you want to see that value change during gameplay. Well, first run the game, then up here under no debug objects selected pick the name of your blueprint. And now from this point in the graph editor, if you hover your mouse over a variable node, you can see what that value is doing. But that's not really what you're looking for. In order to see a basic list of variables, the way we do in unity, you have to go up to debug, then blueprint debugger. And now if you drop down these values, eventually you will find a list of all your variables and be able to see what their values are. It's kind of a lot of work just to see what's going on. But hey, that's just how things are here in Unreal. So probably best to get used to it. Either way, if anyone has a better solution, I would love to hear in the comments down below. And as always, hope you have a fantastic day and I'll see you around.