 Alrighty let's start here. There is no sound. Okay, cool. There are a couple things. So I would look at like I like the inclusion of the the mask for sure and he's being careful while he lifts it but I would pay attention to it. This feels very even in timing how this goes up the window there. It doesn't quite feel like you know it's never quite that smooth and just for contrast of timing I would have a bit of a move and then you can stop a bit and then you can look around and then you continue to go back up with maybe that last head turn there and then watch out. That's a bit fast. I'll be careful. This feels very aka your wrist is totally broken here. I'm not sure how you would move your wrists around. I mean at that point I get it. It's just rotated down like this but to go from this where your thumb is like that and you rotate down I don't know that feels really broken. Also it's very straight path wise that means it's an IK arm so you have to kind of still look at what would an FK arm do and look at the the arcs in there but you could do this let go. I like that it kind of looks up there a little bit to check but then you can have a bit of a drop and then an arc down like this potentially again this feels a bit broken. How far that elbow is in like this and then again we got a crazy wrist rotation here that makes no sense into that. Let me act this out. If I'm like this and my left thumb is like that can't see me though and now I am I can't that seems maybe it's me but this seems totally wrong. Also watch out for silhouette. I don't know if there's enough room but maybe you can get him a bit more over there with something like this so you can still stay like this so we have a bit of a view of that arm so it's not just kind of this coming out here. Worst case you can always have that arm outside the window. It's just holding on to something outside. We don't know quite yet what it is and then you can bring it in. There are different ways to do that and I think you could have that arm maybe you know maybe comes from the outside and holds up here just for some asymmetry. This feels a bit too twins at that point. Like the general note is always watch out for straight pass with an icky arm. You got that wrist that pops over one frame there and then it feels like you're already easing in everywhere the root is easing in the foot easing in down while foot is off arm is off there's nothing holding him in in place here so he would technically float down here and then have that compression there so watch out that from a mechanics point of view you can't have him float in the air and then ease in that makes it just a bit too magical and then again spacing watch out you got your arm that kind of your wrist that pops in then the arm pops to the right and then pops to the left the silhouette it's kind of wonky we don't understand the structure there of that arm so you would have it either elbow out or elbow in to show that same thing here I'll probably keep this out arm like this it's because we don't want too much of an overlap there you have so much negative space here you can play with that a bit more same thing with just these kind of poses and then watch out when you have something where the whole body moves together you got arms body head all moving over versus you know what if he's careful and you maybe move the head first and then the rest of the body goes with it also careful when you turn around like this this looks a bit far out in terms of how far that that knee is I'll probably bring it in a bit more now when the window goes down that's okay to react like this I mean you can totally have a reaction where it's more like oh like a quick thing hold and then turn but that's totally fine to do that just watch out for your silhouette again that that arm is not kind of lost we just have a wrist towards us and then you get a little tangent there as you rest that arm there again it feels a bit almost a bit default like what would be your stressed out pose because now he is shocked nervous surprised whatever it is and you show that with your pose so the hands are gonna go arms up with this like that is he all nervous is he putting on his head is he putting it out is he just kind of slumped like really is he just kind of annoyed at it like this is your moment to show any type of character traits and personality there then this gets a bit wonky you turn around somewhat slowly again we're very default here and mirrored and then it's kind of the look and then over now you might argue okay as in order to going something must be happening because he's looking at the door now he's leaving and now we're seeing this it's fine i'm just not sure if that's pushing the the drama the tension or anything as far as possible and i don't know if you want to move that first maybe this goes down slowly and that makes him get out of there i do like how he gets out but i will give this a couple more frames if you watch him he goes e and out and cut it out so before we cut out so quickly i will give this a couple more frames but again here i do like that lean into that turn but once we hear if you kind of feel it's a bit twin then defaulty you could have something where maybe one leg is up or it's a bit more sideways or you can get a bit of a different pull in terms of the line of action it's a bit more contrast again you're doing kind of the same and ends up being very mirrored there so like something a bit more original maybe again personality traits like is he how freaked out is easy now clumsy you know like this is again the moment where you can do something a bit a bit stronger at that point and the thing with her is kind of like why like what kind of opening is this she seems what either in a dress or a nightgown is she sleepy you know is it something where you can just show maybe the door is opening even more and she's just really sleepy maybe she still has like her night mask on or something like this feels a bit i would say random and it's good that we're having something now here and it adds to the tension with this but i think this is ripe for more potential comedy or drama or tension or something where i feel like we can push this a bit more now of course this is always subjective but um that's what you signed up for i'll give you my subjective opinions plus some mechanics notes so even back when he jumps here on a jump you want a full extension on the legs and right now we're bending it already gets off the ground it's more like he's rolling off this i mean you might argue okay he's just putting the weight over the arms and the arms are used to push him forward it just feels a bit like it feels more like someone's pulling him almost watch out you got overextended i kid legs there and then it gets spacing wise you go from here to here to here and it's only down versus continuing that arc so watch out spacing watch out asymmetry so there's a bunch of stuff you still need to tweak in there all right thanks all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you