 Hey there lads and ladies, it is Petrifying Pumpkins here and welcome to another edition of PS Vior News. We got some of the juiciest news for you today. So without further ado, let's just jump right into topic number one. Dreams Virtual Reality Support has finally been confirmed to be coming on the 22nd of July, which is fantastic news. I am so excited about this game getting virtual reality support. Dreams of course released in February. They promised that it would have PS Vior support eventually that was supposed to come out launched but it got pushed back. Now we know for sure it's coming at the end of the month and not too much longer to wait now just 20 days or so you know. So here's what you need to know about this update and this information comes from the PS blog. Dreams players will be able to download a free update that enables PlayStation Virtual Reality Compassibility in Dreams with new tutorials, how-tos and kits to get you started when creating with the PS Vior system plus new content to play from media molecule. So we get confirmation that there's going to be brand new tutorials specific for virtual reality which I think is great. It's going to help us get the terms with the controls the you know what makes it different you know because we're going to have to change the way Dreams games are made for virtual reality. I'm sure there's going to be certain concessions or certain considerations that you need to take into account to make a virtual reality level compared to a just standard flat level so that's great I'm happy that's there. Now of course we also got this new gameplay trailer that's playing behind me it's only a minute long or so but this is gameplay footage that was captured from a ps4 pro and I must say it looks really good and you can see that breakfast that famous fry up in high detail and I'm relieved to see that it looks like it's still in very high detail so I was expecting maybe that if assets were even allowed to be brought into view in first place which it looks like there I was worried that they'd be downgraded significantly so that you know the the viewer headset could render them or the PlayStation could power that if you know what I mean so it seems to be the case that yes these assets that were in flash can be transferred over to virtual reality levels and that they won't suffer at least this one didn't suffer so let's read a little more from the blog when it comes to create mode in virtual reality sculpting is truly unique allowing you to bring your dreams to life around you if you have PlayStation move controllers you'll find sculpting in virtual reality is a very one-to-one experience and lets you fully immerse in the creation process of course you don't need to be in viewer to create for ps viewer and non ps viewer users will benefit from the updates as well we're introducing a handful of new gadgets to create mode and a full slice of accessibility features including comfort mode vignette strength static sky and more to make the experience of plane and creating as grace as possible so this is all great news to me as far as I'm concerned it's really cool to hear that sculpting is going to feel like a one-to-one experience the thing you're creating is going to feel like it's there in front of you I imagine people who enjoy the sculpting now especially if they use the move controllers they'd be really excited to be able to do that in virtual reality but I'm super excited to hear that you don't even need the viewer headset to make stuff for viewer so the people who have already gotten good at making things for flat dreams they can make things and then transfer them over to virtual reality and I think that's great that means they don't have to learn everything again from scratch it means that even if I wanted if I preferred the dual shock making things flash and then playing them in virtual reality that's a possibility that's something you can do I think that's great I'm very relieved to hear that it is also nice to see the comfort settings there the vignette something all that kind of stuff the stuff that we're used to now of course I just hope anytime I see these things I just want there to be an option just the option to disable them if I don't want them so that the player can disable them if they don't want them as long as that's there I'm happy our creative community will be able to specify if their content is playable in virtual reality or not and user-generated content in dreams will ask for a comfort raising from players so you'll be able to see what games are the best experience in virtual reality we're incredibly excited to see the experiences the dreams community will create and we've been busy making sure we give them the right tools to make that possible so I really like the idea that you make a virtual reality level you publish us out there anyone who plays that can give it a comfort rating so if they found it that didn't make them sick at all they can give it like a 10 out of 10 I assume and if they met them puke here whatever they can give it a one or two or whatever I like that idea so that people can get an idea people who suffer from motion sickness is not really going to affect me I don't think but people who are susceptible to the or sickness they can see oh maybe I should skip this one it might be a bit too intense you know that's a really cool idea and honestly all this news hasn't made me just super excited for dreams virtual reality it was one of my most anticipated games last year of course got delayed to this year and even now I'm more excited for this than I am for Iron Man and even Star Wars squadrons I think this game has so much potential and I just cannot wait to see what other people make I'm going to try and make my own thing too and hopefully that will turn out somewhat playable but even if whatever I craze is just trash I know that there is people out there talented enough to make compelling experiences and a game like this that lets you make games is just so much content there especially if this gets supported on ps5 which it almost certainly will we're talking about a game the perfect game for virtual reality if you ask me so let me know down below are you in agreement with me is this something you're very excited for or is this to you know not your style you're not interested in this you want your games made by AAA developers or whatever not just by randoms or let me know in the comments below what you think about dreams you're excited you're not etc etc moving on to topic number two then Iron Man virtual reality reviews are going live as we speak now unfortunately I was not able to get an early copy to review myself however these reviews are going live right now so let's look take a look at what these guys were saying so IGN have given the game a seven out of ten saying that although it doesn't reach the lofty bear of something like a spider-man for ps4 and mission and enemy variety ran ten by the end of the game it was still fun to dogfice in the iron man suit upload vore gave the game four stars praising the intense combats and gray characters in story but criticizing the awful loading times and the move controllers themselves ps vore underground gave it a 7.9 out of 10 praising story combats and controls but criticizing load times frame drops and reused environments Dave station vore praised the game for making you feel like iron man and an enjoyable enough story although he did criticize the game for overly long loading screens some clunky vore interactions outside of flying and combats and some disappointing graphics particularly the Shanghai sissy stage ps vore without parole praised flying around as iron man and the game's combats also but acknowledged the game has many flaws too particularly when you're out of the suit as tony stark they also point out the excessive and lengthy loading screens and even some performance issues at times in the end they gave it an 8.4 out of 10 so it seems like the general consensus out there for iron man viewer right now is that combat is grays flying is grays visuals are kind of a mixed bag loading screens are atrocious apparently that's something that they all had in common they all haze at the loading screens and those too many of them they're too lengthy and that they broke up the flow of the game but still gathered a decent enough rate and when they did give scores sevens eights you know it's not bad so iron man viewer comes out tomorrow july 3rd let me know in the comments are these reviews gonna effect your purchase in either way are you gonna not buy it now are you definitely gonna buy it now or do you just not care about reviews you're gonna decide for yourself let me know down below moving on to topic number three so topic number three is a pretty quick one is just that first contact entertainment have come out on twitter and confirmed that solaris when it comes to psv or will indeed support the aim controller this isn't really much of a surprise considering firewall which is first contact's first game for psv or also made great use of the ps aim controller if you ask me the best use of the ps aim controller that game really comes alive with that control boss this news does make me wonder are we gonna have the same situation as we did in firewall where only the aim and dual shock four controller supported and not the move controllers because basically the aim controllers and the dual shocks both have the sticks and that gives them the advantage over the move controllers i wonder will they do the same thing there again it seems likely if they care about competition that is but if not then maybe you know that i let it let it up to the players you know let them decide what do you guys think about this do you think there should be move controllers or do you think it should be firewall style aim controllers and dual shock only let me know in the comments below and finally let's move on to topic number four and once again i have got an alvo updates that is kind of i like another setback basically this game keeps getting hit with setbacks all they want to do is get the open base up on the ps store so that we can play but sony seems to just keep putting roadblocks up in front of them we've got another one here i'm just going to read out the post that demolition shawn put up on their discord so you can get an idea of what i'm talking about update from developers normally virtual reality games go through two phases with sony the first being the or consultation the second being fqa now just let me put a quick note there i'm pretty sure the fqa means functionality quality insurance i know the qa means quality assurance i'm just think that that means the effort means functionality that's not really too important but let me just keep going in the heist of the covet 19 lockdown they were given an automatic pass for v or c and putting games directly into fqa now that things have eased up a bit they are making virtual reality games go through the standard process of consultation and fqa we have our v or c booked for july 15th we are going to be uploading the code today and alert and sony in hopes that maybe they will review it for v or c before then we feel we are ready for fqa but have to go along with whatever sony report back so it looks like this is another roadblock put in front of merton poll studios and we're going to have to wait until at the earliest the second half of july before we see this game coming up on the store as as just the open baza gets up on the store and now if i'm understanding this correctly they did say that they've uploaded the build anyway so there is hope that sony the fqa department will be going through the build that they've uploaded so that that can be ready once the consultation is done but that's a hope that's like a maybe there's no guarantee maybe the consultation has to happen first before sony will even start doing the qa part i'm not sure how it works that's sony very secretive i guess about their processes so i'm just starting to think that we'll be lucky if we see this baza before august at the earliest the way things are going now in the meantime however alvo's twister has been kind of keeping us entertained by uploading snippets of the game's features and functionalities and whatnot they've been teasing these attack dogs we've finally getting some glimpse of these guys in action we've also got the uh screenshot of a new drone in action so it looks like we're going to be using drones they're still working on the game while all these delays are going on so there is progress being made on the game so it's not all doom and gloom stuff is still happening so don't worry about that aspect of us and so that is it for this episode of psv or news thank you very much for watching but before i go let me give a huge thank you to my patreon supporters whose names are on the screen right now thanks to their generosity they're helping me improve this channel basically and in particular let me give a shout out to the top tier patrons over there we've got chopped 517 mr crumb columbus thomas the third p hawkins and tradition thank you very much for that support over on the top tier over on patreon if you want to support too the link will be in the description below but if not i'll be happy with just the likes subscribes all that usual shies one last thing before i go is to thank decepticom for letting me use music in all these videos if you want to check out his music link will be in the description as well as decepticon.com he's on the spot of eyes the bank camps all the places you want to listen to your music and that is it for this video i'll see you in the next one until then please stay boys