 These pro competition stops as a sign of just getting tournament experience You know we've got to give shout to the Middle Eastern community how they have a very small scene And it was very hard for them to get experience in the highest caliber yet Tekken master and mkx just made a name for himself in 2016 in that legendary Evo grand finals against Sonic Fox where he took second place this match up though Sonya vs. Giris Tekken masters known for picking the top tiers right and dizzy TT has been playing Sonya since they Yeah picking the top tiers but using them well and I get taken master has been having such a strong tournament again Another player that hasn't seen the success again I think a lot of people were expecting to see so far first remember this game is two months old How has it been only two months? I know it's kind of ridiculous But at the same time like we know Tekken master He is capable of playing at the highest level he can take down seemingly anyone or any day at the same time He kind of really has to be playing in the zone And I know he has been in that zone this entire weekend so far But same to be said about dizzy can we come like UK who's gonna be getting the first hit and running straight in doesn't use the crushing blow Now Giris versus Sonya really is a battle of the top tiers right here infinite warden has the damage It has the mid and grab mix-up game and the 50 50 of 1 1 low or 1 1 overhead which crushing grows And it is a lethal but effective mixer a nice chunk of damage either way right if you get this the crushing mode Count it head the crushing blows. It's gonna do a lot, but there we go speaking of damage 300 coming through the slap We went for the overhead is he called it out on the punish for sure Second master ready and waiting that's gonna be the first life bar and it's the breakways Which he does a very brave decision from dizzy's actually hold that breakaway comes having to hold the other body splash I'll wake up that was a 50 50 from the one one that the case of the whole thing No way a minute. Is he gonna fight or blow but he actually might have enough damage. No way He might be he's dead the scales pretty heavily, but I don't think it's gonna scale enough to not kill he is for sure 100% dead from that and dizzy tt pulling the trigger on the fatal blow what a decision and Tekken master He had no defensive bar so he couldn't break away That was in the back of a big guest is he committings that overhead that would have been dead We'd blocked but he stuck to it and it did work that dashing down one Tekken master trying to catch dizzy out No gear is that down one very dangerous feel block on the low Tekken master again That gear is forward to it's a very very dangerous mid The second here of the ring connected now there for crushing blow now dizzy He can afford to go for more of these drone drops if you want now now the crushing blow on the chop is gone But at the same time it's still gonna give gear is amazing okey him good pressure every time Take a master gonna be taking the advantage. Oh big jump. Wow with a wake-up We jump from dizzy a small conversion, but it will be enough all the delay I mean, I think that that wake-up stance change was taken master trying to wake up roll That was definitely an executioner on his part down one back to back Uris has one of the best down ones in the game And if you go for a high his back-to-back down one can kind of strong arms and plus brains Oh with Tekken master beautiful spacing and cuz that was a wake-up that was with punished Not to be able to get away from this the better spikes more than enough damage taken around Tekken master Putting himself back on the board now one of the valuable assets here is that Tekken master has a bunch of crushing blows that Account hit based still locked and loaded He hasn't hit the one-woman crushing blow either and he's got fatal blow ready He is well equipped to win this round if the opportunity calls for it But Sonya at the same time not a character that really needs those kind of like one-time uses to be a threat They're very scary coming to the low against Tekken master I mean ultimately some people may wonder why that low puddle is so likely But the one one won the overhead if the overhead hits by itself a crushing close about 35% damage the low is much lower But you want a ball high Dizzy knowing that's not real is gonna find the cat all the wake-up jump attempt Tekken master wake up again Now defensive bar completely gone to the flawless box from Tekken master very stuff the offense in its tracks Some characters can actually wake up to they go for an up to off that flawless block has a guarantee punished But Tekken master trying to get a bit of a turn the body splash very hard to anti-air doesn't confirm the one one though Just gets the one-on-ones has to be less damage dizzy still alive But barely Tekken master. He's just about to have his plate blow ready, and it will kill at this hill Oh Dizzy TT knowing that he's finished the button would not kill but the throat is gonna be enough a clutch decision It's gonna pay off dangerous to go for that No, again, we know here is he has the ability to change that down one the fatal blow was there The crowd I think is definitely gonna be on the side of dizzy TT. No being one of the European boys a bit of a fan favorite here at the analogy but Tekken master this guy is a legend for Nether Elm and It's no surprise. He's got when it's like well earned reputation, right? There's a reason Tekken master is held in such high esteem in the international community But there it is gravel forward to know we talked about Kung Lao's mix up of gravel mid It's very scary to try and neutral duck a gyrus because he has so many good bits And there it is crushing blow the objective by itself, and there's the big damage. Oh No, I'll round it. Yes, it was. Oh, no, it was the down for must have been the downfall must have been another overhead connecting Tekken master the breakaway. Sorry guys Dangerous to go for that, but it's what one of the first round He's gonna stick to it I think it's important for dizzy to be like willing to complete those strings It's gonna show Tekken master that don't get too comfortable just I've gone for the overhead doesn't mean I'm gonna be stopping it You know, I'm gonna be willing to let this rock because it's the biggest risk for the biggest reward That's gonna be a guaranteed situation to that bed of spikes on here It does give gyrus a guaranteed oki too, which is kind of hard to come by in this game Not every character can get a knockdown and pressure you for no resources chasing it down with the board to one What was it quite able to get the sand trap to capitalize on the string missing a bit of damage But it's still a commanding life lead Tekken master being way more range focused now You know the moment he has that life lead He knows he doesn't need to overextend if he trades the sand trap with the energy ring He will absorb this because this infinite warden gear is he his whole point of the sand trap is that he phases through projectiles for free Oh, it's confirmed. This should be dead almost. He's gonna break away But he's gonna be in a terrible position after this. Yeah Tekken masters knowing the breakaway So I put the interruption dizzy getting up with the back one immediate with punish Take must again trying to Jump off the ground and the down one challenge gonna do it This is dangerous situation the down one again into the grab Tekken master. His throw game has been so dangerous so far I feel like almost none of his throws have been tech But that's why back to back down one is so dangerous I kind of look to me a little bit like a gyros is down one there We did it back to back on block it low profile Tony's back one because yes, it's a mid However, it's one of those mids that's a little bit higher up than normal and certain buttons that go really low to the ground Can still go under those buttons Well, there is one thing that dizzy's been doing that we haven't touched upon yet is Gearest known for those hard to add the air kind of like cross-up body splashes Obviously, yes cross-ups don't exist in this game But as the body splash hits on the other side it can be a pain To deal with and obviously should you have to block it that is going to give Gearest the opportunity to go for the 50 50 If he wants go ahead on the low, which we've seen Tekken master has really been fishing for and his ability to See the body splashes coming and he's whipping back one too He's he's whipping the advancing high to just get out of the range of the cross-up So at the very least he's just resetting back to neutral He's done it multiple times and it's been working out quite well, but tied up one a piece So we've got a closer game last time these these these two chaps used to play in injustice, too It was typically quite one-sided for second master, but dizzy making it look completely different I'm dizzy as a player as a player dizzy has really grown, you know in comfort and experience But second master that experience never left and there is the one three four connects that cheeky little low that hits Even the best of us a nice chunk of damage as well to come back to another escape failed dizzy He's trying to take these grabs, but he's just not getting the right direction He's pretty much just I mean take a master enforcing those grabs in situations and that's what I believe might have been an up-to-attempt But Gearest it usually is if you see a flawless block at those barely minus frames It's usually an attempt big neutral jump, but does he get a punish again a little bit of damage Chunking one bit at a time. Did he close enough doesn't have the bar just at the moment Take a master He's gonna try and squirm on wake up here because honestly when you're against Sonya And she's got you in the corner sitting there and blocking is going to do you no good She's got the back one fifty-fifty that master reward instant jump one Can you tell does he start out with injustice those jump bananas? Oh my word. Wait. He's gonna have fatal blow Does he pull the trigger? I don't know if it's enough. I don't know if it's enough I mean it's gonna barely scale. It's gonna be close This does do a lot of damage if it's done early in a combo, but it does get really hard Last hit to win the round He dedicates the energy ring and the crushing blow that although the round when the dizzy TT Take a master look if that's one here way from day crushing these crushing blow for fatal blow Yeah, that's a trade worthwhile for sure at least the crushing blow has gone But at what cost is the magical question for that? I love the idea there from Tekken master He went for the downfall into the sand trap He wanted to catch dizzy you want him to move and the waist up to it trade and the combo still comes through Okay, the body splash mix up the block blocks again. We are blocking mix-ups for days boys I mean dizzy just understands that the low although annoying to get hit by yields nowhere near the reward Oh gyrus his overhead does so he's gonna sit there and block overhead as many times as possible Grab I like it tech master. He's taking these down ones It's such a turn stealer to just get that advantage and take it and take a master He's mixing up the grabs really well and it's cashing dizzy off at the moment The back one for energy ring from mid-screen doesn't actually true combo I only does it in the corner if anything you get some guaranteed You know position you get the chip damage, but that's it really Here comes the splash mix up and Understandably is the low tech and master just gonna call that block mate If you get a set way for overhead eat this low every time and forces the board to one as well and dizzy challenging On wake-up if second master wins this he's gonna be in a fantastic position as a counter hit to on that meaty Take a master timing it well or the movement Good block on again Take a master has been getting caught off guard by the straight one not the moment I could throw tech again Tech a master cannot be thrown all the delay. Okay, take a master beginning to add to the mix up now He's not just committing every time Well, that's a throw escape rarely send easy go for that dash in one three four really good and capitalizing off a deep jump kick But the grab understanding dizzy speed minus tries to roll back and finally with those thing four two one two chase that down But the back one's gonna catch him anyway for combo Knockdown as well advantage. No wake-up option for second master. There's the frames good force again. I love it. I love it so much That's a master really good forward for as well trying to keep it unpredictable Oh, Tracer and you have the jump kick says no and there we go a big opportunity for second master He doesn't have the fatal blow anymore though. There's no breakaway either temporal advantage to uppercuts This is gonna do so much damage man gets the reposition and here comes the situation grab or mid. What's it gonna be? Back up do nothing patience Oh my yes, 30 seconds chipping down. There's a lot of last breath. You're still the best It's just gonna let it rock Tekken master again Just getting cool out sticking out that button less than a percent of health left with dizzy But not enough to deter this young gun from taking it over Tekken master to one Advantage in the set now. I mean he could see the win It was right in front of him and I think that's why Tekken master was so eager to stick out a button Dizzy was so weak in many ways. It was the last thing he had left to do every game is coming down to this every single one Tekken master is getting so close so close to final hurdle But he just isn't quite able to finish it because dizzy is just making these out of nowhere decisions Now amplify the ass whooping make sure we can keep him in the corner That's where Sonya wants you to be opting to stay just outside of jump range just in case Tekken master tries to swim They're gonna trade pokes now Tekken master fine Doesn't go for a full concept but now we'll take the grab instead another forward grab to but I think it really matters too much Like a master God this he's doing that so many times when he sees that Tekken master is going for a jump after the throat He's immediately doing an instant jump in his own wake up and there we go Tekken master finds the gap in between the rings He's been looking for that the whole set The first time he's got a big payout for it There's a very deliberate crouch right there and you saw the rewards for that and all right Yeah, it's definitely not gonna be a waste because he wants to get that damage He wants to reset the pace he wants to put himself in a position where look at this health If you counter hit his question blows with the sand trap, this might be the round Oh, it will be the round look at the health that's left under 30 percent. Oh, okay walks into the sand trap situation guaranteed. What's next? Oh He wants to call out the flawless block dizzy trying to call out the flawless block Tekken master but Tekken master has the patience not gonna bite that was a next level read But Tekken master realistically had no reason to overextend there and I love it Tekken master often been seen actually as quite an impatient player in the past and as the games progressed He has become a much more disciplined. Oh down four into it again Set a master sticking that out range is that it's hard for Sonya to punish this working out triple down one Okay, it's like it's like it's so fast. It's so good at strong arm against tries to capitalise No, we're punished on the ass weapon recovers just in time dedicates the overhead. That's a big risk Unfortunately, it will not yield the big reward. It was looking for a break was gonna keep him safe So not as punishing as usual, but now he has to be really careful escape failed Tekken master I thought he's either got a tech or an escape failed on every grab his his reactions to the protests I've just been sublime now Tekken master He hasn't got his fatal blow anymore since they're blocked but gets clipped for the one three four and now Oh has no opportunities to amplify because the round is over. That's one saving grace It's match point. Did he see the Tekken master is out of the corner at least a spy no means over Oh doesn't have the break way in time ending it Okay, manages to roll into a full punish dizzy commits to the mix up the Tekken master rolls out to safety Right knock down bed of spikes again. It's a free situation What the roll? Oh, you have an expert nothing doing on the interruption again Tekken master. He knows this matchup. I Really love this optimisation of the scene and just shuts down a huge part of that mix up in the corner And he gets the escape failed or throw tech is the one who was looking for there He has fatal blow as well. Will you have a chance to pop it? I don't know Oh the mix up it came down to it Three in a row dizzy big jump in oh my cross up breakway forced Oh, and there we go that rose gonna connect second master gonna be taking us to our second game five the top eight two games Two game pipes. Okay. I'll take that. I love the fearlessness from second master in many ways when you're facing a son You're at that range with fatal blow you're dancing with the devil, but I mean in that position. He just stayed true I'm gonna enforce these grabs. I'm gonna press buttons. I don't care what you've got locked and loaded Now the second time we're seeing does he go to this character select the subs of their time I like this character choice from Tekken master, right? It's always quite hard to tell what character He's gonna bring to the table. We know he always plays so many different characters But it's it's always it's always right picks right smart picks. It's either matchup dependent or it's like player dependent and Are we gonna see our second? Second player fall down. I mean I tell you what I love seeing is just that the more time has progressed It's how optimized the matchups are becoming already. This is not the Sony gears matchup We saw a month ago. Absolutely not time has changed so much in such a short span of it And these are two characters that a lot of people play as well So, you know, this is a matchup that will be ran all the time late and yet so brave to go for an And yet on the body splash, but no optimal Combo from dizzy. Unfortunately a big payout, but on the ante ever not a lot of damage Unfortunately dropping combos in the situation you leave yourself vulnerable Throw punished so the tech is actually completely impossible to jump on the way down We're gonna get a full combo now. The breakaway. Oh shit. I'm gonna go hurt so much Going this is the optimal end of the pressure a nice amount of advantage Oh delay wake up into buttons second master his wake up decisions have been so good That deep jump kick takes the guarantee down three and there's the crushing blow down to that's a hard read But this one pays off the defensive bar trades out master now has so much meat I left to go down to again crushes the high. Oh Doesn't commit to the full string That's gonna be the life bar second master takes himself to match points on the back of two well time crushing blows You can really tell how much this win is gonna need to both these players both these players would really benefit from that first Winner's final shot here in the mk11 pro competition But there's one round left to go for taking master did he TT has to take two rounds consecutively I believe that was a hesitation earlier. He just ate that splash like it was dinner There's the breakaway though doesn't want to take the damage down three another escape failed second master He is so paid attention, but dizzy but self as my varnish the roll away take a master keeping it safe I like the escape failed as well even though doesn't really mean much for these two characters It's data. It's showing that they're pressing buttons on those situations because they're trying to make a prediction the jump kick I love the scout second master goes from the crowd back to back It's gonna work out the body splashed with and here we go for another time match point for both players here at 2k19 We have to think about what's left. Oh take a master. He's spent two crushing blows. Does he still has to project our one? Okay, she's a game number one there. You have to throw knowing this is likely to block on the way down All that delay again taking master being careful body splash, and there's the low. He's committing to the mix-up And this situation it's understandable that they would try to chase it down No, auntie a little bit too early there and there's the crab very brave But I mean at this point you have to take those risks And there we go take a master manages to catch the full width This could be a big combo no breakaway. He's gonna cash out both fast-spent big boy damage incoming He cancels it for the standing grab one more clean connection It's gonna be game over and he's not gonna get it the breakaway last chance and the down for trap It's gonna work out take a master defeats dizzy TT and I mean shout to the Middle East crew coming in and supporting their boy That was a really hard earned win there They came to play and a game five last round territory is a good way to show it Take a master gonna be moving on to winners finals where he's gonna play against higher day