 All right, new version here check this out Obviously no sounds, but we got a revision this guy is going to go off and All right cool Let's go one by one Let's see since this guy is on screen first Check this out. So it's definitely a lot better. I don't see a Massive change. There's still a bit of a if you look at this here We almost come to a full stop and then you can see here. This is a Bit of a linear pop there now. You gave me the myosin as well And I'm gonna go afterwards into this but just for now you can see this here. That's your Your culprit right there. So it starts to ease in and come to a pretty much stop And then that's a sudden acceleration versus flattening this out Let me take this off here where it's more my Screen recording thing here. There you go It would be something that's a bit more how you got way the tensions. I'm not a massive fan of these But it's more something like that it rolls keep keeps going and then comes down and then after look at what that is If that's the moment of impact or whatever you have but that's more like it But I'm getting to that scene later on But that's the first thing that I'm seeing here The rest is pretty good. You got a bit of a Bit of a strong forward acceleration right through there But the stop is good the impact I think is right Little soft little roll stop at the end. I think it's mostly here And then it feels like there's a sudden acceleration Right through there speeds up a bit versus kind of losing steam. It's kind of bouncing Let's get this guy here Not too bad, maybe a little bit of a acceleration through there. It's a bit even Just a bit, but it's really very subtle And maybe here what's going on here He's is in a little bit. Maybe I'm kind of missing some reason that impact frame on playback Was there Maybe a bit fast at the end super be I think this totally works Yes, I make sounds all the time Yeah, maybe a little bit fast at the end super picky and then the other one is where does it come in this guy? Okay? Well bit of a slowdown through here So watch this again Something's going on here. This might just be my playback, but Mmm, I can see this here. It's only flattens out and kind of slows down a lot And here it slows down too much. It's like you want it to hit this, but it will probably hit the higher and There's some little hiccups here in terms of the forward movements, but nothing crazy And then that rest here. Let me see Don't Stops a little bit roughly there just a little bit could be just a bit softer And that's it. Yeah, you're super close It's definitely a huge improvement compared to the previous version now Let me expand the capture area and open up Maya Okay So like I said, let's start with that's your guy here Actually, I'm just gonna zoom into this here See this just feels a bit better. Let's go big here and Roll into that drop now because we're slowing this down We have this here. So maybe also that's what you're reacting to so you're gonna have to potentially It's gonna go crazy. Do I have Okay here That's probably what's happening too, right because you don't want to hit This here. So you're just gonna have to Bring it up higher so that it rolls off based on that edge and Then it's too fast Okay, so then you have to take this And give it a bit of this and a little bit of that Let's just see it goes Like that So you're slowly rolled off that edge and then it has a But then so it's talking about here something accelerates through there Let me see what that curve is doing. Okay, so that's that guy. Okay. Yeah, that's this with that sun acceleration Let me see what if We actually don't do any of this And then see it rolls Until it hits here. Okay, so then I would just take this guy out So we have a bit of a nicer Fall off comes to be over. Okay, this one's not broken Almost like this here So now it's kind of a Okay bit fast and then a sudden stop so It would probably be more something like this and I like the rest that you had here I think this felt nice. You got the impact Stop recover roll Bit I don't say harsh, but it could probably Okay, see that see that's a bit too linear is that broken as it is so I will probably soften that That return a bit more and maybe because then it's gonna be a bit fast give this a bit of a let me see and Doom Yeah Something like that. I will probably To be honest give this a bit of a longer leash here and then slow this guy down But it also has to come To a stop. So I would actually do this This is getting very picky And slow stop and recover I mean if I be super picky that that end is also a bit Bit fast probably more like this then The heavy guy here. I think that was all good This drop felt a tiny bit even is it though not really I Mean you can probably push it just a bit more. Oh I see a bit of a broken tension there. Watch out And then at the end this is the hit and then the drop So we might argue that right at the end When it falls, okay, that's this guy. Oh, okay So we have this and you can see how it's almost slowing down a tiny bit and then it's only accelerates So I'll probably keep it more like this And keep this a bit more for steady steady curve just a bit. Let me see Exhilaration a little bit. I liked all that. It's fine Yeah, maybe still a tiny bit fast, but definitely Little picky polish. All right, this guy This guy got some wonky Forward translates, which is your Z. I see okay So you're having This a bit of a change in here. These are the ones see when that curve goes down and up That's wonky there. I will probably not have anything Where am I here this guy that would have anything here even this to be honest to be minimal and Then hits this I will go Probably linear on both here Just switch it some giggles and see what's going on and after that it hits this Sure You know, let's make this just all in here for now that change. I don't think we need it hits this for sure and Then hits that I Can see why you want to do this does it hit the wall? It's the wall here. So to me it would be Maybe but just again just to see this I don't mind a little slow down and then a turn and That's your Your stop. This is a bit wonky here probably make this Not as big here soften this guy And go out a little bit and just soften that guy. Whoops Where's my frame? There you go. Just to see so we're looking at this guy coming in That's better. So it's tiny changes. I understand why you would set a key Every time this guy hits the ground because it's it's friction. It loses some of its velocity momentum of a But I Would simplify it and then you can always go from there, but this just at first glance just seems overall Less where you go like oh, that's a weird sudden change. I mean you might even You Might even say let me see Not slow this guy down so much Just a thought okay Right this keep it. Did I there you go Maybe a bit more like that The slide slow down could be a bit wonky, but let me see Should be fairly smooth at least for me it is given it's just you know Simple spheres in a play blast, but with the screen recording it might be not super smooth, but I'm gonna keep this save this and add that to your Response email so you can take a look at it. Alrighty, and that is that. Thanks All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you