 Ooh, Arctic Aurora! How's that look? Ooh, that's nice, let's stick with that one shall we, yes! So hello everybody and welcome back to another episode of Jurassic World, the live where we've just came across one of the new flyy boys! We've got a lot to talk about, there has, well there's kind of been new dinosaurs, oh like lizards, prehistoric creatures we'll call them, which is great. There has also been a glitch that is now prevalent, prevalent, prevalent, prevalent through the community, which is actually stopping a lot of people being able to even access the game, being stuck on the loading screen, but Ludia have put out on their social media that they are aware of this glitch, so hopefully it's not going to last too much longer. And also another really kind of bad thing, well there's two things right, these have each coincided to make it even worse. So the first one is that when it comes to dinosaurs, a lot of dinosaurs had, ooh collect all this, they had an ability which was resilient. And they've got like, Ludia has basically, and Jurassic World Live has basically got rid of the resilient class. So what that means is, you would get dinosaurs like Hadrosaur Lux, you know something that was used quite a lot, in a lot of the top player, I think most top player teams have a Hadrosaur Lux, you know something similar. So basically what this guy had was, well it's a resilient strike has changed, so it used to be a case of it would cleanse itself from damage reduction, which is still there, but it would also lower the other dinosaur's speed. And a lot of dinosaurs had this, including Hadrosaur Lux, which we're looking at right now, but it had it as a counter. So it felt as though, as long as the dinosaur wasn't resilient or resistant to a speed reduction, then you have a good chance of going first next turn. However, this is now gone, and Ludia have put this whole big update out, where a lot of dinosaurs, in fact I've got a whole list of them here. Ability updates. In this update, we revised the mechanics associated with resilient class abilities. Resilient creatures have the potential to overly dominate the battlefield because they have access to slowing behaviors, which can take over the time based battle system. Myself personally, it has been in the game for so long, and it was kind of implemented for the exact purpose and reason to stop Velociraptor. Remember when this game first happened or first was out, everyone would max their Velociraptor at level 30, they would do a pound straight away and then switch it out or something. Another dinosaur of a similar kind of strategy. So Ludia put in this new tactic, which was you could also cleanse yourself, which is what pounds would do to you to reduce your attack, and also reduce their attack, sorry, speed. So next turn, you'd go first and you'd wipe it. Now they're having a rethink of it, and I'll tell you why this is actually kind of not worked out the way they might think once I've read this. In order to make this class more balanced with others, we've replaced the slowing behaviors in resilient class abilities with vulnerability inducing behaviors. This makes sure the resilient creatures remain a foil to cunning creatures and also still pose a threat to fierce creatures, but are not predominant in an overall class meta. No, what Ludia has actually done has made the swapping meta way more prevalent. So you have resilient strike, you have resilient impact, you have resilient rampage, you have the swapping, resilient strike, and then a medium resilient counterattack. So basically it's all everything that was reduction and speed is now we're going to make a vulnerable. So because of this, and here they say, because we have put more focus on vulnerability and resilient abilities, we needed to adjust several creatures' vulnerable resistances. We also updated some resistant creatures' abilities to make sure they stay true to their original use in battle. Not everything. I've got to admit. Finally, we took the opportunity to touch up a few creatures that were underperforming or overperforming. Now, in the last video I did, we looked over a lot of the dinosaurs that were changing a lot, or the main ones, which was the deer, which was never seen any kind of use. And if I'm going to be honest, it still won't see any use. The little heal you get every turn, max you're going to survive is probably two to three turns. You're going to get a little bit of heal. It could work. I think it could work just we haven't seen, or I haven't seen it myself used properly because this is another thing that's making this worse. There are no boost reshuffle events. Though a lot of dinosaurs have had now the resilience or vulnerability, I should say, updated on Tweet. This is why we scrolled here, like all these dinosaurs, basically they're just saying their resistance to resilience has been changed. So many of them. A lot of them probably that were just 100%, because let's be honest, nobody really used it. It is now changed completely. Now, there were some good updates. Eutarnix got a major buff. That's the Tester Cornibus, which is the deer has also had a big buff. And mainly everything else has had its resistance to vulnerability changed. Now, why is this a bad thing? Well, because let's say you put a lot into how the saw looks, right? But now it's changed completely the way it was supposed to be used. It would reduce or make it so it would probably go first next turn. So if you're facing against a tricosaurus, maybe the tricosaurus is faster than you. It hits you. It reduces your speed, but you get the counter and you go for a resilience strike, which means that you're faster next time. Now, you'll just be slow both times and die in two turns. That's a big change. And for some, you know, a lot of players have plowed a lot of boosts into dinosaurs like this. It's like, well, come on. Now, normally when Ludia changes something like this or, you know, has a big reshuffle or structure of the way the battles go, they sometimes add a boost reshuffle, or they have done twice, I think, in the past so far. Which is good, because if I want to take the five speed boosts that is on this how to saw looks, I would lose. 250 boosts by taking them all off. Normally, I'd get, well, with the reshuffle event, I'd get 500. That's a lot. I'm losing two and a half worth of boosts there. And I think it's needed. And the problem is, Ludia haven't went on record to say if the boost reshuffles are a thing or if they're once off. It's like training a dog. You know, maybe you ask a poll, it gives you a poll. You give a treat. It knows it's done good, right? And yes, I'm using the analogy that we are dogs and Ludia's the owner. And then another time you ask a poll, it gives you a poll and no treat. It's like, what's going on? Is this going to happen? Do I wait until we get a reshuffle event? Because I don't want to lose these boosts. I've never taken a boost off a creature or maybe once and only got half back because I've been waiting for these reshuffle events. So now that this battle and the way this works has changed so drastically, do I do it now? I don't know. But with that out the way, let's have a look at what's coming up in this week's event. Because of course this is Monday and do we have some things to look forward to? Let's find out. From Monday to Tuesday, we have Majungso... Oh, dear me. Coloborosaurus, whatever it's called. The new flying lizard as well as Amethyrium. Now, I think a lot of us know that we probably shouldn't really go for the Coloborosaurus. I mean the Majungosaurus. It's either going to be Amethyrium or Coloborosaurus, really. Out of those two, you got 27 attempts. For those Wednesday to Thursday being the res, you have Archaeopteryx, Composignatus Gen 2, Posasukus and Baleonix Gen 3. Out of those, really it's up to you. I'd probably go for Archaeopteryx or Baleonix Gen 2. I think Baleonix Gen 2 is one of the more rarer ones. I think it's for Gemina Titan or something like that. But I see lots of Posasukus. Composignatus Gen 2 is not too hard. I don't think it has a great hybrid at the moment. But again, like you said, when it comes to this game, you never know. When they're going to put something good in that's never used. Friday to Saturday being your epics, you have the Dodo, the Willy Mammoth and the Kentrosaurus. Kentrosaurus being the dinosaur out of these lot that's been in the longest Dodo being the shortest. Up to you. I see a lot of people going for the Dodo hybrid in the higher levels and stuff like that. So maybe you want to work towards that Dodo or you want to go for a Willy Mammoth hybrid. I'd suggest one of those two years. And finally, on the Sunday, you have a one attempt for a Mammothyrium or a Colohast. Which is the newest hybrid actually. I think it's the Haas Eagle. And I can't remember one of the new things I think it is. Yes, it's the lizard at the start. So if you want to, you can sort of get the ingredients ready for that. And then you get a free shot of it on Sunday. So a lot of these creatures, the Archeopteryx, the Colobrosaurus and the Colohast are the new creatures. And you can just unlock them in your park. Maybe you just want to use them for an event because a lot of the times in the skill tournaments, you need to have them unlocked to use them and they just get put to level 26. And out of all those, you've got your options sorted. So how is this affecting the general meta with this huge new update basically? Well, let's do a few battles and find out, shall we? I'll tell you something. I'm not doing as hard as I did before. In the past, that's for sure. So let's have a look. Right. So depending on the team. So here we go. Now after nine times, maybe I'll start with how the sword looks. But I mean, these creatures, basically the big changes. Tricosaur now no longer with speed reducers and Hadrosaur doesn't either. Unfortunately, I don't have anything to switch in that can do damage like Marl Orion or what's it called the Saramagnus. And that's kind of what you want when you've got this new meta. So let's say I face up against this Malanemis. Now, what is it's resistant to vulnerability? It's completely vulnerable. So he's going to go first. He can do a hit to me. I do a counter and then I do a was a resilient thing here. So I mean, does it make too much of a difference? Do they stack? I think they may stack. So there's the counter and that's going to make it vulnerable. Now it's basically 50% extra damage for the next in the hits. And then I do this. So now he's he's double vulnerable. Now, if I was to switch in and something was to do a hit, I think it would do quite a bit of damage here. So let's have a look. Let's also switch in Tricosaur. Never mind. He does have armor. He does have a shield. Let's see. So I would normally do about 1000 damage. Let's say 500 with the shield. Okay, so yeah, I didn't really make much of a difference to it. Whoopsie-tazes. And of course now goes to the high pounds. I can't speed reduce. I don't think it would be speed reduced anyway. Oh no, it's 50%. So it might have made a difference. But mean with what? Yeah, it possibly could have it possibly cut up. So now he's going to go for rampage and run. I'm just going to go for the instant invincibility because he's probably going to have a switcher. I think basically I don't have a switcher. I don't have a monlorion. I do not have a- oh wait, what? Really? Why though? Why did you do that? I would have went for the thingy hit. That was- that was a- I have no idea why he did that. That was weird. Whoa. If I just went for that, would I have killed him? No, I wouldn't have. So he was prepping. He was prepping. Okay. Oh and now it comes. Now we're bringing up- we didn't get the crit so well there's that. And let's see. Let's see. Would you have switched into a ceremony on monlorino? And well it's a Draco. And I don't have a resistance to it even though I do have armor. I don't think it's enough to resist the big hit here. So yeah. There it is unfortunately. I love this game. It's brilliant now. Now the funny thing is in the last video I was like, I actually like doing the battles. This is interesting. This has never happened to me before. You know what- you know what the problem is now? I don't like doing the battles because now the battles are basically- I'll do one- I mean they probably were more so before I suppose. But for whatever reason now it feels more so. Okay so there's a vulnerability. So now I do an extra like 50%. 7200 damage instead of 5000. Which is ridiculous. Absolutely ridiculous. So I don't know why he's swapping in here. I feel like he might have another swapper. Because he knows I'm going to go for the resilient here. And if that is the case. I feel like he's going to swap. Yeah. I thought, yeah this is it. It's just a swapping meta at the moment. That's all this is. Don't take out the speed reduction, Ludia. Find a way to fix the swapping meta. It's frigging ridiculous. And I mean I know that's why they boosted the unique deer. Because if everybody is swapping. Then it's just going to be getting health all the time. And then it gets hit. And then it gets more health. So I get that. I do get that. I mean maybe we can win this. It's had two swappers. And I have had none. Maybe it's possible. So he's reduced my speed. He's reduced all that. Now Sarah Magnus is dead. Sarah Magnus is dead. He could probably go for a speed boost now. And he'd probably be in his right to do so. Yeah, I mean there's nothing I could do there. I might as well have tried it. I'm pretty much dead. But so is Sarah Magnus. Oh, I'm alive! Never mind. I'm alive. Brilliant. Okay, so what? I mean what could he do? If he has another frigging swapping attack, I'll be. If he has a monlorino as well. Jesus. I guess in that case he's got too many swappers, I suppose. Maybe he's just filled out his roster with too much. And also the unsung change to this update. They frigging put Scorpius Rex's eyebrows up another quarter of an inch. He's got like points now. Ooh, interesting, interesting. Okay, so what do we go for here? Do we think we go for that? 5,000? We might as well go for that, eh? Maybe he'll still have this next time. Even if he does. We'll see, we'll see. Oh, a crit as well. Beautiful. Right, this is going to be tricky. This is going to be very tricky here now. Does he show what he did? Oh, he did go for it. That's actually really good for us. Because I think he's only got Smalanemis now. He's got Smalanemis and Triko. Now we could go for the Hadasaur and we would be quicker. However, he's going to do 5,000 damage. And I'd rather not have that. So we're going to go for the safe. We're going to go for safety. I think we pretty much won this. We're going to go for the reducing his attack by 50%. He'll go for his biggest hit, which will probably be the 2,500. And either way, he could survive. If I didn't get a crit, he could have went for instant invincibility here. And of course, you know, survived or whatever. And then he would have done this next turn. I think either way they both work out, he probably would have died. And then here comes the big hit. Doesn't even matter if Smalanemis comes in. Oh, but I mean, as you can see, the Hadasaur would have probably played a more vital role there if I could have Sped reduced, especially against the Triko. Yeah, he just decided the time and I was like, ragequit, I don't care. I'm not like other YouTubers. I lose. I will put those battles in for you because I don't really care about winning or losing, apart from if I'm really close to getting into new blah shows, which I've already done once, so who cares? So guys, let me know in the comments below what you think of this update. Do you think they should change it back? I'm almost 100% certain you'll definitely say they need to put a boost reshuffle. And they should just be a thing on the first of every month or something for a week. You're allowed to reshuffle your boost. The problem is with this game at the moment, there's too much emphasis and you spend too much coin leveling a creature up, putting boosts on it, for then all of a sudden, the meta to change and you don't use that creature anymore. And what are your options? Will you take all the boosts? I mean, for instance, I've got the Compi Hybrid, which is down here at level 24, and I've put 18 speed boosts on it. If I was to take that off, it's almost 500 basically. I'd be losing five, maybe even more, to just, you know, taking those boosts off. So it's really, I do not want to do that and I was waiting for a boost reshuffle to do that because at the moment I'm not really thinking of using it. It hasn't really worked its way into my mind as far as the strategy goes. So let me know what your thoughts are and until next time, I'll see you be your babies later. Oh, bye-bye.