 When Frontier dropped their top level roadmap for 2022 to the community around a month ago they stated that there would be a further 3 major updates for Elite Dangerous Odyssey through to the end of the year. The first of those updates update 12 just arrived and here's what's included and how it's looking so far. To make sure you don't miss any of our videos hit like and subscribe and remember to click the little bell icon and select all notifications and if you'd like to help directly support this channel you can also join our Patreon via the link in the video description. Update 12 for Elite Dangerous Odyssey was initially scheduled to arrive this week on Tuesday 7th June however the patch was pushed back by one day to fix a last minute issue that had been detected and following a 4 hour downtime today the patch finally arrived. The patch notes for the update were actually released to the community yesterday more on those in a moment and I've linked to them below in the description of this video if you want to take a look but here's a summary of the major headliners from the patch. There's a new illegal variant of the settlement defence mission type. The pre-engineered frameshift drives obtained via some recent community goals can now have experimental effects applied to them. A shipyard terminal has been added to the on foot areas within detention centres meaning that commanders are no longer forced to take the apex of shame back to civilisation following their incarceration for criminal behaviour. The on foot UI can now be accessed while seated meaning you no longer have to stand to read the codex or engage in text chat etc. Commanders can now interact with the bartender to make material trades and sales whilst seated at the bar and the tablet screen next to the fleet carrier owner's command chair is now interactable while the chair is being sat in taking the owner to the carrier management screen when used and markets in anarchy factions will now offer the full market value for stolen goods in an effort to make ship to ship piracy a much more viable option. Away from new features and additions the patch notes list a significant number of bug fixes and there are also, as you'd expect, a fair few optimisations listed. As we record this it's only a few hours after the patch has gone live but reports on the optimisations and improvements to frame rates seem to be very mixed at the moment. We've seen reports of significant improvements for some players at Odyssey settlements and Commander Chick of the Loose Screws podcast who has been tracking a persistent issue with CPU overutilisation in Odyssey has reported much improved numbers in his initial early testing. By the same token we tested a regularly visited settlement in Odyssey with like for like lighting conditions and saw no discernable difference in performance between yesterday and today whatsoever and we've again seen similar reports from others. It's hardly scientific testing and it's likely too early to tell for sure but we have seen some evidence suggesting that lower end PCs will see greater improvements but it does seem that your mileage may vary however so see what you get before coming to any solid conclusions yourself. If you are seeing any significant changes in either direction with the performance of the game in update 12 do let us know in the comments below and let us know if you're running a high end mid range or low end PC. If you're in the market for trying the new mission type it's only spawning with criminal factions unsurprising giving its nature Frontier had mentioned in their live stream reveal of the missions that they are attached to agricultural installations and when we searched on Inara for an anarchy agricultural system and faction we found a number of the missions in the station mission boards immediately. The new mission is of the defend the McGuffin type that we've seen before where waves of drop ships deployed bad guys attempt to sabotage a cargo container. In this new version of the McGuffin your defending has a more dubious origin than the previous iteration of the mission and the forces deployed against you are in fact Omnipole enforcement officers. They're a degree tougher than the hired muscle that attempts to deprive you of your existence in the legal variant and the mission also gets tougher the longer it goes on. The drop ships used are sporting not only a black and white Omnipole paint job but flashing red and blue lights and sirens. Overall it's a significant challenge but doesn't seem to be unfairly overwhelming and I'm looking forward to taking some of these on in a team. Away from the new mission type the extra seated functionality in UI access is perhaps one of the biggest headliners and it definitely is a welcome addition. In particular the lack of UI access when seated in a fleet carrier command chair was a painful niggle but now features like being able to use text chat browse the codex or order a carrier jump whilst seated on the bridge are all valuable add-ins that were conspicuous by their absence in update 11. One quick note, a soft lock issue has been detected with the shipyard interface. If you are affected by this go into the graphic settings menu and make sure disable gooey settings is set to off. Frontier are aware of the issue and it's likely a patch will be in the work soon. I said I'd return to the patch notes themselves. When the patch notes were first posted yesterday an entry appeared on there that stated the following quote fixed several clipping issues on the rockhound workhorse and vintage outfits fixed the nomad helmet clipping with the head during some animations unquote the vintage outfits do currently exist in the game and are purchasable with arcs on the store as at the recording of this video however there are no entries on the store for suits named rockhound workhorse or nomad right before we started putting this video together we checked through the patch notes again and the mention of the rockhound workhorse and nomad suits had since been removed just leaving the comment regarding the vintage so you can lightly expect some more suit beautification options in the future on the arc store no great surprise there really the patch notes also mentioned quote the cargo loader found at settlements now has a schematic unquote the cargo loader is the cube like McGuffin used in the settlement defense missions quite what it's having a schematic means is not clear I think it's likely it's nothing terribly exciting but I thought I'd make mention of it here anyway one further somewhat intriguing entry that as of this recording is still in the patch notes reads as follows quote adjusted the fade range of some thargoid decals used in settlements to improve visuals unquote we've been racking our brains here and we can think of no thargoid related imagery or assets whatsoever that have appeared thus far at an odyssey settlement it's possible this could be an indicator of future content but it's also possible this is just something we've missed if you have any thoughts on what this might be then do let us know in the comments how has update 12 been for you are you seeing better performance from the game now have you tried the new mission type and if so how did you fare against the galaxy's finest let us know in the comments below that's it for now thanks very much for watching if you enjoyed this video consider subscribing to the channel and maybe take a look at one of our other videos linked on screen right now