Loading...

#io15

Google I/O 2015 - Designing for virtual reality

43,879 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on May 29, 2015

Speaker(s):
Alex Faaborg; Erica Morse; Jon Wiley; Manuel Clement

Description:
Designing great user experiences in virtual reality is considerably different than designing for the more traditional 2D form factors that you may be familiar with. Virtual reality introduces a new set of physiological and ergonomic considerations to your design work. Additionally, as a new medium users may not have established a familiarity with interacting with virtual reality applications yet. And with an infinite canvas inside of your application, there are some very real challenges with guiding the userÍs focus and attention. WeÍll review common interactive patterns for virtual reality applications that work well. We'll also discuss best practices for rapid prototyping in virtual reality, and what the Google VR design team has learned from crafting virtual reality applications.

Watch all Google I/O 2015 videos at: g.co/dev/io15videos.

#io15

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...