 1976. Night Driver Arcade. The first attempt at pseudo 3D racing. 1979. Speed Freak Arcade. Vector graphics appear in a racing game for the first time. Released in 1981 by Sega. Turbo featured a steering wheel, a gear shift below and high gears, and an accelerator pedal. 1982. Pole Position by Namco. Pole Position is regarded as one of the most influential video games of all time. 1983. TX-1 Arcade. The first three-screen cabinet predating Ferrari F355 by 16 years. 1985. Konami GT. The player drives a sports car, which must reach various checkpoints without running out of fuel. 1985. Buggy Boy Arcade. Also known as Speed Buggy in North America. Excellent racer with a three-screen cabinet. 1985. Hang-On by Sega. Yusuzuki was the designer behind Hang-On. It was one of the first arcade games to use 16-bit graphics and uses the superscale arcade system board. 1986. Enduro Racer by Sega. The game's best feature, a special, fun-to-pull-off wheel, works perfectly in conjunction with the handlebar controls. 1986. Outrun Arcade. Quite possibly the most famous Sega arcade game of all time. 1986. Weklamat by Konami. It was the first racing video game to depict the 24 Hours of Lamats. 1987. Super Hang-On. The arcade version that Super Hang-On appears in the book 1000 and 1 Video Games You Must Play Before You Die by General Editor Tony Mott. 1987. Road Blasters by Atari. In Road Blasters, the player must navigate an armed sports car through 50 different rally races, getting to the finish line before running out of fuel. Road Blasters also appeared in Disney's Wreck-It Ralph. 1987. Final Lap Arcade. The first multiplayer cabinet. It was the first game to run on Namco's new system hardware and is a direct successor to Namco's pole position. Final Lap was the first racing game to allow up to 8 players to simultaneously race on the Suzuka Circuit in a Formula 1 race. This was, at the time, considered a revolutionary feature. 1987. Continental Circus. The game featured shutter type 3D glasses hanging above the player's head. According to CBG in 1988, it was the world's first three-dimensional racing simulation. As a home conversion, the game went to number 2 on the UK sales chart behind Sega's Power Drift. 1988. Chase HQ Arcade. Drive fast and catch the bad guys Miami Vice Star War. Chase HQ's gameplay, which involved ramming the enemy car while avoiding oncoming traffic, has been cited as a precursor to the gameplay of later titles such as Driver and Burnout. 1988. Hot Chase by Konami. There are many obstacles along the way, including railroad crossings, military checkpoints, helicopters that shoot at the car and other cars. The gameplay is said to be similar to Chase HQ. 1988. Winning run by Namco. Development of the game began in 1985, taking three years to complete. It is considered a milestone in 3D polygonal graphics technology, being able to draw 60,000 individual polygons per second. 1988. Power Drift by Sega. More technologically advanced than Sega's earlier racing games. Guinness World Records gave Power Drift the award for first-part racing video game as it predated Super Mario Kart in 1992. 1989. Turbo Outrun by Sega. More car. More road. More action. The courses are raced straightforward in several sections, consisting of four stages each with no fork roads. The most notable difference over the original is the addition of the Turbo. 1989. Big Run by Jaleco. Rendered in 3D, the game is the first to be set in the Paris-Docard rally raid which the player drives a Porsche 959. The game was also planned for eight big computers. Sadly, the C64, Spectrum and Amstrad versions all met the same fate. 1989. Hard Driving by Atari Games. The game features one of the first 3D polygon driving environments. In 2004, Hard Driving was released for the GameCube, PlayStation 2 and Xbox as part of the Midway Arcade Treasures Collection. 1989. Special criminal investigation are continuing where Chase HQ left off. This time there's weather changes, bikers, guns and deadly helicopters. An Amstrad console version was written but never officially released and only a small number of cartridges are known to exist. 1989. Super Monaco GP. It is the sequel to the 1979 arcade game Monaco GP. The game was also developed for the 10th anniversary of Monaco GP. Super Monaco GP was the first arcade game where the arcade cabinet gave direct feedback in response to gameplay. 1990. Rad Mobile by Sega. Rad Mobile is a racing arcade game developed by AM3. This was also Sonic's first appearance. 1990. Cisco Heat by Jellico. Cisco Heat was designed by many former employees of Sega. After Jellico absorbed the company, the team began work on a spiritual successor to Big Run, which became Cisco Heat. 1992. Vitua Racing Sega. Vitua Racing is regarded as one of the most influential video games of all time. For laying the foundations, the subsequent 3D racing games and for popularizing 3D polygon graphics among wider audience. 1993. Ridge Racer by Namco. The first entry in the series originally released for arcades running on the Namco System 20 to arcade system. A PlayStation conversion was released in 1994. 1994. Daytona USA. Whereas Ridge Racer focused on simulation, Daytona USA instead aimed for funky entertainment. Game planner Makoto Osaki said he purchased a sports car and watched the NASCAR film Days of Thunder more than 100 times. 1994. Sega Rally Championship. Upon release, the game sold 12,000 arcade units. Upon its Saturn home console release, the game sold 1.2 million copies. In 2010, Codemasters cited Sega Rally as a strong influence on their first Colin McRae rally game.