 hi everyone and welcome back to another episode of our flinch squad circuit we are in week five today's episode becoming all games from week five and looking at how things are shaping up going into this circuit we've covered four of the weeks so far if you've missed any of those go back up here i'll link a card for you lovely people and you can go and check out the matches that we've had so far we've had some incredible games and just being able to showcase these players has just been amazing and just a pleasure of mine so i really hope you guys at home are enjoying it and i'm sure the players are having a blast so it's going to be great looking over who we're going to be featuring in this episode so quickly just to cover the matchups this week we can hop in and see that we've got johnny versus nigel, imagi versus cram, we've got will versus luigi, alex versus pinko, yorein versus vebham, stew versus pokemoni, purple versus shade and hectic versus zenithist so some really great matches for us to go into this week's episode i hope you enjoy the matches we're going to kick off with them very soon but before i do i'll just remind you i'm going to start putting out information about the ultra circuit series which will be starting very soon so if you'd like to play in this circuit join the patreon and sign up and play in the tournament for some absolutely amazing prizes some trophies some points as well towards the invitation which will be a live streamed event at the end of the season which we're going to have guests commentate us on it's going to be a one day event it's going to be very exciting and even bigger prizes at the end of that tournament so to take the crown obviously for the flinch squad circuit champion of 2019 so it's going to be very exciting so just keep an eye out for those if you're interested you've got any questions about the circuit or anything leave them in the comment section below and also leave your comments about the players that you're rooting for in this circuit and any comments just about the games that we have i'm sure you're going to enjoy the episode if you do remember to drop a like on the video remember to subscribe to the channel to stay up to date with all of the circuit action as well as our vgc daily content that we have every day our battle series guides and all sorts of other things that we have on the channel thanks for tuning in guys let's get into this first match today so clicking over we are going to kick off with wim's eye versus johnny so here we go getting into this first match today i'm going to see wim's eye challenging johnny johnny wim's eye going to lead off with the ludicolor kayaga and johnny leaving off with that persian requiser so rain some to the field but with that airlock ability on the requiser nullifying that taking away the swift swim from that ludicolor we're going to see the requiser switch straight out and bring a mungus in there's a fake out from the persian into the kayaga stopping that this term of the fake out from the ludicolor into the persian ice beam now coming out into that a mungus from ludicolor as a water spout from the kayaga gonna reveal that it is scarfed and pick up the knockout on that persian quite easy to do some nice damage to that mungus but a berry proc in there the wiki berry and a mungus able to put that kayaga to sleep going to la la land so requiser now going to come back onto the field for johnny summoning that airlock ability with it threatening that ludicolor and the ludi switching out accordingly with dust man the cross man now hitting the field for niger we are going to see a z move though it is going to be that supersonic sky strike from the requiser which slot is it going to be into you've got to imagine it might be into that kayaga just to get some damage onto it but it is into what was the ludi into that dust man the cross man going to take that really nicely with the grass not coming into that kayaga taking it down to about 50 health so the kayaga now threatened down to sleep going to switch out tabu lele going to come to the field bring that psychic terrain with it as the mungus which is out for johnny and incinero now hitting the field getting that all-important intermediate onto that dust man the cross man protecting johnny side of the field an extreme speed coming out but blocked by that psychic terrain and a photon geyser into the incinero bit of a dead turn there tabu lele coming out going to be able to pick up the big knockout onto that requiser with a moon blast and a flablet from johnny's incinero into that dust man the cross man going to take it down to about 50% and proc that citrus berry with another photon geyser into that slot maybe predicting switching mungus now coming back onto the field but not going to be able to take this side shock boosted from the psychic train from this tabu lele knockoff now coming out revealing the focus sash on the tabu lele and another photon geyser from the dust man the cross man not diverting away from that move throughout the whole game but now you're picking up the first game there's a very good game for him and we'll see if johnny can adjust going into this next game we are going to see the same leads from both players here with that ludicolor piaga persian and requiser requires the switching out straight away again and the zernier is now hitting the field for johnny as he is trying to maneuver some of his board position try and get the zernier set up i think going into these next few turns but it is threatened from both of these water type attackers going to see an ice beam from the ludicolor and a water spout going to be enough to take down this persian now that double up into that slot and the zernier is protecting here from all damage requiser coming back in now going to summon that airlock get rid of the rain effects as we see ludicolor switch up because of the threat of the pressure there from that flying type attack as a water spout comes in and we do see the supersonic sky strike once again from the requiser where is it going to be going into is it going to be the kayoga this time got a whole bit is into the kayoga so we're going to pick up a big knockout there big knockout as the zerniers gets the geomancy up now and puts itself in a really kind of threatening position but with this dust main necrosis out on the side of the field for nigel it just feels a little bit too much for these two pokemon to deal with right now tapulele going to come back out into the field again now we know it's got that felt crusasher can take an attack from this zernier is pretty easily the extreme speed is blocked and we are going to see just a moon blast into that dust main necrosis going to get that special attack drop as a fly comes out from the requiser now revealing that it is a speed type between these two as we see the dust main necrosis now throw out a sun seal strike into the zerniers pick up the knockout there and nigel having a very commanding position going into these last few turns cotona now coming out for johnny as a leaf blade is on to that tapulele taking it down to its sash and a side shock now into that cotona winning the speed type this time is a fly from that requiser enough to pick up the tapulele and the trick room now coming out from dust main necrosis a really nice play here from nigel especially with that rain stopping the ludicolor going to come back in and be under speeding that requiser has got access to ice beam and it will be able to pick up a knockout doubling into the cotona here making sure that threat is taken down before dealing with the requiser as it does go for this fly once again taking itself out of the field for one turn to see a protect from the dust main necrosis ice beam but blocking actually the fly into the dust main necrosis there as a protect now coming out from this requiser on johnny's side all feels a little bit too far for him to bring this match back now as Nigel's pretty going to be pretty comfortable closing this one up do you see an extreme speed last stitch attempt to try and get some damage off as the photon guys are coming out from the necrosis mat and an ice beam going to be able to pick up the wind there so johnny losing this one zero two and now you're picking up the first win so the next match we're going to cover is luigi versus will we're going to see luigi on your bottom screen will on your top screen will leading off with the velta and incinero on luigi leaving off with the incinero landerus here so the intimidates coming out from both sides of the field that landerus first and then both incineroes so double intimidate onto will side of the field to start us off in this one today we are going to see the first turn landerus just protect here from any fake out board from that opposing incinero as we see a foul play doubling into that slot and a u-turn coming out from luigi into that velta on will side of the field adjusting and bringing in the zonius now and setting himself up to potentially go for a j-man see this next turn landerus now switching out as we see the incinero coming expecting probably a protect from the zonius now just to allow for that fake out support the next turn but no no protect there just a moon blast into the velta as a snarl comes out from willsy velta to try and law the special attack potential of that zonius for at least one turn a u-turn coming out from the incinero on will side of the field as well just wants to adjust his board position as the stack attack making its appearance onto the field fake out into the stack attack a slot and another moon blast into this velta it is going to be enough taking that down and luigi taking a quick need here in resources so incinero coming back on the field for will going to cycle and intimidate onto the opposing incinero very important here as the zonius switches out for tappi finney this time coming onto the field going to summon that misty serene as we see the incinero now switch out for will and the landerus come onto the field cycling yet another intimidate onto the stack attack and incinero knock off now into that landerus slot as we see a trick room setup from this stack attack so stack attack of the slowest thing on the field can start throwing out rock slides but these intimidates are really nerfing its ability to do anything here's another intimidate comes in from the incinero as the landerus does just protect with a gyro ball coming into that protect and flablet doubling into that slot stack attack and now threatened and wants to reset those intimidates going to see tappi couple come in reset the misty terrain as a faker comes out from the tappi couple you turn from the incinero onto that landerus and now the stack attack are coming back onto the field for will as we see the z move now from luigi he's going to launch it from this landerus which targets are going to be into either one it's going to be super effective it's going to be into that stack attack a slot really nice pick there from luigi and a bit unfortunate for will as he does lose one of these big threats for the zonius on luigi's side of the field and you feel that now that luigi can just maneuver his zonius onto the field and potentially get set up and take this but we are going to just see a forfeit as we go straight into game two can will come back in this one and tie this set up we are going to see incinero and the belt will lead out for will again luigi lead out with the incinero and tappi finny this time we're going to see the misty terrain hit the field and just the single intimidates from each other field onto the each other's side so here we go turn one incinero switching out for luigi zonius hitting the field straight away with that ferry or a boost there oblivion wing though coming out from the eveltole into that tappi finny with the nature's madness now coming out into that slot taking it down to 50 health and you've got to imagine now that that eveltole's probably in range for a moon blast we're going to see the eveltole switch out because of that threat stack attack are coming it can take these moonblasts a lot better than that eveltole with the landerus now switching out for luigi just covering bases in case that stack attack does hit the field as we see a moonblast from the zonius into that slot doing minimal damage as he you turn from the opposing incinero into this landerus and we'll be bringing in the groudon making its first appearance for this match for will so bringing the sun with it and also putting a little bit more pressure onto that zonius that is switching out the incinero now coming back in cycling those 10 minutes once more as we see the stack attack switch out for eveltole just to dodge any potential ground emcees or earthquakes coming out as we see a sword stance now from the landerus on luigi side of the field becoming very threatening very quickly as a person displayed from this ground on into the incinero not affecting the landerus because it is part flying type but now will is under a lot of strain as this landerus is plus two well plus one now as the intimidate cycles onto it and threatening with that z move the whole time we're going to see finny come back on rock slide come out it does double miss though with the prismus blades coming out from this groudon again into the top of finny taking it down to about 50 health we are now seeing the z move from luigi which target is it into makes sense to go for the incinero can't protect there's no protect there but it is into the groudon he catches it as well can it be enough to take it down it is enough to pick up the ground on huge play here from luigi picking that up and the nature's madness onto the incinero taking it down to 50 health knocked off coming onto that type of finny knocking off that wiki berry preventing any recovery here as the available comes back onto the field for will missy the type of finny just switch out now again the incinero going to hit the field once again cycle those intimidates all important intimidate as a sucker punch now coming out into the landerus with a rock slide going to hit and connect and pick up the knockout on the opposing incinero and things aren't looking too great for will now his resources are really stretched the stack attack is coming back onto the field but can't really deal with this landerus as we see a fake out into the eval to pick up the knockout we are going to see an earthquake the shucker berry activate there on the stack attack a takedown the incinero and the jarra ball coming out it's not going to be a trick room and enough to take down the landerus so stack attack are still sticking around still making a name for itself and still going to have a little bit of a chance to take this game but it's health so low and the zonius has got so much health left you've got to think that the other match is kind of over for will and we do see the forfeit there you do see the forfeit there so we're going into our next match now and it's going to be pinko vgc versus alex so going to be a good one today as we see alex lead off with the tapakoko ground on and pinko lead off with that crowbat and ground on as well so two ground ons on the field here we see the electric train and the sun set up now so going to turn one with a taunt coming out from that tapakoko going to stop that crowbat setting up the tailwind and a sword stance coming out from alex's ground on really putting on the pressure here and returning favor from pinko both ground ons setting up plus two on the field now the crowbat not too worried though because it is flying big has to worry about that tapakoko here as it is hit by a thunderbolt does survive though taking this ground on down with a superfan at 50 health as we see a tectonic rage now fight out from alex's side of the field it's going to be into you've got to imagine pinko's ground on but it has protected going to resist this damage because of that protect and takes it down and handles it pretty nicely now going to see the crowbat now switch back out and vile plume come out for pinko an odd pick but a really good one able to absolve those electric type attacks from the opposing tapakoko pretty nicely but alex's ground on winning the speed tie here against pinko's and with that plus two able to clean up the field we see the crowbat and the soglare now hit the field again for pinko he's going to protect this soglare here try and get something set up with this crowbat tailwind or something but the tapakoko on alex's side just going to deny that with a discharge take the crowbat down now the soglare are now in a terrible position against this ground on and tapakoko thunderbolt going to come out and the sun seal strike revealing that the soglare is faster than that ground on for the next game so some good information there for pinko as a fire punch comes out from alex to close this one up and take game one very well played there from alex and pinko has a lot to do to come back into this one in game two so we are going to get straight into it here and we'll see if there's any adjustments we're going to see alex lead off with that ground on tapakoko once again and a little bit of an adjustment here from pinko with the tapafini and ground on coming out both ground on still appearing first and we are going to see a misty seed from the opposing ground on on pinko side of the field so boosting that special defense by one stage tapafini going to switch straight out as we see vile plume now come on and hit the field as a tone comes out from the tapakoko into that slot sword stance again from alex's ground on and just a precipice blades now from pinko's ground on and takes down that tapakoko which was so pivotal in that first game smiggle now hitting the field for alex to provide some fake out support and just a general support for that ground on as you see a follow me come out from it redirecting all those attacks from the vile plume going to see a grass not doing huge damage into that and a life orb activated as well progging on the vile plume now taking a fire punch and going down as we see the smiggle takes a moody boost but now so go there going to hit the field as tapafini out as well so let's see what we go for protect here from that so go there another follow me from that smiggle protecting the ground on is a nice wind comes out from tapafini and does chip the smiggle and reduces that speeds that on to the ground on by one stage we are going to now see a z move come out from alex putting on the pressure with this ground on and its ground em z detect on a grade you've got to think that is into the tapafini slot is it going to be enough to take the knockout and it is more than enough to take the knockout here big big turn there for alex and taking some big strides in this game as the ground on returns to the field now for pinko and the zonius comes on to the field for alex we're going to see a protect from the zonius yes and seal strike into that zonius and a precipice blades from the ground on into the opposing ground on is it enough though it is enough a critical hit that's a huge turn because you would have thought otherwise you probably survived there and then we see the forfeit from alex so we are taking this to a game three alex going to lead off again with that tapakoko ground on and we do see the vile plume this time come out for pinko with that tapafini going to override the elective terrain here and the vile plume with that chlorophyll ability going to put on some huge pressure to that ground on straight away especially the sludge bombs as well into that tapakoko which is a fairy type going to see the ground on just protect as we see the tapakoko pivot out for the smiggle for the next turn and a nice wind followed up from that tapafini and just chipping away that smiggle and potentially any focus sash that we're going to see there smiggle getting the evasion moody boost here not so great for pinko but it can still play around a grad i'm feeling very pressured so i'm going to switch out and zonius to the field now as we see the vile plume just go for a protect from any potential fire punches or anything like that coming out as we see the tapafini just go for another icy wind now it is going to hit into that zonius in all importantly law that speeds that on that pokemon as we see an attack rise and a speed drop from the smiggle here we go see another follow me from the smiggle here as we see a sludge bomb into that slot it is going to be more than enough to pick up the knock out there and we are going to see a heal pulse which is into that valve boom doesn't really need it but all the health is just as useful as any other we are going to see now a geomancy from this zonius on alexa side of the field get set up and become very threatening very quickly still got to worry about the vile plume especially with the sludge bombs and especially with the chlorophyll ability and the sunbeam up and it's going to still outspeed at least taba coco here so you see the zonius just protect this turn and we are going to see a discharge come out from the taba coco kind of pick up a paralysis on something everything's taking that quite comfortably critical hit on the vile plume but able to take that and the tapafini is paralyzed but does and is able to get this icy wind off now into the taba coco dropping its speed stacked by one stage moonblast now coming out into the vile plume is it enough it isn't enough it actually isn't enough and vile plume able to take down this taba coco huge turn here and that survival is massive as another icy wind is able to come out from this tabafini lower that speeds that again on the zonius down to neutral now from this geomancy boost as the ground on hits the field as we see a grass not come out from this vile plume into the ground on now out speeding the zonius picking up the knockout there big turn from pico as the life orb recall takes it down doesn't lean going to be enough to take down this type of finny but you've got to think pico has the ground on and that soga layer on the back and it's going to be more than enough to deal with this zonius so we're going to see a protect from the ground on now as we see the moon blast into that slot and a trick room setup from the soga layer and sealing the deal for pico so coming back into this match and really doing well to steal this one today unfortunate to alex he's had such an explosive start to this game but a few things haven't went his way but sometimes that's how it goes but great game to pico we're going to go on to our next one which is hectic versus the xenophis deus going to be a really good one to go into next so we'll just kick into this momentarily now we see xenophis deus on the top of your screen leading off with the tabulele soga layer and hectic leading off with that ground on venus so so the ground on putting a lot of pressure on to the soga layer very early on here especially with that venus so pressuring the tabulele with those sleeves we're going to see a wide guard straight away from xenophis deus soga layer as it does go for a side shock because the sleep powder does miss taking that venus salt down to its focus ash and ground on going for a substitute this turn put itself in a nice position going into this following one is the ludicolor now takes place for that soga layer and we see the ground on just protect this turn as the tabulele probably wants to target that slot down as the sleep powder goes into that ludicolor but lele targeting down that venus salt and taking it down removing that sleep potential from his side of the field so xenophis now taking the place for that venus salt as we see another side shock into this xenus doing huge damage with a critical hit but we are going to see the geomancy set up from the hectic side of the field he is going to get those boosts off and just a barely hanging on after that critical hit from the side shock from the tabulele which was really unfortunate now pespas blades coming out from the ground on going to do big damage take down that tabulele very important here as we see it has been scoffed and do some nice damage to the ludicolor grass not coming back in return going to take and chip that substitute removing it from the field and exposing that groudon going into this next turn soga layer going to return to the field now moon blast coming out from the zoni is going to pick up the knockout onto the ludicolor pespas blades out speeding the soga layer and taking it down easily and revealing the life orb as well on this groudon and hectic's really coming back into this now with the toga tick coming out for xenophis and that is going to be game one so we're going to game two xenophis is going to leave off with the soga layer and toga tick and we're going to see the groudon being so lead again for hectic so see if we can see any adaptations here as we see a protect from the soga layer and a sleep powder straight into that toga tick going to put it straight to sleep deny any source b control or support for this side of the team as the groudon goes for a substitute and protects itself going into this next one we're going to see sleep powder now put that soga layer to sleep and both pokemon on denophis ace aside out of action as we see stonage into that toga tick and take it down just below 50% health and like damage there putting in range for probably a sludge bomb this next turn and we do see the forfeit so we'll go on to our next match here which is going to be pokermarty versus stew so i'm going to be an exciting one for us to do stew's been on form up to now in this tournament so it's going to be a big ask for marty to have a result here but we'll see what happens so you see stew lead off with the gengar lugia and marty lead off with the mungus zernius so pressure coming all around from that lugia which is quite interesting to see it's not multi-scale we're going to see a protect from this zernius and the tone from the gengar into that mungus here we are going to see this z tailwind here from the lugia boosting its critical hit rates and putting the speed control on stew's side of the field going into this next one we see the tone does block a spoil there on the mungus the zernius is going to switch straight out now it doesn't want to entertain anything in front of this gengar and lugia as the landers comes in and cycles intimidated and eveltil now hitting the field as well for marty you're going to pressure both the gengar and the lugia which are weak to these dark type attacks we're going to see a double up into the lander slot a critical hit there but the lander is actually hanging on some nice calculations on evs there for marty so you see the incinerator now hit the field for stew and cycle that intimidate as the lander is just to protect so we're going to see another error blast this time into the eveltil because of that salt vest able to take that quite comfortably we're going to see a snarl into that lugia and do some chip damage you lower the special attack on both that and the incinerator now with the faker pressure going to see marty just adapt his board position here and bringing the zernius for that lander is going to see the zernius take an error blast critical hit of course because of those boosts as we see a knockoff from the incinerator and another oh what we're going to see there knockoff into the lugia there so sucker punch going for that and the geomancy here coming out from the zernius now going to get those boosts and try and set up to cut through stew's side of the field and with these boosts if you can get through this turn you've got to think he's probably got a good chance with this tailwind that is just getting set up again now from stew just to make sure that he isn't in the worst position going to this next turn so now we're going to u-turn out and the kyogre now going to hit the field for stew you've got to imagine with sucker punch pressure that you don't really want to keep this kyogre on the field because it can be reduced in damage especially that water spell we're going to see the zernius just protect here as we see a sucker punch into that kyogre not doing too much damage after the double intimidate onto that slot and a water spell able to pick up the knockout there onto the velta now mungus in the field for marty but you've got to worry about that fake out pressure no fake out coming out as a water spell comes out on the zernius actually survives getting the moon blast in return picking up the knockout onto the kyogre big turn here as the incinerator goes for a knockoff into the mungus knocking off that ayapapa berry as a grass that comes out into that slot doing some minimal damage now gango going to hit the field for stew things are quite close now but it could go either way we do see a protect from this gango and we are going to see a dazzling gleam just come out from the zernius going to do some chip damage take this incinerator down to lower health proc that berry mago berry and a flare blitz into the mungus and it is enough to pick up the knockout here so you've got to think now with resources stretched on marty side of the field but he does have this lander is in reserve can he utilize this to take down that gango that is likely sashed here so we'll see the gango switch out the lugia come back onto the field now for stew so you see the pressure ability activate once again dazzling gleam going to be more than enough to take everything down in the field you've got to think maybe keeping that gango in was the better option here to get rid of that zernius and then you had the lugia and the incinerator to deal with that lander is which is on such low health we're going to see the gango now protect can only really hit one of one of these targets on my side of the field and the z move coming out from the lander is the tectonic rage and this is going to be in more than enough to pick up the knockout onto this gango now through the protect and and it is yeah there we go and not revealing a sash there on the gango so maybe the reason why stew switched it out when he didn't didn't keep it out on the field we're going to see stew going to game two now with the right you and the lugia switch things up as we see you beltle and the mungus come onto the field for marty to start us out we're going to see a fake out straight way into that he beltle and the z till when once again from the lugia going to get the z till when boost those critical hit rates and boost this speed on everything on the side of the field but it's not it is a supersonic sky strike straight into the mungus not going for the z till went here just opting to remove the mungus a huge play for stew and a really smart one as well because marty probably expecting that z till when not the supersonic sky strike now incinerator hitting the field i'm going to see a fake out into the right you prevent that from moving this turn as an earth power comes out from the lugia into the incinerator and a snarl come out and do nice damage to both targets on the opposite side of the field and reduce their special attack by one cindal now switching out for the lander is going to try and cycle some more intimidates and just keep that pivot and intimidate in the back as we see a nozzle come on to the e-beltle and get the paralysis here with another earth power coming out snarl coming out again does hit the lugia misses the ride you a bit unfortunate there for marty that chip damage is all important but we're going to see a bolt switch this next turn from the right you're going to pivot out and try and adjust his board position as the gengar hits the field you've got to think it's not going to enjoy a snarl if it does come out from this e-beltle going to see an earthquake come out from the lander as though just covering switches here as it does take the gengar down and if we can see a snarl here then it will be into a single target lugia as the first body does activate as well and landers is not going to be able to use that earthquake going into this next turn now Kyogre going to hit the field bring the rain whether we not scarfed as well so we're seeing the lugia switch out right you now hitting the field for stew gonna just try and adjust his board position best support this Kyogre as much as possible do see a waterspout come out from the Kyogre and e-beltle with that assault vest able to take that quite nicely not paralyzed and able to get a snarl off and all importantly reduce the attack power of that Kyogre and its waterspout we're going to see Incinero now hit the field for marty just to keep that lander is in the back for a little bit later as you see a fake out into the e-beltle and another waterspout come out from this Kyogre and actually unfortunately able to pick up the knockout on both the e-beltle with the critical hit and that Incinero just leaving this landers and it's not going to be in a position now to be able to take a waterspout single target in the rain from this health of the Kyogre Kyogre not even wanting to risk that just going to switch straight out for lugia as we see the right you go for a grass and I'll get some nice chip damage onto the landers and a rock slide come out it does avoid the lugia which is a little bit unfortunate but I think at this point with the Kyogre in the back there's not a lot coming back for marty in this one as we see a waterspout come out for stew and tie up game two so we're going to go into a game three and this one is really heating up for us who is going to come out victorious here stew leading off again with that ride tune lugia that worked game two and marty leading up again with that Amungus and Zernius as from game one so I'm going to see the Amungus switch out straight away and Incinero hit the field now for marty really nice plays got that fake out pressure the next turn especially if he protects as only as like he is doing this turn we are going to see a voltage straight away from that right you is going to be into the Incinero gets a good hit so a little bit more damage there as we are going to see maybe the Z tailwind again from this lugia and here we go is it going to be the Z tailwind or is it going to be the supersonic sky strike we've seen both already in this match but it is the Z tailwind this time that stew is opting for opting for that speed control as well on the side of the field we're going to see a fake out now into that Kyogre do some nice damage there as we see a geometry from the Zernius you've got the think though that if you're marty we need to stall out these tailwind turns because the Kyogre is scarfed we've already seen that it is going to be out speeding this Zernius is still able to do a lot of damage as well as that lugia especially with the tailwind up now we see the Incinero switch out Zernius protecting here as Amungus hits the field we're going to see a ward is about from that Kyogre do nice damage to the Amungus as an aerobast follows up and it is going to actually knock it out now this might be a blessing in disguise because marty able now to get the Incinero in and have another shot at this fake out and get some damage off with Zernius in the process and stall these trick tailwind turns out perfectly right you now going to hit the field as we do see a fake out into the lugia he's guessed right and the moon blast into the right you were moving that option of fake out going into this next turn is lugia just flinch and now we've got the the ludicolor coming on to the field going to get this fake out into the Zernius here we're going to see it flinch the tailwind now set up from Seusser the field as a U-turn comes out into this ludicolor doing some nice damage and this will pave the way for Yveltal to hit the field now and Yveltal unlike game two it is on the field now the right choose gone and it's at full health in a really prime position to help support this Zernius you're going to see an aerobast into the Zernius a scald into that Yveltal from the ludicolor just pick up the burn chip damage is wealth from that life hub as a knockoff comes off into that lugia doing really nice damage there going to see a sucker punch but no sucker punch there denied as we see it doesn't gleam just clean up the lugia and this ludicolor from Seusser the field and he's left with this lowly kyogre and it seems in the worst position now as Marty has just dominated this game three and put himself in a really nice place to clean up as we see the waterspout come out from this kyogre Marty not wanting to risk any sort of damage here as we see a snarl come out just to reduce the damage on this kyogre and you've got to think with the sucker punch even though burn next turn it might be a nice way to do it but not needing it just going for that moonblast and able to clean this one up and what a big win here for Marty taking this game and getting some points on the board going into the rest of the week so we're going to end up now with the last game that we're going to feature in this episode and it's going to be between Imagi and Krim this was played on showdown so who you can go and see Imagi lead off with the tabcoco groudon Krim lead off with that infamous crowbat and so Galea they've been piling so Galea just going to protect as the crowbat sets up a tailwind here vault switch into that protect as groudon sets up a sword stand become very threatening very quickly we're going to see a superfang and the double up into that slot and it's actually enough to take down the groudon big play here from Krim as we see a vault switch out from the tabcoco into the crowbat taking it down a focus sash and we see Imagi get back the tabcoco and the serena now onto the field another sun steel strike from this so Galea doing some big damage to that tabcoco as it returns with a vault switch doing some nice respectable damage back in return there and putting down about 50 health as we see a protect from the serenias just trying to stall these tailwind turns out now as we see a u-turn from the serena pick up the knockout down to the crowbat going to deny any further tailwinds from Krim side of the field now as we've got the tabcoco coming back out being a very good useful pokemon for Imagi in this match able to take down that so Galea and remove it from the field giving zernias a lot more support here as we do see a waterspout come out from this Kyroga is going to take serena down to about half health but the power whip coming back in return for Imagi taking that down and that is going to be a good game here as we see a geomancy set up and just this serena left for Imagi to deal with on Krim side of the field we do see a power whip a last ditch attempt to try and remove the zernias but not quite enough as another moonblast going to come and kind of indicates that that is in this office we go into game 2 Imagi going to lead off with the crowd on Volcarona here as we see the crowbat and so Galea once again need out for Krim so we're going to see that so Galea switch straight out for the Kyroga here we're going to see a z move come out it is going to be inferno overdrive from the Volcarona into the Kyroga able to take that pretty nicely as we see now the Kyroga going for the z move back into that crowd on slot as it switches in with a combination of the super fine able to take that down we are going to see another super fine into the serena now from the crowbat we do see an overheat from the Volcarona it is going to be able to take it down to a sash and then the u-turn able to pick up the knockout there as Kyroga is on the field now with the so Galea as we see a geomancy and a rage power come out from this Volcarona waterspout coming out from the Kyroga going to be enough to take down that Volcarona and now the Sunsteal Strike able to pick up the knockout onto the Zernius and Krim looking like he's coming back into this one and we can go into game three all tied up who's going to come out victorious we're going to see Magi lead off with the Tapa Coco Serena and Krim lead off with that so Galea crowbat once again we're going to see the the so Galea switch off the Ludicolor straight away come in and keep that for later on as a tailwind setup by this crowbat so Galea coming straight back out though for the Ludicolor going to avert any sort of fake out pressure as we see u-turn from this Serena into that Tapa Coco and the Groudon now hit the field for that Zernius that is feeling so threatened from this so Galea we're going to see the Sunsteal Strike into that slot and the superfan into the Tapa Coco slot and now discharge being revealed on the Tapa Coco going to pick up the paralysis on the so Galea that's huge now for Magi as we see another superfan into that Tapa Coco able to take down both targets here but does pave the way for the Kyroga to come back in with that Ludicolor it's best made so gonna be able to do anything but the Groudon switching out gonna keep that to try and get the Sun back up later on as the Skull comes into that Tapa Coco enough to take it down Groudon gonna hit the field now and does protect this turn as the Waterium Z is into that slot it's not it's into the Serena trying to take it down and the knockoff coming out but no not quite enough as the Serena able to pick up the knockout on the Kyroga and you've got to think that this is going to be too much for Krim to come back from what a great set and a great way for us to end the episode here so able to pick that one up and very exciting so now we can just go into having a quick look at the results from this week and as you can see on your screen we've got a couple of games that still are outstanding to play but they will be caught up and will feature them in the coming week so kicked off this week we've got Will he did lose to Luigi but a big win there for Luigi and having a great run so far so he's keeping up with that and keeping the pressure on the pack I would say hectic pulling back a win against Venice the Xenophist Ace 2-0 there worms I would kicked off with today against Johnny having a great win there 2-0 beating that Rayquaza Alex 1, Pinko 2, Pinko keeping this run going it's unbelievable he's having a great run at the moment and can anyone in this circuit stop him that is the big question we've got Krim we've just seen there we ended up with 1 and then imagine just scraping the win out and just managing the ground on the type of really well in those matches to get a 2-1 victory there Stu surprisingly who has had an incredible start to this format having a little bit of a blip this week but Marty all credit to him pulling out a 2-1 win there which was just incredible to see so some big wins there and they are the results that we've got so far this week so if we go hop over now we can have a look at the leaderboard and see who is leading the way going in to the end of week five so we've got Luigi in first place on 13 points followed closely by Stu Pinko and Shade who have all got 13 points so tie at that top place there but all pressure and all these players to kind of keep going and they've all had incredible start so wouldn't surprise me at all that they're able to keep up with these performances and make sure that they are just keeping on top of the the matches that they've got left in this format then you've got Johnny down in fifth worms iron sixth will in seventh Magie in eighth Poggemarie in nine crimson 10th Alex in 11th Yorain in 12th Hectic in 13th purple in 14th remember he's got all of those games to play going into the rest of this circuit we've got Bebham in 15th and then we've got Xenophist Ace in 16th so things hotting up very nicely as we go into the rest of this season so we're only in week five as well we've got 10 more weeks of tournaments to go and the big thing is guys I hope you are enjoying the circuit so far it's been incredible this week has been great we saw some more pinko action but really I think tats off to Marty this week just taking the match in the game to Stu and being able to get a big win then get himself off to a really good start going into the rest of this tournament so massive props to Luigi as well getting a big win over Will this week and also Nigel Pullout a nice win against Johnny who's been on a real hot streak and pulling himself back into it going into the rest of the tournament so things really heating up now and it feels like a really crunch time as we're going into this tournament so we'll be back next week with week six do leave your comments in the comment section below let me know what your favorite game was in today and who you're cheering for but we've had some incredible players some incredible matchups and we're only just beginning to get into this moon series so it's super exciting but I am going to sign off now guys thank you so much for tuning in and watching I hope you've enjoyed the games today in this episode if you have do comment do leave a like and do subscribe to the channel and we'll see you next week for more flinch squad circuit review episode so until then guys take care of yourselves and bye bye