 Some I be beauty for people, I am back with another Aldo and Ring video and today we have the patch notes for the latest update to Aldo Ring, the 1.06 patch. How's it going guys? My name is DPJ and if you do enjoy the video, leaving a like really helps out and if you like what you see and want to see more Aldo Ring, be sure to subscribe. Okay so, major changes included in the latest update, let's get into it. Added the function to send summoning signs to summoning pools in multiple areas including distant areas, that is pretty cool guys. When sending a co-op sign to distant areas with this function summoning pools in Marguin Palace will be excluded, well that makes sense. Added the function to invade a larger area including distant areas. Did a new way to advance White Mask Rose questline of then participating in multiplayer invasion by defeating a new NPC, so this is probably for people who play offline, so that's pretty cool, that should work now if you want to get to Marguin Palace via using the Pure Blood Knights medal that you see from the White Face Varies or White Mask Varies questline you should be able to do it now if you play offline. Facial balance changes, added the following adjustments to Greatsword, Curve Greatsword and Great Hammers. Reduce the time it takes for rolling to become possible after an attack. Jump attack, dual wield attack and attacks while mounted, not included. Increase the motion speed of strong attack and charge attack, mounted attacks not included. Increase guard counter's motion speed. Increase the attack speed of great axes and reduce the time it takes for rolling to become possible after an attack. Jump attack, dual wield attack and attacks while mounted are not included. Increase rolling distance when player has light equipped load. Increase the hitbox of Cypher's Patar's weapon skill and blockable blade. Increase the range of Ash of War Glintstone Pebble and Glintstone Dart Projectile while decreasing the damage and stagger power. Decrease the travel distance and invincibility frames of Ash of War but hand step while adding the changes below. Reduce performance when used continuously. Increase travel distance when on light equipped load. Show under the activation interval when using quick step skill in succession. Increase its ability to circle around the enemy when locked on and add the changes below. Reduce performance when used continuously. Increase travel distance when on light equipped load. Increase the damage and blade build up of weapon skill Corpse Pilar. What? When hit with a blood attack. When hit by the blade, the damage is only decreased slightly. Decrease the target tracking ability of Sorcery Stars of Ruin. So Rivers of Blood guys has had a nerf it seems. Can't wait to get on and test this thing. Okay, so Bug fixes. Fixed a bug which caused some attacks of Lucerne to not pierce enemy's guard. Fixed a bug which made it harder for a two handed jump attack with blood hands fang to break enemy's stance. Fixed a bug which caused the effect of determination and Royal Knights resolve to disappear after using the Paris skill with a dagger. Fixed a bug when dual wielding Axe and Great Axe which caused additional effects from spells, weapon skills and items to not be applied correctly. Fixed a bug when two handed a harbored which made it harder to withstand enemy's attack after using guard counter. Fixed a bug which caused a physical attack affinity of some weapons to be different from the affinity listed in the description. Fixed a bug which caused the player to become more easily noticed by the enemy when wearing deathbed dress. And when crouching, fixed a bug which caused charge attack with flail to damage ally character when wearing deathbed dress. Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor. Fixed a bug where the effect added to the weapon upon using the miss of Slumber was lost when a player received an attack. Fixed a bug which caused a playable character's movement to become unstable upon hitting certain enemies with the skill Ghostflame Ignition. Fixed a bug which prevented player from using the Queen's Black Flame skill, followed by attack when performing the skill with insufficient FP. Fixed a bug with the weapon skill, Zemurra Storm which allowed player to more easily withstand enemy attack when using the skill with insufficient FP. Fixed a bug which caused the effect of spells and items added to right hand armament to occur when using certain weapons with left hand. Fixed a bug which caused FP consumption description of certain weapon skills to be different from its actual FP cost. Fixed a bug that allows Rock Blaster to not consume any FP when used with a staff on the left hand and no weapon on the right hand. Fixed a bug which caused the charged version of Black Flame ritual to consume the same amount of stamina as the normal version. Fixed a bug which caused a player to see even less HP recovery from incantations and items other than flask of creams and tears when activating the effect of Melania's Great Rune. Fixed a bug which caused the Opalion Hard Tier to not boost physical damage negation. Fixed a bug which prevented the player from jumping midair while riding under specific conditions. Fixed a bug which allowed jump attack with cholesterol weapons while mounted to hit twice consecutively. Fixed a bug which caused some signs to appear more than once in the summoning pool. Fixed a bug which caused the effect of some weapon skills attack to persist under specific circumstances. Fixed a bug which sometimes caused significant performance issue of Audina and Liturgical Town under certain circumstances. Fixed a bug which prevented the player from picking up drop runes upon death under certain circumstances. Fixed a bug which allowed users to reach an accessible area during multiplayer. Fixed a bug which caused the multiplayer area to have different boundaries than expected. Fixed a bug that causes some enemies to have incorrect visual and behaviours. Fixed a bug that caused incorrect sounds to be played under certain circumstances. Fixed a bug which caused some areas to make the player unable to move which led to death. Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes. Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures. Fixed a bug with the PC version which caused click input to occur when equipping staves and sacred seals and switching windows to active. Other performance improvements and bug fixes. And other added the error text to unauthorized items. And lastly they say in update 1.04 we have fixed a bug that allowed players to pass unauthorized items that cannot be obtained in game to other players. After the distribution of this file, possession and usage of these unauthorized items will be subject to warning or penalty after a certain period of time. And there we have it guys. So when you next log on to Arduino Ring there's either going to be an update waiting for you or it will already have been installed. It'll be update 1.06 and the ease of the changes that come with this update. Biggest one for me here though is definitely the Reversal Blood receiving the nerf. But how bad is that nerf? We'll have to test it and find out. But there we have it guys. Guys if you enjoyed the video leaving a like really helps out. If you like what you're seeing and want to see more out on Ring be sure to subscribe and hopefully it might be beautiful for people. I will see you on that next one.