 This is Witchspace news for Friday the 28th of January 2022, I'm CMDR Buur In Elite Dangerous News this week, Update 10 arrives for Elite Dangerous Horizons and Odyssey. We break down the patches contents and take a look at the current state of the bugs that arrived with it. The Colonial Bridge Community Goal Frameshift drives are delivered but there's a caveat from Frontier. To make sure you don't miss any of our videos hit like and subscribe and remember to click the little bell icon and select all notifications and if you'd like to help directly support this channel you can also join our Patreon by the link in the video description. Frontier briefly broke their relative silence this week with the arrival of Update 10 into Elite Dangerous Horizons and Elite Dangerous Odyssey but it's fair to say that the level of activity from the company outwardly at least is not yet back to its pre-Christmas levels with no live streams, development updates or community schedules appearing again this week. A version of the usually regular Friday newsletter did arrive unusually on Wednesday this week but it was outside of the familiar format containing as it did just a repetition of the galaxy uncovered metrics that we reported on last week and commentary on the recently completed Colonial Bridge Community Goal with some closing words promising events and developments in the weeks ahead. Whilst this was encouraging to hear it is still a very non-specific somewhat generic reassuring statement. In Arthur's statement to the community at the end of last year he did make mention of bringing issues such as the proposed changes to ship engineering before the community in January, it does seem unlikely now at this point that that will happen before February kicks in on Tuesday, whatever the nature of the current holding communication that has been put on the community team at Frontier since the start of the year it appears it is at the moment for the most part at least still in place. Update 10 brought with it the usual raft of optimizations to Odyssey and fixes to both Odyssey and Horizons here at the Burpit we haven't experienced or heard tell of any particular notable performance improvements or changes that's not to say they're not there and of course your mileage may vary. Unfortunately update 10 also brought with it some more bugs and whilst a few bugs are expected to creep in with any patch it does seem that this time Elite Dangerous Horizons players on Xbox had a particularly rough time following the updates arrival. Since the problems seen were issues around ship cosmetics accessing the shipyard and landing on planets whilst we were recording this video a fix went live for the Xbox version and we believe those game breaking issues should now be resolved. Having just had its cargo capacity increased it appears that due to another bug across all platforms and versions at the moment that the Scarab SRV is unable to scoop up more than one item into its cargo bay making any surface material gathering and pretty much all activity at a Guardian surface site a moderately horrendous proposition to say the least. I've linked below to Fdev's dedicated forum post detailing the fixed progressions on all of this and any significant updates we see will also post to our YouTube community pages as and when we see them. Elsewhere in the patch there were also some subtle but significant changes to the background simulation system that will be of particular interest to commanders involved in BGS manipulation gameplay. Amongst the BGS changes were the following. The pirate factions state will now no longer require criminal factions to be present in a system in order to trigger. Its presence will make weapon commodities legal in most jurisdictions while in effect and it will also cause factions to lose influence to criminal factions that are also present in a system. Criminal factions will no longer experience active security states and odyssey settlements controlled by criminal factions will favour exports of commodities that are illegal in other jurisdictions. When a controlling faction now goes into a state of civil unrest the black market station service will activate and faction level consequences from commodity sales are now linked to the level of demand at a given marketplace. You can now support a faction by buying commodities from it and a higher supply and demand metrics at a factions market will prove more positive to a faction when you satisfy that supply or demand and trading in more expensive items will likewise prove more positive to a faction. Again the full details are available in the patch notes which are linked as always below. The pre-engineered frameshift drives that were a reward from the Brewer Corporation's continued construction efforts towards the Colonia Bridge project entered the game this week following a notification that arrived via commander's in-game mailbox. The message which is actually signed Frontier Support makes note that they are aware of problems with attempting to add experimental effects to the module and further asks that commanders refrain from attempting to engineer upgrades on the module until a fix can be implemented. To recover the drives you can collect them in person from the Alcor or Colonia systems or simply have them transferred to a convenient starport or fleet carrier via the stored module system in the shipyard. Did you notice any frame rate changes from the patch this week? Have you picked up your freshly engineered frameshift drives? Let us know in the comments below. That's it for now, thanks very much for watching, we'll be back later this week with more videos, until then, 07 commanders follow the Greens on the way out and do keep clear of the toast rack, we very much look forward to seeing you next time.