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Atomontage Engine - Playing with LODs

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Published on Feb 27, 2010

The video shows LODs of a voxelized scene. The featured plant models are made up of millions of voxels. It is often useful to work with lower LODs to save resources. For example distant objects are rendered at lower LOD than close ones. Similarly large particles usually interact with some of the lower LODs of the content. Atomontage Engine automatically maintains the integrity between the LODs in real-time.

Want to see your name or company logo on AE screenshots and in videos? Want to help me keep AE alive and independent? Donate: http://www.atomontage.com/?id=donate

Read more on: http://www.atomontage.com
Dev-blog pages: http://www.atomontage.com/?id=dev_blog
Hi-Res screenshots: http://www.atomontage.com/?id=gallery

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