 I will play dragon flight when wrath ends if dragon flight is still out and wrath ends and they Okay, so I'll play dragon flight if wrath ends and they and they push us onto cataclassic There is zero part of me that wants anything to do with cataclassic. I would rather play retail than cataclassic I think cataclassic is gonna be an absolute fucking dumpster fire So at that point I will get dragon flight because I'm assuming the riot mmo won't be won't be out yet Have they said cataclassic won't be thinking they haven't said it's a thing But they did a survey asking if people want it basically and I'm hoping that enough people say fuck no That they're like actually we should just use our resources on wrath plus which for me is The clear thing they need to be doing if they do wrath plus it's gonna pop off way harder than wrath classic I think I feel like this whole conversation Has like a negative spin on it But it's like it's not intended to be negative right. I'm literally just Saying things that happened and things that we want to see and Unfortunately the things that happened did not align with the things we wanted to see so it comes off as negative But it's just like I'm just stating facts at this point facts and just general opinions of the community I guess what specifically don't you like about cat peepee? So my issue of catta partly is not as relevant now But I felt like the servers and catta were all really really fucking laggy. It just did not feel good to play I didn't feel flured. It didn't feel good at all. I'm not sure what happened, but this was the first thing Felt like there was a lot of input lag in the game For whatever reason and I definitely wasn't the only one that experienced this So I don't know if this was like a survey if you're what But somehow it felt worse than wrath second thing was catta was the start of Abilities feeling like they didn't do as much Like there was a lot it was a lot more spammy and the spam You were spamming the same ability a lot to get the same effects as using an ability one time in wrath So it made using an ability not feel as good. So that's the first thing This was the start of the script for me The second thing is like the pace of the game felt a lot slower and It felt a lot more forgiving to the defender By that I mean like you can play a comp where you don't have to do anything but survive, right? Your general goal against 90% of the other teams is to survive eventually you're gonna win And so there's no burden on you to be creative in any way shape or form of kill opportunities To try and win the game all you're doing is playing defensive and trying to fuck up the other teams day And this this expansion spawned a lot of that Which for me is Like anti PvP. This is not the direction the game should be going like in my mind the majority of comps if not all comps in an ideal world should have to be creating opportunities to win the game or Or risk losing the game in the long run There should be risk there and there should be some kind of burden and time Constraint on playing defensive for too long if that's not the case then for me The game is not in a good state and cat I was a big big spawner of that What I like to call the drainer comps the comps that are easy to play Where you don't really have to do anything and eventually you're gonna win Drainer like played like loads of these comps like double shaman lock shit like that Like he loves that shit in the least toxic flaming way possible Like I'm probably you'll probably tell you the fucking same thing himself like he literally loves that shit And and he fucking always does well with it, right? So that's like there's no discrediting whatsoever But he's like a really good example in this case. So yeah, that's that's like kind of the second thing I disliked about cat and third thing I guess it kind of ties into that was literally just meta Like the meta was not fun. A lot of the comps that were strong were not fun to play against and and for me a game that's Or rather a PvP game that we choose to play Like classes and comps should both be fun to play and fun to play against So like if you look at say like pre-same age like this matchup is fun on both sides There's outplays both sides can do like I'm talking about pre-same age inside of an arena game Not just a 1v1 There's a lot of things that both sides can do And and you will see results in terms of how your team performs in the game based on how you do in this 1v1 inside of the arena And it's fun on both sides Versus, you know, there's other matchups where you know say priest versus warrior where you literally have fucking no tools And you're absolutely at the mercy and and reliant on your team, you know to get the guy off Or pressure him in some way your tool is essentially dispelling sacred shield off the warrior That's it. That's your self-peel. This is an example of a bad interaction inside of the game and for me, then I would look at adding or removing certain things from these classes to try and smoothen out this This matchup without fucking up other matchups So yeah for me the the there were a lot of Unfun interactions and matchups in catta that were created so that's like another another thing that Just move and yeah, just generally slow pace of the slow pace of the game They did a little bit of pruning, but it was like There was stuff added as well So I don't want to I would say mop was more of the beginning of the pruning Rather than catta cat was like some good stuff got removed But then some stuff got added some of the stuff good some stuff bad, but they also removed some good stuff So this was kind of sad too They added atonement in catta atonement. I think for me is the Worst designed mechanic ever added to the game for priests and the downfall of disc priests and how fun it was Just in the game as a whole because once you add this this tool You can never Allow disc to have good damage again because it's gonna be too OP for the heel So then after that got added you basically watered down all of the disc tools and made them feel unreactive unresponsive Just unfun to use for me atonement should have just been a cool down that you can use similar to bump embrace in current retail You can just I mean either that or you just select atonement and it nerfs your damage And you have the option as a talent to take atonement or not So you can take atonement for some matchups do less damage, but heal with it or you can not take it and decide Okay, no Actually, I want to be able to do more damage and then you're done and Then you make your spec way more versatile and you can actually have fun changing and experimenting with different Play styles for the spec in PvP and PvE Depending on fight or matchup the fact that they never did this was completely beyond me Especially when the disc talentry has stayed stale for like four years or something Sorry for expansions actually, but what can you do see it? That's why I just like cat. I hope that was extensive enough for you