 Hi guys and welcome back to another episode of our Pokemon battle series the school of hard knocks throughout this episode like every other we'll be jumping on to the Pokemon global and battle spot later playing under the championship battle rules which are the equivalent rules set of the VGC 2019 season we are in the moon series going to continue today with this evental ground on team that we've been playing for the last two weeks we've got two more days with it so without further ado if you enjoy the content make sure to leave a like support the channel leave your comments in the comment section below and more importantly subscribe to the channel so you stay up to date with all of these videos make sure the notification bell is on so you don't miss any of the content when it does come out and we'll wind down with this team and we'll be back with a brand new team next week looking forward to it and we've had some ups we've had some downs with this team we've had some really good matches we had some really incredible matches game on week one with this team but as we've weaned through this week it's not being the best showing at all but it's just how things go sometimes sometimes like tiredness can be a cause of performance and things like that sometimes RNG doesn't work out so well for you as we've seen in a few matches and but we're gonna persist on and see if we can finish up on a high with this team because that's what it's all about that's what it's all about so hopefully you guys enjoy it but let me know what your thoughts are on this team in general and things like that I would love to hear and if it takes too long to find the opponent right now I will cut and come back when we've got our first opponent of the episode and here we are we've got Andrea first opponent of the day from Italy so here we go and into team preview looks like it's gonna be playing a team of stack attack at eval tall tap a cocoa groud on venus or and and sinner or so what are we gonna do here I think the eval tools very good we need to be very careful with the tap cocoa though we need a scenario with its intimidate I think groudon's excellent here and we also need tapadoufini as well for that support against venus so so we'll lock and then we'll get back on to the main screen and we'll be ready to go in this one today so mirrors always interesting matchup I think the things that we need to be careful of more than anything here is that venus so because we're gonna have to utilize groudon to get rid of the cocoa that causes us so many problems to get eval tall going they can beat the groudon so there's check after check at every corner so we just have to be a little bit cautious about how we're playing it here and make sure that we're taking our time and win it because that's what we're here to do put in a good show but now make sure be a lot fun right let's see what my point leads out with trainer Andrea sends out Pokemon groudon and tapadoucoco she's not bad for us really so we send out a velltle and ensign more so you've got the option to fake out turn one on the type of cocoa and but again I think why I like to do in this situation is switch eval tall out to groudon fake out the groudon but I'm worried about the tectonic rage all the time now and opposing groudons and the other thing that we could do I mean doing that preserves are in general a lot a lot better so I think I'm gonna do that it puts our ground on a nice position going into the next game we could see the tapadoucoco switch out for in scenario straight away here but we want to be a bit more worried about what the groudon is doing and the tapadoucoco is doing it could have the z move and it could very well go into the incidental but at the same time we're just gonna see a volt switch into that groudon which is fine gives us the option an opportunity to go for a precipice blades here and switch into a velltle but at the same time if we do that you've got to think that the opposing tapadoucoco goes for a volt switch into a velltle I'm gonna do it actually we've got the assault vest I'd rather do that and then alleviate any precipice blades or tectonic rage damage and take a volt switch in the process and keep iron in a row for as long as possible do have heal pulse remember so we can take advantage of that later in the game got the assault vest so it will mean we can take this a bit more comfortably than we usually would and Coco gonna do that play that we're talking about volt switch out and we'll see what comes in and it is gonna be velltle for my opponent as well okay the ideal if you saw the the pulse and groudon goes for the precipice blades does make connection with our groudon but because it's intimidating not doing too much damage and we'll return with the precipice blades and actually hit this time so that's quite nice and do a little bit more damage in return so I think now what we'll do is get rid of groudon I'm gonna bring in tapadoucoco and start icy wind supporting and I'm gonna go for a hmm I'm gonna go for a knockoff into the velltle because I want to get rid of that assault vest as soon as I can it makes it a bit easier for tapadoucoco to actually damage it with icy winds and things like that and then once it's in we can stop putting a lot of pressure on like I say with these icy winds which is gonna be the main thing to help us set up some heal pulse support oblivion when gonna come out of the posing velltle it's gonna be into the finny I'll do too much damage but you can see that it is relying on this special type attacks and get the knockoff and knockoff the assault vest and a fire punch coming out and it's gonna be into the velltle right okay so we can go for an icy wind right now and I think we just follow that up with an oblivion wing into that the velltle it's not got it's assault vest anymore and we do see the opposing velltle go for a snarl it's not the most worrying thing in the world as we will be able to still get some damage back with this oblivion wing into that you've got to allow us to take at least another fire punch before we can get a heal pulse off this next turn just the main thing isn't that so there's the icy wind there on to the ground on and the belt on my punch on the field do a little bit of chip damage in the process go out on speed and you've got to speed falling and swords dance ooh so risky business my friend probably doesn't think you've got fire play but we definitely do have that attack so we're gonna go for that heal pulse and I'm gonna throw out a fire play into the ground on it might switch out because it's so obvious that we go for the fire play but no switches and we do get the fire play off which is really nice for us we're gonna be able to pick up the KO on to that ground on after that plus two we fell into a similar trap ourselves earlier in the week and then it's never nice to kind of be subjected to so we are able to get the heal pulse off with that type of finny into the belt or snarl coming out again from the opposing belt or doing a little bit more chip damage along the way you can expect probably type of cocoa to come back onto the scene now my opponent because it will be able to get its terrain up but we do have I think we're not too bad because we still got our assault vest so we can potentially bring in our ungrowed on or incineroar here and I'm probably leaning more towards incineroar and going for a snarl and hopefully we don't see an Electrum Z which most cockles on this sort of build have but we'll see what my opponent calls for preserving the finny is quite nice as well because we can bring in a later stage and get our terrain back up and there's a grass knot it's actually chasing down the grout on me the finny and then the grout on switching on that side of the field and we will get a snarl off with that Velta which is gonna help us out massively going forward in this match so that's super super helpful another snarl coming out not really going to affect our incineroar very much but just lowering our special attack a little bit more I think now I'm gonna go for flablets into that type of cocoa don't really see too much reason not to and I'm just gonna go for another snarl my opponent might want to start just in their bold position we might see the type of cocoa go for a vault switch here just going for a protect instead just don't want to take any damages turn is we're gonna see the Velta opponents at the field probably throw out a living wing maybe to try and get some health back but with these snarls that we're throwing out at it right now it's not really gonna have too much leverage to do that so you just see a snarl come out I don't mind this really at all we can play this way and get all day long if we want and then there's the flablets into the type of cocoa and I think one thing we could potentially do is go yeah I think I'm just gonna continue doing this because if the venousals in the back the type of cocoa feels a bit it's not as easy a switch into that venousal as you would kind of maybe think it was we are gonna see the Z move now come out from the type of cocoa minus one though we should be taking this he says with confidence and butter hmm I don't know I feel like we do take a minus walk it's an electric terrain yeah I think I'm pretty confident we take this we don't take it what do you say to that I really really don't know I really don't know honestly do you get the bare bits off we'll get finny in you have no we have no joy with RNG at the minute do we maybe a sign that we should stop playing the moon series okay let's you turn out on the evil tool and go for an icy wind I want to try and maneuver groud on in if I can as a vault switch from the type of cocoa it's gonna be into the incinero not doing very much damage we'll see what comes in in place of it it's gonna be a bit annoying if it is a venousal because we'll give it the sun now there it is comes up but we do have we do have incinero don't we so we can we can play around with in see a little bit especially with that terrain up and then if cocoa comes in and terrain in the backs not really doing too much either and we will get a little bit of damage off onto the rental and it does miss incinero which we don't care about we would have really preferred the other way around but like we say RNG hates us at the moment so we we're not getting really any of the breaks that we need with anything we're bringing ground on because we've got no choice other than to do so we're gonna get the sun up chlorophyll is gonna be in full force on forward into this match is not ideal but we have to switch this back out hopefully type of finny can take a sludge bomb I'm not really sure it will be able to and but it's got to be more concerned about the ground on I think than the finny I'm confident we take a sludge bomb as long as it's not life-orbed I think we take a sludge bomb from the Venus all I'm gonna get the intimidate on to both targets both primarily special types anyway so there's a sludge bomb yep we take it finny as a beast proc that berry and we'll get that all important icy wind off which is very nice again for us and we've got access to the fake out this next turn as well I see you've got all we'll just throw out another snow it's so broken at this point it's status so low public I'm into cinema is that another crit yeah of course it is and I'm gonna just go we've got flablets and I'm gonna go I see wind again into the Venus all goes grass not this time maybe expecting out on to come in this slot it's a bit mad get another icy wind off and we'll be able to get rid of this eval to this turn hopefully in general yeah it is I'm speeding it so it's not gonna take any damage I've got the cocoa to come in now the Venus obviously at speeds us at the moment but if we can do enough to stall out the Sun and make it so much easier when the ground up comes in just get rid of everything but whether or not the cocoa has enough in its tank to take out the incineroar from this range I really don't feel like it does I'm gonna chase down the Venus all and I'm gonna go icy wind again there's a thunderbolt as it gone yeah doubling into the NC get the icy wind now on the Venus also we do at speed that which is very nice there's an INSEAT speed the Venus so I doubt it does not this range sleep at it that's something I would do don't do that but you could have double the incineroar oh I feel bad for my pony I've been there a million times before and now it's easy for us just to close this game up with a flablets and an icy wind and there's the forfeit there so very good game to my opponent it could be a first to kick off today but I do feel for them I know what it's like when you go into and you know it's like a misclick there or something odd happens when the terrains up you think the misty terrains gone but then forget about the electric terrain it can happen it can happen you know in long matches like that things get drawn out and stuff it's it's it's easy for us to sit and look at and say why did you do that when it's sometimes you've got a million and one things going on in your brain where it's just the one thing that you really overlook and such dates it's hard so like I say I've been there myself many times so I do understand but hopefully we can find an opponent pretty quickly and get into this next one and get it ready for Friday tomorrow and we've got our next opponent of the episode Eagle from Portugal playing a team of Cuyoga Ludicolo incineroar Lunale Ferrethon and Tabacoco there's a QR code team so we're probably looking at Z move Lunale here or Z move Coco maybe Z move Ludicolo probably be down that side but we can't just can't Z move Cuyoga either I think we've not got a bad match up here we just need to manage the Tabacoco quite well we can do that with ground on support and possibly hmm I think we got Tapu Finney here over everything else it's a nice switching to those water type attacks and there will be us going into this match things to watch out for of course gonna be that Tabacoco with Ari Beltel but if we can deal with the Tabacoco everything else kind of falls into place the rain mode as well we need to make sure that we're winning the weather match if we can and both ground on is bulky enough in this team especially with that he'll pull support on the top of finney to operate well enough to do that so there's the Ludicolo and the Cuyoga coming out from my opponent that fast fast fast mode and then we're gonna see in seat and the Beltel for ourselves and I wonder what my opponent's looking to do here and I'm gonna just snarl and switch into ground on because we want to get rid of the rain that's a big thing like if a Z move comes out here we want to get rid of the rain so in see going out and she wins his spider and grow don't come in gonna get rid of all that rain bring on see a fake out this is just a hydropump crowd on avoids yes you king wow look at the damage that is like the highest damage roll I've ever seen the Cuyoga that is crazy dig at the snarl off I'm gonna see the Cuyoga probably switches next turn we're pretty lucky that that ground on avoided the hydropump they're super offensive turn one for my opponent and I'm gonna switch into incineroar I expect a grass not to kind of come out here from the Ludicolo Cuyoga switch out here indicating that it is maybe scoffed Cuyoga incineroar coming in for my opponent just fine just fine fine fine because the Ludi is one thing that we need to make sure they're getting rid of we might need to end up sacrificing ground on the overalls grand scheme of things but what we'll do next is we'll start some icy winds support if we can get in a position where we can switch ground on back in and and get a heel pulse off onto it that would be ideal for us going forward so there's a snarl again and doing some more nice chip damage to this Ludicolo and there we're gonna see it go for first the grass not so far it's you Valtos kind of left unscathed really she's pretty nice so we can probably go for an oblivion wing into the Ludicolo here and I'm just gonna pivot out onto the Ludi as well with incineroar just you turn out onto it so we can make sure that we are winning this weather wall if it does come down to it as incineroar obviously could go for fake out here and shoot something down potentially wants to probably go for the Valtel Ludicolo gonna switch out what we're gonna see come in Kyoga I mean really don't mind this the more damage we get onto this thing and like if we can pivot out with incineroar here that's just super good for us could have went for the snarl again there but that's been covered by that incineroar fake out but at the same time we're making the most of our turns here and making sure that we do get our ground on back in and I think this next term what I'll do is switch ground on back out for Tupperfini and then we can start that icy wind disruption that we've been talking about so that's excellent as the Sun and I think I'm gonna actually I don't know if I want to snarl because I feel like the Kyoga switches out here I kind of feel like I want oblivion wing into the incineroar and switch out into the Finney I think that's probably the better play here when I'm gonna see the Kyoga switch out though which is interesting we do get Finney in and get our messy terrain up she's always very nice she's gonna stay in water about crazy crazy crazy man you can see how much damage it's doing to the Valtel like nothing at all we'll get some good damage onto this incineroar we've got to be a bit worried about a flare blade potentially coming out from the incineroar onto our Valtel and but it's just gonna go for a U-10 which works out a lot better for us but now we can potentially see that type of cocoa coming which could be a little bit awkward my opponent did have cocoa right maybe everything feels like it's got cocoa at the minute it's not it's the Lunala okay that's fine I think the Kyoga switches out this next turn though for sure but that's that's quite all right because we can just icy wind and snarl and like with what Pokemon my opponent's got they're gonna find it difficult to take down this type of Finney for sure so the disruption we can provide and support the rest of our team with quite nice here incineroar coming in just to be expected to be honest it's the best thing to come in in this this particular situation but we're not worried about that too much we're worried about getting in a position now with a type of Finney it's gonna be a lot more difficult to make use of that heel pulse we're from up completely honest and we are able to get that snarl on to both targets and if anything decides to switch out now especially incineroar which is gonna outspeed our Valtel and we will be able to get a snarl if we continue that get nicely wind off as well but it might be a good time for us to actually switch out tap a finney do we switch out tap a finney it might be a good time for us to actually maneuver ground on back in but if we do that we lose the weather wall for sure and like I said at the start we might need to just use ground on is a weather leverage rather than anything to attack with in this game makes dealing with the incineroar a lot more difficult so there's a type of finney gonna be faked out this is a new gonna see more Dragon Ball Z clips here so I will try for stew to get something like the the trunks animation that you talked about and we'll overlay that if I can and I'm breaking about a million other copyright laws probably doing that but I mean it's better than better than getting pulled up for it for again an in-game thing it's all right with every other thing it's madness madness how these things work I don't know why Wow it does like nothing after the snarl as well so the snarl pick up the knockout here get the Lunala and then we're gonna see Kyogre coming I think that's type of finney flinches Kyogre coming in so I'm just gonna go I'm just gonna go for that snarl again and I'm just gonna sacrifice it's gonna sacrifice how do I just stay in I don't really want eval tol taking masses of damage then but I think they predict the switch in so I might hear go for a heel pulse into eval tol if type of finney survives gonna see you the color coming the Kyogre probably goes origin pulse I think of everything else oh it's gone ice beam okay so finney is left alone this turn so we should take an ice beam yep and there's a snarl my opponent probably expecting the ground on to come in we get a critical hit onto the Kyogre which is quite nice for us anyway and then the heel pulse there from the type of finney and that Kyogre is 100% locked into ice beam now which makes it so much easier for incineral coming in and I'm not going to switch in ground on just yet I'm just gonna bring in incineral because I'm pretty sure this the Kyogre is scarfed yeah this Kyogre is going out now imagine the ludicolor if it doesn't attack into the eval tol it probably goes grass not into that finney slot expecting the ground on to come in we'll get an intimate on to both these targets more importantly that incineral as we've said before there's a grass not chasing down that and chasing down the ground on switch in yep but unfortunately for my opponent we don't make that play we get the snarl off into the ludicolor which locks the weather for my opponent making it very easy for us to just bring in our ground on overwrite the rain and and win this match so there's a Kyogre like I said pretty easy for us now we can just snarl and we could probably just go knock off to be honest into the Kyogre get rid of the scarf bring in ground on and we've got so much resource left we don't really need to worry about the incineral too much and it could probably fake us out here but again even with I don't think it matters too much fake out that's why we've got the Sun coming in just that additional bit of protection here as the fake out and it is going to be into that type of finney slot scald coming out into the velto not very powerful because the Sun and we do get the knockoff into the Kyogre and we will reveal the choice specs actually not the scarf so it is gonna out speed us still I'm gonna knock off into the incineral and I'm gonna go into my own incineral now we've got the weather up we don't need to overextend ourselves too much and lose ground on for free we keep it in the back for as long as we can and but getting rid of a potential bury on the incineral is quite nice so we don't have more work to do later in the game and Kyogre's gonna be pretty easy to deal with going forward it's probably gonna ice beam into the velto show but it's open to a fake out next turn and going down and it's just gonna keep locked into that skull gonna chase down the ground on because it's not got that choice specs anymore and they're doing as much damage as you get the knockoff into the incineral take away potential bury which is very nice for us and a U-turn into our incineral but unfortunately there's nothing in the back to go into so I'm not gonna make use of that very much and that is gonna be pretty much game for us as we can oblivion wing into the incineral and just fake out the opposing Kyogre for Zivin and get two wins today which is better than it has been over the past few days so putting us back on track and send us perfectly up for a nice way to say goodbye to this team tomorrow so it's been a better episode hope you've enjoyed it guys thank you so much for tuning in good game to my opponent as always do leave a like on the video make sure you do subscribe to the channel support the channel and leave a comment in the comment section below so until next time guys take care of yourselves farewell have a great day morning afternoon night what every time of day it is and I'll see you all for the next one very soon so until then bye bye