Here is where my personal best scores/speedruns for Star Fox Zero IL's (Individual Levels) will be kept. I will be trying to get around to every stage, but I'll definitely be favoring the intense rail sections that deal with high score first than the level speedruns, but I'll definitely try to get around to those too.
For nearly all of these, I will be using the Black Arwing, which is an incredibly effective glass cannon vehicle that is unlockable if you have a Falco amiibo or you have gotten all 70 in-game medals. The Black Arwing deals more damage with lasers, has double lock-on capabilities despite what your laser status is, and most importantly, has a MUCH larger charge shot radius than the Standard Arwing. These advantages come at a cost however, as you take about triple the damage from everything that hits you, so there's an even higher expectation of perfection required to properly utilize the Black Arwing to get a better time/score.
Here is my collection of personal best fights throughout Mike Tyson's Punch-Out!! which were all done in real time on an original NTSC Nintendo Entertainment System (NES) console with an original MTPO cartridge. These runs also omit the "clock stop" glitch which is a way to abuse certain oversights in the game timer to where time will halt until certain actions happen. This glitch only affects a small subset of fighters (Glass Joe on PAL, Don Flamenco 1 and 2, Soda Popinski, and Super Macho Man), so I never bothered with optimizing fights with the glitch.
I use some of the most ridiculous strategies that you could possibly use, whether it takes multiple frame perfect punches, outrageous luck, insane manipulations, and/or absurd risks. You will likely never see most of these being used in "single segment" attempts for these reasons.
For each of these fights, I tend to maximize attempts against them. What this means is, say for example, Bald Bull 1. To get attempts against Bald Bull 1, I need to use the Major Circuit password, then defeat Don Flamenco 1, King Hippo, Great Tiger, and finally Bald Bull 1. However, if I get back luck or bad execution on Bull, I need to rematch him for another shot, which means losing to him and beating Great Tiger again. Once I lose 3 times, I will game over, which means essentially I get 3 shots at a Bull fight per console reset. Each video in this playlist is just the successful attempt for each fighter. I have uploaded the "treks" to each successful fight, which include starting the console and all the attempts leading up to the fight I got. These should be in the description of each video. If it isn't there, then it is considered a "trivial" record (Glass Joe & Don 1).
As of 3/19/15, every single video in this playlist is the current world record for each fight.
All of these IL's are world records for the NTSC version of the game. Additionally, all of these fights match the TAS that McHazard has posted on TASvideos, except for Narcis Prince, which is 4 frames away from perfect. Some of these were done on the Wii Virtual Console version of the game, while the more recent fights were done on an actual Super Nintendo on a cartridge. Functionally, both versions are identical in gameplay.
These are my personal best fights with Doc in his promotional game, Doc Louis's Punch-Out. My Warm-up fight is currently 3 frames from the TAS, Training is 1 frame away, and Sparring is frame perfect. If you want to check out McHazard's TAS of this game, click here: tasvideos.org/2605M.html
This is a playlist of fights that I did on MAME with savestates to start on each fight. I don't consider any of these fights as my PB's because of this, but it is a nice reference for me to come back to while I try to match/beat these times on arcade hardware.