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  • Airship Dragoon Trailer

    119 views 8 months ago
    Turn-based, steampunk, squad tactics - available on STEAM. http://store.steampowered.c......

    Since I replaced my 10 years old Dell with a new "gaming PC" - I thought I should probably make a new trailer for Airship Dragoon, now that I have a computer that can actually play it fullscreen! ;)

    Airship Dragoon is an old fashioned turn-based srategy game, avaialbe on Steam http://store.steampowered.c... Show less
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    • New End Of Level Statistic UI - Duration: 3 minutes, 16 seconds.

      • 1 month ago
      • 18 views
      Created a new end of level game user interface. After warning the player that their remaining money is being converted to points (need to replace text with an image that explains that), it fades in...
    • Score Kill Bonus Testing - Duration: 6 minutes, 23 seconds.

      • 1 month ago
      • 16 views
      Testing a score bonus system, kinda like a rage gauge. It's the bright green fill bar and (small) green number at the top right.

      The more kills you get the more gauge fills up, direct kills with h...
    • Level Exit Test - Duration: 115 seconds.

      • 1 month ago
      • 12 views
      Test of how exiting the level works.
      1. Activate locked nodes. Node On!
      2. Beat (placeholder test) end of level boss.
      3. Run to exit.
      4. Display end of level statistics for the player.
      5. Load next...
    • Swag Em Up Multi AI Test - Duration: 8 minutes, 44 seconds.

      • 2 months ago
      • 12 views
      Whilst I'm still using placeholder cubes for everything, I have been working on multiple types of enemies, both projectile and melee classes.

      Gameplay testing with multiple types of enemy Ai/bots...
    • Play Test With End Of Level Stats Screen - Duration: 6 minutes, 54 seconds.

      • 3 months ago
      • 7 views
      Made an end of level screen which features various statstics covering the player's performance, including a list of the "Swag" collectibles that they had picked up.

      Still using placeholder models....
    • Enemy Guided Missiles - Duration: 4 minutes, 30 seconds.

      • 3 months ago
      • 10 views
      Testing enemy elites. These ones launch guided missiles at the player.

      Originally they were perfectly accurate, so I added a repeating delay where they fly straight for a short time before retarg...
    • Swag Em Up Playtest Basic AI - Duration: 25 minutes.

      • 3 months ago
      • 15 views
      Testing very basic AI to give the game some actual gameplay and having my placeholder red cubes chase me all over the level whilst I try and collect coins to open swag.

      Noticed Jet Engine defensiv...
    • False Flag Special Attack - Duration: 2 minutes.

      • 3 months ago
      • 13 views
      Makes the enemy think that one of their own is a traitor. All enemies in range then attack the new target until it is dead. When the target dies the player which caused the False Flag still gets al...
    • New Sparkles Test - Duration: 2 minutes, 2 seconds.

      • 3 months ago
      • 13 views
      Everything is better with sparkles! So I made sparkles more interesting by animating them using pulses of complimentary colours. Always knew that post-grad in Fine Art would come in handy ;)
      And he...
    • Wrath Of The Gods Special Attack - Duration: 2 minutes, 7 seconds.

      • 4 months ago
      • 8 views
      Wrath of the Gods. Rare swag.
      Special attack which randomly rains down lightning bolts around the player, causing close radius (stackable) damage and stun effect. Actually three seperate explosion...
    • Airship Dragoon Rain Changes - Duration: 21 seconds.

      • 4 months ago
      • 63 views
      Changed how rain worked to look more natural.
      First 10 seconds Old And Busted, last 10 seconds New And Hot ... well, New And Wet really ...
      Coming Soon™
    • Time Stop Defence - Duration: 65 seconds.

      • 5 months ago
      • 13 views
      Time Stop defensive power-up in action.
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