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  • LWJGL 3D Programs Play all

    • Java LWJGL 3D :: Quake-like Movement + source - Duration: 44 seconds.

      • 3 years ago
      **NOTE: Source code was updated! It is 20% more physically accurate!

      So I spent quite a while trying to figure out how to get a character to move around a world similar to my favorite past time: Q...
    • Java LWJGL :: 3D Map Demo with Qjuake Engine + source - Duration: 57 seconds.

      • 3 years ago
      So I took my updated player physics engine (Qjuake), and crafted a small multiplayer map in a virtual space (based off of a Halo: CE map).

      Textures are from Sphax PureDBCraft Texture pack.
      Made us...
    • Java LWJGL 3D :: Multiplayer FPS Demo - Duration: 2 minutes, 3 seconds.

      • 3 years ago
      A small FPS project that I've been working on for a while now. So far it supports up to eight players, simple movement and rendering, and downloads map geometry and textures directly from the serve...
    • Java LWJGL3D :: Simple Spark Particle Test - Duration: 2 minutes, 15 seconds.

      • 2 years ago
      I took my qjuake physics engine, and tried adding particles. They're ok - probably need some improvement. In this video I show several demonstrations of the particle behavior with different variabl...
    • Java LWJGL :: Heightmap Terrain Demo - Duration: 69 seconds.

      • 1 year ago
      Source available in description.
      A small demonstration I whipped up that uses a heightmap to generate a grassy terrain, and bi-linear interpolation to get smooth walking across the terrain. The pro...
    • Java LWJGL :: Heightmap, Lightmap and Particles Demo - Duration: 77 seconds.

      • 1 year ago
      So I've been working on what originally started out as my heightmap program. I've added jump physics (which I haven't shown fully here), lightmap terrain, which makes parts of the terrain look ligh...
    • Java LWJGL :: Particles, Shooting, Jumping Demo - Duration: 114 seconds.

      • 1 year ago
      The third iteration to my heightmap program! Source code available below.

      You may have seen my previous video that I didn't release source code for - that was because the code was really messy and...
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