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    • Advanced Source Filmmaker Tutorials - Announcement - Duration: 79 seconds.

      • 2 months ago
      • 558 views
      After many years of working with Source Filmmaker I finally decided to share my knowledge and make my own tutorial series. More tutorials might come in the future but no promises.

      https://www.you...
    • Advanced Source Filmmaker Tutorials - Creating Fisheye/Wide Angle Effect - Duration: 2 minutes, 29 seconds.

      • 2 months ago
      • 241 views
      There's no narration, only music. You can mute the audio. :)

      In this tutorial I will show you how to create a fisheye/wide angle effect by creating a high FOV in Source Filmmaker and then fixing...
    • Advanced Source Filmmaker Tutorials - Parallax Mapping - Duration: 4 minutes, 59 seconds.

      • 2 months ago
      • 197 views
      There's no narration, only music. You can mute the audio. :)

      In this tutorial I will show you how to use parallax/displacement mapping in Source Filmmaker.

      Required software:
      * Blender - htt...
    • Advanced Source Filmmaker Tutorials - Creating Reflective Surfaces - Duration: 3 minutes, 26 seconds.

      • 2 months ago
      • 340 views
      There's no narration, only music. You can mute the audio. :)

      In this tutorial I will show you how to create a basic reflective surface such as floor in Valve Hammer Editor for use in Source Film...
    • Advanced Source Filmmaker Tutorials - Building Cubemaps - Duration: 4 minutes, 2 seconds.

      • 2 months ago
      • 165 views
      There's no narration, only music. You can mute the audio. :)

      In this tutorial I will show you how to build/rebuild cubemaps for use in Source Filmmaker.

      Required software:
      * Alien Swarm - ht...
    • Advanced Source Filmmaker Tutorials - Importing Mixamo Animations - Duration: 11 minutes, 21 seconds.

      • 2 months ago
      • 594 views
      There's no narration, only music. You can mute the audio. :)

      In this tutorial I will show you how to import Mixamo animations into Source Filmmaker by creating a dummy model and embedding sequen...
    • Operation Lifeline - A Rainbow Six: Siege Cinematic - Duration: 7 minutes, 20 seconds.

      • 6 months ago
      • 11,648 views
      The White Masks have taken over the Bioknox Clinic and are planning to detonate a dirty bomb. Team Rainbow must intervene and eliminate the terrorists, as well as neutralize the device.

      This cinem...
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    • Withstand - A Rainbow Six: Siege Cinematic - Duration: 2 minutes, 19 seconds.

      • 11 months ago
      • 13,340 views
      When in doubt, hold F to withstand!

      After almost a month of development I'm presenting you this short silly animation done as a warm up after my two year hiatus.

      Soundtrack:
      https://patrickhunt....
      • CC
    • [Saxxy 2016] The Ship Heist - #Payday2 - Duration: 5 minutes, 1 second.

      • 3 years ago
      • 158,290 views
      There's a cargo ship resting somewhere in the ocean. And there's a very special cargo container onboard. It's time to barge in...

      This animation is based on "Payday 2" game by Overkill Software - ...
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    • [Saxxy 2016] Bleeding - #MotherRussiaBleeds - Duration: 61 seconds.

      • 3 years ago
      • 13,320 views
      After waking up in a dirty cell, Ivan and Natasha find themselves in a secret lab, with a forced addiction to a new drug, which is being produced in the lab. And now it's time to break free.
      Watch ...
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    • How To Create a Very Popular Source Filmmaker Movie - Duration: 2 minutes, 9 seconds.

      • 3 years ago
      • 11,720 views
      IN THIS VIDEO I WILL SHOW YOU A REALLY EASY WAY TO CREATE A VERY POPULAR VIDEO IN SOURCE FILMMAKER! 100% LEGIT!

      LEGIT AS FUCK

      N3rd voiced by Ali Habibi

      Music by me, not released

      Created using t...
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    • [SFM] Reflections - Duration: 30 seconds.

      • 3 years ago
      • 5,079 views
      Once upon a time i asked myself a question "Can this old piece of software render real-time reflections?". Here's the answer.

      Floor textures use func_reflective_glass with special texture on it, w...
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