How to Everything
Theo Triantafyllidis, 2016
Screen piece, custom software, live simulation.
a blob, a rock, a smartphone, a tiny dinosaur, a hand, a watermelon, a noodle, a plant, a knife, a balloon and a bomb are put into a screen. you won’t believe what happens next!
“How to everything” is a generative live simulation. Using a game engine and a high quality gaming PC, a simulated environment performs continuously testing its limits. A series of actors / objects, each with individual characters, behaviours, needs and desires are set to freely interact in a space that is contained within the painting. A complex and unpredictable system, that constantly defies associations and meaning, emerges.http://slimetech.org/