A network is any system of interconnected points / locations, nodes, which become greater, augmented, than when in isolation. While emphasis is most often placed on the nodes, it is the connections / links / lines / flows, the spaces between, the hinterland of the network, and their resulting mesh / matrix, which provides the site, means and context for the networks ability to transfer and transform. Similarly art can be thought of as a space in-between:
"The work of art occupies a pivotal point between two sets of behaviour, the artist's and the spectator's. It is essentially a matrix, the substance between. It exists nether for itself nor by itself." (Ascott, R. 2003, Telematic Embrace)
On June 13th 2008, 8pm till late, Open Ear hosted a free one night only event of experimental work in the ATRiuM Theatre at the University of Glamorgan's newly built ATRiuM, Cardiff School of Creative & Cultural Industries, Cardiff, Wales (http://cci.glam.ac.uk/). Curated by Garrett Lynch (http://www.asquare.org/) the event presented a series of interdisciplinary performances and projections by various sound and visual artists / groups working across the areas of art, music, media and new technologies within live performance / projected contexts.
1. capture ideas and impressions of the spaces and places we inhabit or 2. visualise those we can't.
The former of these, representation, has been more dominant throughout cinema's history. The lens has in effect become a means of capturing our 'reality', allowing us to store and later reproduce sights and sounds to be replayed as a substitute for personal memories.
With the arrival of computing and it's now widespread use within cinema we see the latter begin to take dominance. Cinema as representation is changing to cinema as simulation, creating an era more important than the transition from silent to sound or from black and white to colour. Cinema has the possibility to become a form without any necessarily inferred referent, it is known, quantifiable (pixels) and so can be modified, abstracted, constructed in numerous ways. It's method of production can be improved, changed or even reconceived allowing it's authors to work as never before. Cinema arrives at the end of an era with promise of a new one enabling it to become immersive, live, participative, interactive, navigable, recombinatory, distributed, networked, coded etc.