• Uploads Play all

    • Staff Of Fireballs - Duration: 4 minutes, 30 seconds.

      • 3 months ago
      Quick look at the "Staff Of Fireballs". One of 12 magical staves. The others do various things, such as: paralysis, whirlwind and so on. They can be purchased at one of the four "staff barrows" on...
    • Punch Melee #gamedev #xbox - Duration: 21 seconds.

      • 7 months ago
      I added new punch melee, instead of using the weapon butt. It's more flexible, especially for pistols. I changed the timings of the impact and the impact force.
    • Vortex Column Of Light #gamedev #xna - Duration: 104 seconds.

      • 9 months ago
      I created a column of light to connect Stonehenge to the Vortex. The effect is achieved by overlaying quads of differing x axis scale and color. The texture y axis is scrolled using time.
    • Avoiding Obstacles Without A* - Duration: 4 minutes, 7 seconds.

      • 10 months ago
      The skeletons will avoid the trees. The closer the skeleton gets to the tree the greater the repulsion. Tree position and radius are stored in geographic grids.

      This is much faster than A-star and...
    • Enemy Repulsion - Duration: 101 seconds.

      • 10 months ago
      The skeletons search for nearby skeletons and will then move away from them, keep your eye on the very slow skeleton; the fast ones will swerve around him.
      Each skeleton registers his position on t...
    • Tree Placement - Duration: 67 seconds.

      • 10 months ago
      Trees will no longer spawn on a path. They also have a 2m clear space around them to ensure enemies using the anti-gravity path-finding do not get stuck in a cul-de-sac.
    • Flickering Light Algorithm #GAMEDEV - Duration: 50 seconds.

      • 11 months ago
      The "Grove Stones" flicker with a blue light to let the player know he can activate the "Globe of Protection".
      I'm using a simple algorithm to simulate a candle in the wind (which coincidentally i...
    • Druid Sphere Of Protection - Duration: 3 minutes, 28 seconds.

      • 11 months ago
      The longer the Stone is charged, the bigger the "Sphere of Protection". The Dragon can't fly through the trees, rendering you safe from its breath when at the centre of a Grove. The Sphere will des...
    • #gamedev Druid Grove Magic Stone - Duration: 45 seconds.

      • 11 months ago
      This is my first attempt at giving the "magic" a good enough range to hit the Dragon. The grove stones will kill Skeletons and drive away the Dragon.
      The player is safe from Dragon fire when he's ...
    • #gamedev Explosions - Duration: 5 minutes, 42 seconds.

      • 11 months ago
      Trying to get a decent enough explosion.
    • #gamedev Sentry Gun (Improved AI & Tracers) - Duration: 7 minutes, 54 seconds.

      • 11 months ago
      The sentry gun will now target the closest skeleton and will no longer linger on a well armoured skeleton.

      There's a new particle system that uses instances, cylindrical billboards and pixel-shad...
    • #gamedev Skeleton Eyes - Duration: 7 minutes, 48 seconds.

      • 11 months ago
      Sorry for the quality. The game has 256 shades of grey, but when processed by YouTube it gets effed up.

      All particle systems are disabled so you can see the eyes. The eyes get bigger the further a...
    This item has been hidden
  • Popular uploads Play all

    This item has been hidden
to add this to Watch Later

Add to

Loading playlists...