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  • Mobile Learning Case Study - Heavy Equipment Operators

    746 views 1 year ago
    See how employees who operate heavy machinery do their jobs better at the Deep Dig Drilling company. While the company is fictitious, the process and results were real. Show less
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    • Mobile Learning Case Study - Agriculture - Duration: 2 minutes, 1 second.

      • 1 year ago
      • 170 views
      The concept of mobile agriculture has been around for more than a decade in less developed parts of the world, but has only recently begun to take off in North America. Growers using Float's mobile...
    • Mobile Learning Case Study - Heavy Equipment Operators - Duration: 2 minutes, 26 seconds.

      • 1 year ago
      • 746 views
      See how employees who operate heavy machinery do their jobs better at the Deep Dig Drilling company. While the company is fictitious, the process and results were real.
    • Chad Udell and Clark Quinn - MythSmashers - DevLearn 2013 - Duration: 52 minutes.

      • 1 year ago
      • 284 views
      Float Managing Director Chad Udell and Dr. Clark Quinn, Ph.D., explore several myths of learning, including:

      Myth #1: We need to appeal to learners.
      Myth #2: We can measure individual differences ...
    • 10 Essentials for Successful Mobile Learning Implementation - Scott McCormick - Duration: 1 hour.

      • 1 year ago
      • 680 views
      Float's own Scott McCormick presented at mLearnCon 2013 in San Jose. His session, #101, covered tips you need to ensure mobile learning success at your organization.

      Video courtesy of the eLearni...
    • RabbleBrowser Walkthrough - Duration: 2 minutes, 59 seconds.

      • 2 years ago
      • 678 views
      RabbleBrowser is a collaborative Web browser for the iPad, perfect for classrooms, meeting rooms and board rooms. Its features include sharing URLs and files, group chat, and participant voting, am...
    • Tappestry - The Enterprise Social Network for Learning - Duration: 3 minutes, 1 second.

      • 2 years ago
      • 2,699 views
      Tappestry is the enterprise social network for learning and is available for iOS, Android and the Web.

      A highly regarded learning model contends that up to 90 percent of what we learn throughout ...
    • How to Use Sandbox Web Browser for iOS - Duration: 3 minutes, 31 seconds.

      • 2 years ago
      • 1,139 views
      Sandbox is a Web browsing app available for all iOS devices (iPhone, iPod Touch, iPad) that restricts users to a predefined list of websites. Unlike traditional privacy applications that block spec...
    • Jim Ferolo: Informal and Social Learning - Duration: 47 minutes.

      • 2 years ago
      • 131 views
      Jim Ferolo, assistant professor and chair of Bradley University's interactive media department and member of the Tappestry team, says academia is broke. Now, he says, it's time to focus on how info...
    • Ali Shahrazad & Russell Duhon of Saltbox Talk about Tin Can Alley at mLearnCon 2012 - Duration: 6 minutes, 51 seconds.

      • 2 years ago
      • 589 views
      Two Saltbox developers discuss the importance of Tin Can for mobile learning, how they're developing a learning record store, the big opportunities for Tin Can, the community effort of Tin Can, the...
    • Kris Rockwell: Games Are Social, Can Extend Beyond the Screen - Duration: 6 minutes, 8 seconds.

      • 2 years ago
      • 82 views
      Kris Rockwell, the CEO of Hybrid Learning, discussed the role of games in today's culture. In his interview with Float's Jeff Tillett during the Float Mobile Learning Symposium 2012, Kris talks ab...
    • Aaron Silvers: Experience Design - Duration: 4 minutes, 3 seconds.

      • 2 years ago
      • 103 views
      Aaron Silvers, chief learning officer at Problem Solutions, discusses experience design with Float's Jeff Tillett. Aaron talks about how experience design has changed from designing a piece of cont...
    • Kris Rockwell: Expanding the Concept of Mobile Learning with Serious Games - Duration: 42 minutes.

      • 2 years ago
      • 67 views
      Hybrid Learning's CEO Kris Rockwell explains what makes games successful, why games need to be social, immersive learning, and how he'd like to see the concept of mobile learning expand.

      The seco...
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