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139

Evan Suma

  • Change Blindness Redirection in Virtual Reality - Duration: 2 minutes, 45 seconds.

    • 2 years ago
    • 588 views
    We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available physical workspace. ...
  • Samantha Finkelstein Aspirations in Computing Keynote, Spring 2011 - Duration: 12 minutes.

    • 4 years ago
    • 290 views
    I got the opportunity to talk with 15 extremely talented high school girls and their families at the NCWIT regional Aspirations in Computing award banquet held at UNC Charlotte in Spring 2011. Thes...
  • ICT MxR Lab's Response to Google's Gmail Motion - Duration: 95 seconds.

    • 4 years ago
    • 635,128 views
    This morning, Google introduced Gmail Motion, allowing users to control Gmail using gestures and body movement. However, for whatever reason, their application doesn't appear to work. So, we demo...
  • World of Warcraft with Microsoft Kinect using FAAST and OpenNI - Duration: 4 minutes, 10 seconds.

    • 4 years ago
    • 1,826,902 views
    We are developing the Flexible Action and Articulated Skeleton Toolkit (FAAST), which is middleware to facilitate integration of full-body control with games and VR applications. FAAST currently su...
  • Controlling Virtual Humans and Video Games with OpenNI Depth Sensors (PrimeSensor or Kinect) - Duration: 2 minutes.

    • 4 years ago
    • 12,931 views
    We are developing the Flexible Action and Articulated Skeleton Toolkit (FAAST), which is middleware to facilitate integration of full-body control with games and VR applications. FAAST currently s...
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