Happy Legendary #1000, and a happy (slightly early) 8th birthday to The D-Pad Let's Play!
(And a huge shoutout to Mega Man: Fully Charged's Caitlin Bairstow and Ian Hanlin, voicing Link and Octavo in this game!)
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Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda is an indie rhythm roguelike video game developed by Brace Yourself Games and published by Spike Chunsoft, with Nintendo publishing the game outside Japan. The game released on June 13, 2019 for Nintendo Switch.
The game is a spin-off and crossover of Crypt of the NecroDancer with The Legend of Zelda, combining the rhythm-based movement and fighting mechanics with elements reminiscent of earlier titles in the Zelda franchise (such as the original NES game, and A Link to The Past)
In the Kingdom of Hyrule, a mysterious man named Octavo uses a Golden Lute to put Hyrule's king, as well as Link and Zelda, to sleep. In this time of need, Cadence is mysteriously transported to Hyrule and manages to wake up Link and Zelda. While Cadence goes off to try to find a way home, Link and Zelda travel across Hyrule to find and defeat Octavo's four champions, who each possess enchanted instruments containing musical power.
Cadence of Hyrule combines the rhythm-based gameplay of Crypt of the NecroDancer with settings, characters, and music from The Legend of Zelda series. Players play the majority of the game as either Link or Princess Zelda, with other characters such as NecroDancer protagonist Cadence becoming unlocked by progressing through the game or completing certain quests, each with their own unique abilities. Players venture across the overworld, which is procedurally generated for each new save file. This map remains the same throughout the entire game, but certain dungeons such as those found in temples will be randomly generated every time they are visited. Whenever enemies are in an area, the player is required to move and attack in time to the music using the directional buttons, with bonus multipliers and extra rewards available for maintaining the beat. Throughout the game, the player can find or purchase weapons and equipment, such as shovels for digging through dirt or torches that can reveal the contents of chests, as well as recurring Zelda items such as bows, bombs, and hookshots.
Partially carrying over roguelike elements from NecroDancer, the player will lose amassed rupees and temporary items if they lose all of their health. Diamonds, which can be found in dungeons or earned by defeating every enemy in an area, are retained even if the player gets a game over. Players can activate Sheikah Stones in certain areas, which they can either fast travel to or respawn from following a death. The game features optional modes such as "fixed-beat mode", which removes the need to play to the music, and permadeath mode, which challenges players to play through the campaign without dying once. The game can also be played co-operatively with a second player.
"ZELDA" by The Adventures of Duane & BrandOhttps://duaneandbrando.com/