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Super Smash Bros. Brawl is a crossover fighting game, the third installment in the Super Smash Bros. series, developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.
The number of playable characters in Brawl has grown from that in Super Smash Bros. Melee, although a few characters from Melee were cut in Brawl. Brawl is the first game in the series to have playable third-party characters. Like that of its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as the Subspace Emissary. This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and a selection of playable characters. Brawl supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection. The game is unique, in that it may be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller, and Classic Controller, simultaneously.
Super Smash Bros. Brawl features a new 'Adventure' mode titled "The Subspace Emissary". This mode features unique character storylines and numerous side-scrolling levels and bosses to fight, as well as cut scenes explaining the plot. SSE introduces a group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. SSE boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed, ball-like creature which can replicate itself if left alone; and the Primid, enemies that fight with a variety of weapons. Though the game is primarily played as a single-player mode, cooperative multiplayer is available. This mode features a mechanism which strengthens the selected character's abilities. They are in the form of collectible stickers that can be applied to the base of the player's character trophies.
Unlike other game modes, SSE has a team system for the characters, with a limited choice of characters at the beginning of the mode. Others join the team as the game progresses, while some characters may leave the team temporarily. Most characters start off with their own teams, but the teams merge occasionally until they become a unified team by the end of the game. In cooperative multi-player, once one player loses a life, an ally can take his or her place until the number of lives run out. If there are no lives left and player one is defeated, the game is interrupted, with the choice of starting again from the previous "door" the player passed through or quitting.
During the development of Super Smash Bros. Brawl, the game's director Masahiro Sakurai said that this mode would be more "fleshed out" than the single-player modes in previous Smash Bros. titles. Shigeru Miyamoto has explained that Sakurai always wanted to have a deep single-player game, but he wanted Sakurai to focus more on the multiplayer aspects in the previous titles since there were already many single-player games of this kind. Both were possible with the development time allotted for Brawl. Sakurai selected Kazushige Nojima, a scenario writer known for his work on the Final Fantasy series, to construct a plotline for the mode in cooperation with him.
"Boss Battle Song 2" by Nintendo / HAL Laboratory
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