Blog post at: http://www.cornflex.org/?p=...
This preview shows a few environment interactions and a beta lightmapped scene.
The framerate is now around 250 fps (w/o frapsing), 400 drawcalls with only 2 dynamic lights but still, it has to be optimized for Oculus Rift to offer a perfectly smooth experience.
The furniture is not completed yet. Some objects are still missing, especially in the bedroom and the corridor.
Lighting intensity/bouncing and Lightmap resolution could be better at some places.
DOF implementation is coming.
More/better ambient sounds are coming.
Fix z-sorting on smoke shader.
General Performance Optimization.