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Quentin Lengele

Black Hole 0.1

176 views 1 month ago
I'm still working on gravity, adjusting some velocities, masses, distances and timescale to get realistic behaviors. Here you can see how it's running in real-time in Unity. There is a little frame drop due to video recording but the output is still OK. My graphic card is a Nvidia GTX 590 with 1024 CUDA cores.

Some data from this experience:
Emitted particles has a random mass between 1 and 1.000.000.
The black hole itself has a mass of 12.000.000.000.
Each mouse click releases 150 particles per frame.

The true purpose here was to emit clusters of stars and watch the black hole swallow it. At 3:53, there is a timescale effect preview.

As this experience is fully running on GPU and asking a lot of work from the cores, I was not able to record the video in 1080p without significant frame drops. Sorry for that.

This experience is a part of a game prototype:
https://www.youtube.com/wat...
https://www.youtube.com/wat...

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