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  • Blade Runner 9732 - Real-time Footage

    43,330 views 1 month ago
    This is update #41 and here are a few build notes:

    New lighting setup. No more Direction Specular Lighmaps, only Directional.
    New Reflection Probes setup. Less probe instances, high quality only when needed.
    New Post-Processing beta4 implementation
    Finetune particle systems
    City mod & texturing enhancement
    New Police Spinner animation & textures
    Better Global Fog settings
    Finetune Lend Flares
    Reduce Volumetric Lights quality
    Move all assets into Resources folder
    Reduce scales in lightmaps on several objects
    Finetune glass rendering
    Finetune some PBR materials

    More on www.br9732.com Show less
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    • Blade Runner 9732 - Real-time Footage - Duration: 107 seconds.

      • 1 month ago
      • 43,330 views
      This is update #41 and here are a few build notes:

      New lighting setup. No more Direction Specular Lighmaps, only Directional.
      New Reflection Probes setup. Less probe instances, high quality only w...
    • Blade Runner 9732 - Balcony View - Duration: 95 seconds.

      • 1 month ago
      • 2,258 views
      Latest video here: https://www.youtube.com/watch?v=cdKb4BbYpUU

      Small improvements on the balcony view: more car lights, fog, smoke particles and better lighting.
    • WebGL Point Cloud Sandbox - Duration: 2 minutes, 46 seconds.

      • 2 months ago
      • 366 views
      I got some time to optimize my native WebGL FBO engine and turn a few parameters into UI controls. The user can now upload a OBJ or PLY file, apply tessellation iterations to add more vertices to t...
    • WebGL FBO Particle System - Duration: 3 minutes, 45 seconds.

      • 5 months ago
      • 1,317 views
      At last, my native WebGL particles now support (classic) shadow maps and phong lighting is fully integrated with ThreeJS pipeline according a point sprites technique with generated depth. Live demo...
    • BladeRunner 9732 - Preview #4 - Duration: 84 seconds.

      • 7 months ago
      • 8,224 views
      Latest video here: https://www.youtube.com/watch?v=UyWHJ5o60L0

      After many optimisation weekends and enhancement night sessions, I finally captured a new preview video of my VR experiment.

      The job...
    • WebGL Body Scan & Particles - Duration: 3 minutes, 53 seconds.

      • 8 months ago
      • 697 views
      Blog post here:
      http://www.cornflex.org/index.php/2016/05/04/webgl-body-s...

      I wrote Particle Systems in many different environments. This time, I port my experiences on a web page thro...
    • Screen Space Fluid 0.2 - Duration: 60 seconds.

      • 1 year ago
      • 826 views
      Adding Blinn phong, Reflection, Refraction and Thickness and transparency.
      Next steps: better GPU physics and foam rendering.
    • Screen Space Fluid 0.1 - Duration: 2 minutes, 47 seconds.

      • 1 year ago
      • 568 views
      Porting Katana Particle System (http://www.cornflex.org/?p=1124) to Unity 5.

      Remind:
      These GPU accelerated particles interact with your Unity colliders, lighting and shadowing, completely transpa...
    • BladeRunner 9732, Preview #3 - Duration: 4 minutes, 30 seconds.

      • 1 year ago
      • 11,218 views
      Latest video here: https://www.youtube.com/watch?v=UyWHJ5o60L0

      At last, a 1080p 60fps preview of the experience.
      Lighting is not perfect yet but some models and textures are improved. All the roo...
    • BladeRunner 9732, Preview #2 - Duration: 6 minutes, 41 seconds.

      • 2 years ago
      • 23,638 views
      Latest video here: https://www.youtube.com/watch?v=UyWHJ5o60L0

      This preview shows a few environment interactions and a beta lightmapped scene.
      A new video capture is coming, with much better light...
    • Blade Runner 9732, Preview #1 - Duration: 68 seconds.

      • 2 years ago
      • 4,223 views
      Latest video here: https://www.youtube.com/watch?v=UyWHJ5o60L0

      Blade Runner 9732 is a pure movie fan madness.

      It was just a height map test on wall tiles in 3D Studio Max. It quickly turns into a...
    • Fluids through Marching Cube algorithm - Duration: 4 minutes, 30 seconds.

      • 2 years ago
      • 2,532 views
      Isosurface dynamic fluids in Unity.

      I managed to create Unity colliders interaction with an isosurface lattice: All the colliders in the scene are sync through a compute buffer and share informat...
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