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  • BladeRunner 9732, Preview #3

    9,059 views 10 months ago
    More info here: http://www.br9732.com

    At last, a 1080p 60fps preview of the experience.
    Lighting is not perfect yet but some models and textures are improved. All the rooms are now completed except the bedroom. Show less
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    • Screen Space Fluid 0.2 - Duration: 60 seconds.

      • 6 months ago
      • 394 views
      Adding Blinn phong, Reflection, Refraction and Thickness and transparency.
      Next steps: better GPU physics and foam rendering.
    • Screen Space Fluid 0.1 - Duration: 2 minutes, 47 seconds.

      • 6 months ago
      • 311 views
      Porting Katana Particle System (http://www.cornflex.org/?p=1124) to Unity 5.

      Remind:
      These GPU accelerated particles interact with your Unity colliders, lighting and shadowing, completely transpa...
    • BladeRunner 9732, Preview #3 - Duration: 4 minutes, 30 seconds.

      • 10 months ago
      • 9,059 views
      More info here: http://www.br9732.com

      At last, a 1080p 60fps preview of the experience.
      Lighting is not perfect yet but some models and textures are improved. All the rooms are now completed exce...
    • BladeRunner 9732, Preview #2 - Duration: 6 minutes, 41 seconds.

      • 1 year ago
      • 17,952 views
      Main page for more: http://www.cornflex.org/?page_id=1567

      This preview shows a few environment interactions and a beta lightmapped scene.
      A new video capture is coming, with much better lightmap q...
    • Blade Runner 9732, Preview #1 - Duration: 68 seconds.

      • 1 year ago
      • 3,262 views
      Blade Runner 9732 is a pure movie fan madness.

      It was just a height map test on wall tiles in 3D Studio Max. It quickly turns into a modeling challenge to reproduce all the assets of Deckart's apa...
    • Fluids through Marching Cube algorithm - Duration: 4 minutes, 30 seconds.

      • 1 year ago
      • 1,851 views
      Isosurface dynamic fluids in Unity.

      I managed to create Unity colliders interaction with an isosurface lattice: All the colliders in the scene are sync through a compute buffer and share informat...
    • GPU SkinnedMesh Instancing - Duration: 80 seconds.

      • 1 year ago
      • 1,426 views
      Have you ever tried to instantiate thousands of animated skinned meshes in a Unity Scene? Even with GPU Skinning enabled (quite obscure feature in Unity) and baked skinned meshes (thanks to MeshBak...
    • DirectX11 ZCam Interaction - Duration: 92 seconds.

      • 1 year ago
      • 310 views
      Some interactive particles with a ZCam depthmap under Unity.
      DirectX11 CS Shader technology.
    • Black Hole 0.1 - Duration: 8 minutes, 1 second.

      • 1 year ago
      • 2,263 views
      I'm still working on gravity, adjusting some velocities, masses, distances and timescale to get realistic behaviors. Here you can see how it's running in real-time in Unity. There is a little frame...
    • Wet Glass Shader 0.5 - Duration: 71 seconds.

      • 2 years ago
      • 2,180 views
      Almost ready for asset store.
      Features: GPU perlin noise, wipers, raindrops, grabpass texture distortion.
    • E411, Hidden Cars - Duration: 62 seconds.

      • 2 years ago
      • 202 views
      About importing some mod cars. Still to be discussed and finetuned.
    • E411 - Duration: 3 minutes, 31 seconds.

      • 2 years ago
      • 686 views
      We worked more than 10 years in Brussels, the most jammed city in the world they say. By frustration, we found enough madness to start a game some months ago. Now it comes to something really cool ...
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