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Quentin Lengele

  • BladeRunner 9732, Preview #3

    4,538 views 2 months ago
    More info here: http://www.br9732.com

    At last, a 1080p 60fps preview of the experience.
    Lighting is not perfect yet but some models and textures are improved. All the rooms are now completed except the bedroom. Show less
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    • BladeRunner 9732, Preview #3 - Duration: 4 minutes, 30 seconds.

      • 2 months ago
      • 4,538 views
      More info here: http://www.br9732.com

      At last, a 1080p 60fps preview of the experience.
      Lighting is not perfect yet but some models and textures are improved. All the rooms are now completed exce...
    • BladeRunner 9732, Preview #2 - Duration: 6 minutes, 41 seconds.

      • 9 months ago
      • 15,112 views
      Main page for more: http://www.cornflex.org/?page_id=1567

      This preview shows a few environment interactions and a beta lightmapped scene.
      A new video capture is coming, with much better lightmap q...
    • Blade Runner 9732, Preview #1 - Duration: 68 seconds.

      • 11 months ago
      • 2,720 views
      Blade Runner 9732 is a pure movie fan madness.

      It was just a height map test on wall tiles in 3D Studio Max. It quickly turns into a modeling challenge to reproduce all the assets of Deckart's apa...
    • Fluids through Marching Cube algorithm - Duration: 4 minutes, 30 seconds.

      • 1 year ago
      • 1,164 views
      Isosurface dynamic fluids in Unity.

      I managed to create Unity colliders interaction with an isosurface lattice: All the colliders in the scene are sync through a compute buffer and share informat...
    • GPU SkinnedMesh Instancing - Duration: 80 seconds.

      • 1 year ago
      • 779 views
      Have you ever tried to instantiate thousands of animated skinned meshes in a Unity Scene? Even with GPU Skinning enabled (quite obscure feature in Unity) and baked skinned meshes (thanks to MeshBak...
    • DirectX11 ZCam Interaction - Duration: 92 seconds.

      • 1 year ago
      • 269 views
      Some interactive particles with a ZCam depthmap under Unity.
      DirectX11 CS Shader technology.
    • Black Hole 0.1 - Duration: 8 minutes, 1 second.

      • 1 year ago
      • 1,282 views
      I'm still working on gravity, adjusting some velocities, masses, distances and timescale to get realistic behaviors. Here you can see how it's running in real-time in Unity. There is a little frame...
    • Wet Glass Shader 0.5 - Duration: 71 seconds.

      • 1 year ago
      • 1,558 views
      Almost ready for asset store.
      Features: GPU perlin noise, wipers, raindrops, grabpass texture distortion.
    • E411, Hidden Cars - Duration: 62 seconds.

      • 1 year ago
      • 167 views
      About importing some mod cars. Still to be discussed and finetuned.
    • E411 - Duration: 3 minutes, 31 seconds.

      • 1 year ago
      • 634 views
      We worked more than 10 years in Brussels, the most jammed city in the world they say. By frustration, we found enough madness to start a game some months ago. Now it comes to something really cool ...
    • Katana Particle System - Duration: 70 seconds.

      • 1 year ago
      • 926 views
      Here is a short demo of my last personal development.
      Not well designed, sorry for that.
      Katana Particle System for Unity is a powerful and easy-to-use tool to handle millions of particles in real-...
    • DirectX11 Weird Particles - Duration: 2 minutes, 45 seconds.

      • 2 years ago
      • 866 views
      Compute Shader stuff again.

      Blog post at: http://www.cornflex.org/?p=1048
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