This is NMG, a quirky mech simulator. It contains a suite of customizable physics modules for enacting crazy robot chaos, including my homebrew biped animation system. Also inside: a post-processing shader stack with SSAO and realtime approximated global illumination.
Update: Working on a full game in a new engine! See:https://github.com/acgaudet...
NMG was a prototype I made in my senior year of high school. Reasons why I made this thing:
1) Existing mech games feel like scaled-up FPS rigs shoved on top of mech models.
2) Hammerfight is a great game.
3) I am entertained by things moving in hilariously quasi-realistic ways.