• Blockade Runner - Development Progress (Week 1 to Week 138)

    3,972 views 1 year ago
    A visual timeline of Blockade Runner's development from 2011 to 2013, via the Gource repository visualizer tool! (http://code.google.com/p/go...)

    Since our last release (W71) there have been two massive re-codings. The first re-coding (W84-108) put the game on a robust multiplayer foundation (taking heed of Minecraft's own overhauls for MP), and the second re-coding (W108-W148) to transition out of XNA and into SharpDX, granting us DirectX10/11 performance capabilities, .NET 4.5 for multi-core support, and a total modernization of BR's 2D/3D pipelines for considerably easier development.

    Thanks to your continued patience and support, Zack, Nathan, and Gabe have been able to spend 2013 whipping BR's hand-built engine into a much meaner, leaner beast. We're getting close to a return to bi-weekly builds, and with some major engine advancements still on the horizon for the spring of next year (particularly in the modding department), 2014 is going to be an exciting year for Blockade Runner! ^^

    You can find daily progress reports on our Twitter (http://twitter.com/zanmgt) and Facebook (http://facebook.com/blockad...) page.

    Month in Reviews are posted on the main website (http://blockaderunnergame.com), the Moddb page (http://www.indiedb.com/game...), and the Steam Greenlight page (http://steamcommunity.com/s...).

    Gabe and I (Aaron) are also on the Dev Chat from 9:00am-5:00pm (EST) almost every day, so if you've got a question or comment fire away! http://www.blockaderunnerga...

    For a single snapshot of the past 138 weeks of development, check out our hand-dandy development timeline graphic here: http://media.moddb.com/imag...

    Music "Meditation" by Whitaker Blackall
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  • Blockade Runner Play

    Videos for Blockade Runner
    • Blockade Runner Editor: Part 8, Corners, Symmetry and Painting! - Duration: 3 minutes, 47 seconds.

      • 3 years ago
      The new corner frames are used just like the cubic and slope frames, all can have any kind of plating or interior placed on each individual side. Symmetrical angle placement, an ability to toggle h...
    • Blockade Runner Editor: Part 7, Angles and Slopes - Duration: 2 minutes, 44 seconds.

      • 3 years ago
      Slopes allow for much smoother ship designs, and just like their cubical counterpart, can have any kind of plating or interior placed on each individual side. We've also added an auto-plate/interio...
    • Blockade Runner Editor: Part 6, Multiple Interiors - Duration: 4 minutes, 1 second.

      • 3 years ago
      Multiple interiors allow players to separate each room's theme, giving much more ability for creative design and to distinguish the different rooms of your ship. For example, engineering rooms can ...
    • Blockade Runner Editor: Part 5, Interiors - Duration: 2 minutes, 44 seconds.

      • 3 years ago
      A completely self-contained material with fully trimmed floor, ceiling, and detailed walls, the interiors were built to cut down on the enormous amount of time it would take to decorate the halls o...
    • Blockade Runner Editor: Part 4, Sphere - Duration: 4 minutes, 20 seconds.

      • 3 years ago
      Ship builders rejoice... again! Part 4 of our editor videos reveals: The sphere shape!

      The smoother counterpart to the rectangle shape, the sphere shape gives players a quick and easy way to get...
    • Blockade Runner Editor: Part 3, Rectangle - Duration: 2 minutes, 54 seconds.

      • 3 years ago
      Simple and... well mostly just simple, this shape aids tremendously in the building and sculpting of larger ships, and gives players a great way to make a rough draft of a new ship really fast.

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  • Blockade Runner Fan Videos Play

    A collection of fan videos for Blockade Runner!
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