Download Link: http://bit.ly/2aCc83p
Skin Link: http://bit.ly/29EgqqZ
More info below!
I'll be honest, I'm not sure why the game just kinda stops working after the map ends. I guess it's because I kinda mapped it after tewi-ma 2B park?
Well, I lost the drive to work on this about halfway through the contest, so I dropped it but left the map on my hard drive. I promptly forgot about the whole thing (and some real-life stuff got in the way), but since Aspire #2 finished a couple weeks ago and monstrata's entry was made a qualified map, I wanted to go back to this and finish it up. So, here's my take on IAHN's "Transform". It's not complete (it's missing some hitsounds... as usual...), so I might make a few changes to it after I upload this.
NOTES FOR PLAYING THIS:
+This is a map with "2B" elements. That is, this is "fringe" mapping and sometimes you'll be expected to tap multiple times during a slider (which is indicated by orange/red combo colors).
+I would highly suggest playing with either Relax or NoFail on... I'm not too sure if the map auto-fails you at the end. If it does auto-fail you, I guess this would've been an invalid entry anyway :P
+The map has 8 different combo colors, to denote various styles of play. Yes, this map straddles different ways of mapping/playing this game... I know consistency is probably better for a map but this is just how I wanted to map this song in particular.
+To elaborate, blue/lavender colors are for standard mapping (i.e. what you'd normally find in a ranked map), orange/red colors are for 2B mapping (tap while a slider moves in the background), green colors for notes where you have to hold and alternate (so almost-"lite" 2B mapping), and gray colors for WUB-WUB notes (usually sliders that have jagged or otherwise odd properties to them)