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  • Sylph Pre-Alpha 8 - Longplay, No Cheats

    128 views 1 year ago
    It's my 40th birthday and I'm in the zone tearing shit up. I make it to the end of AREA 06 before accidentally flying into an asteroid while battling Robayon and dying. It was a good run. :)

    I need your help! Please support my Kickstarter for Sylph: Project Miyaji: https://www.kickstarter.com...

    The Kickstarter is for the box cover artwork, which will be painted by the amazing Indi Martin. Show less
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    • Adventures in RetroPie Part I (Language Warning) - Duration: 9 minutes, 40 seconds.

      • 1 month ago
      • 46 views
      As part of my work on the arcade cabinet and my son's new play room I present my first experience with a Raspberry Pi and the retro video game Linux distribution RetroPie. It works (so far), though...
    • Play Room Improvements III - Duration: 6 minutes, 59 seconds.

      • 1 month ago
      • 11 views
      Custom white/black lighting fixture work, installation and demonstration.

      I think the plastic housing/dome filters most of the UV light. I'm considering not using the dome and instead painting the...
    • Play Room Improvements II - Duration: 10 minutes.

      • 1 month ago
      • 12 views
      Painting the ceiling flat black, dual white and black light fixture with chain switches, arcade cabinet bezel installation, and products from Walmart to mix with paint for fluorescence.
    • Brief Update on Arcade Cabinet and 8V Radio - Duration: 7 minutes, 8 seconds.

      • 1 month ago
      • 13 views
      Via Linux (Mint 18 Cinnamon) desktop screen and audio capture using OBS from official PPA. It works well.
    • I'm not Anonymous, I'm Kevin Fishburne - Duration: 105 seconds.

      • 2 months ago
      • 32 views
      I revised one of my recent comments on Facebook to narrate this on espeak on Linux (Mint) with kdnelive and audacity. Here are the subtitles:

      Not to light a fire under anyone's sense of moral righ...
    • Play Room Improvements - Duration: 7 minutes, 50 seconds.

      • 2 months ago
      • 27 views
      Play room improvements with new LED ropes, arcade cabinet news, CFL blacklight and upcoming Street Fighter II challenge between brothers (like Ken and Ryu, but probably using different characters).
    • Fake NES Music - "Dissonant Strains" from Braveheart by James Horner - Duration: 21 seconds.

      • 2 months ago
      • 16 views
      Pretty good for a first pass. I recreated the notes for each track by listening to one part of two songs in the OST on YT. I then had to improvise, so this is a work in progress but still pretty ch...
    • My Intellivision game pad overlays. - Duration: 5 minutes, 10 seconds.

      • 4 months ago
      • 21 views
      These were all bought by my dad, brother and I a long time ago when Intellivision games were still sold at regular stores. There are no eBay refills here, just the ones I kept for so long in a box....
    • Sylph Pre-Alpha 8 - Codebase Reorganization - Duration: 6 minutes, 34 seconds.

      • 6 months ago
      • 23 views
      78 minutes of tedious codebase correction (recorded at 10 fps, increased to 1200% speed and rendered at 30 fps) after moving variable declarations and procedures to separate modules. This is a reco...
    • Sylph Physical Game Box: Black vs. Blue - Duration: 71 seconds.

      • 6 months ago
      • 21 views
      Forced ads due to "Chris Hülsbeck" song used. Should have picked a different one. Ignore or downvote this video if you hate content match-enforced ads.

      Anyway...should the game box's transitional ...
    • Physical Game Box Mock-up in Blender Part III - Duration: 3 minutes, 51 seconds.

      • 6 months ago
      • 32 views
      I'm nearly done now that The Game Crafter has made it clear what the exterior dimensions of the "Large Retail Box" are, whose ambiguity was inhibiting my progress in creating an accurate 3D mock-up...
    • Sylph Pre-Alpha 8 - Efficiency Improvements with Bugs in Gameplay - Duration: 11 minutes.

      • 7 months ago
      • 38 views
      This is a test of OBS capture settings. New in Sylph: Implementing massive efficiency improvements to landscape rendering (with a few resulting bugs) and rendering a black "backplane" for explosion...
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