The introductory sequence to the critically acclaimed Fallout (1997). Just like every object in the game, the environment was modeled and rendered using contemporary 3D modelling software.
The music track is Ink Spots' "Maybe", originally recorded in 1940. The developers originally intended to use "I Don't Want to Set the World on Fire", but licensing issues interfered. More than eleven years later, Bethesda Game Studios would return to the song in Fallout 3.
The juxtaposition of the short-lived television feed containing echoes of pre-War programming and the ruined Bakersfield serve as a storytelling device, introducing Ron Perlman's subsequent narration. The short CGI sequence speaks volumes of the Fallout world. The Vault-Tec advertisement introduces nuclear war and indicates that citizens were not only aware of the looming threat, but were also encouraged to secure their future underground, should the holocaust come.
The next scene provides context - the GNN newscast and the tone it's kept in portray a drastically different American society from the one we know. The average US citizen watching GNN is a fiercely nationalist xenophobe, who doesn't particularly care about the welfare of other countries or their citizens, long as his country's best interests are protected. The patriotic image of a T-51b trooper in front of a flag and the following PSA about war bonds serve a dual purpose: they establish that not only is the American citizen different, but the country is too, instead of 50 states, there are 13 Commonwealths, and that USA is not only occupying annexed Canada, but it's also engaged in a war with another country. Coupled with the Vault ad, this short sequence establishes that it was America's aggressive war mongering that brought nuclear devastation upon itself, and it certainly wasn't disappointed.
The last two advertisements also introduce the player to the retro-futuristic aesthetic and the technological level of the world of Fallout, where electronics are rare and bulky, but nonetheless, great advances were made. Finally, the TV cutting off in the finale as Bakersfield comes into view is a simple, but powerful message - the world and society as we know it has come to an end; pre-War America is not coming back.
Then the narration takes place, which is a straightforward storytelling device that glues together what was presented in the introductory animation, and completes the immersion of the player into the world of Fallout.