Luminati is a first person puzzle game that uses gravity to explore a 3D environment in a far off galaxy. The game makes full use of 3D geometry, as you travel upside down, right side up, sideways, and a variety of other directions to make it to your goal. The shifts in perspectives were heavily inspired by MC Escher, and they truly bring a new approach to exploring 3D environments.
Luminati was created to really make use of 3D environments. A 3D object, like a cube, has 6 sides to it, and since in most 3D games only make use of a single side, we thought that taking advantage of every side inspired a different approach to exploration. Works such as MC Escher's work, Relativity, had inspired how a 3D space could be built and explored.
We also wanted to create a game that inspired awe and satisfaction in traversing the environment. In the real world, there is a sense of satisfaction in climbing the tallest mountains or completing a journey, and Luminati is supposed to reflect upon this concept as the player looks back at the environment they had just traversed. The setting of deep space was chosen to bring a humbling tone, and a sense of wonder to the player. To completely immerse the player in these emotions, we believed that the first person view was the best way to accomplish our goals.
This game takes place in the far future where the heat-death of the Universe is drawing near. You play as a drone in a mysterious abandoned space station whose job is to activate the station's system to revive the nearby star. The station has various gravity altering systems in place as a security measure to deter intruders. It is your job to reactivate the system's start to make the area habitable once again.
Credits
Lead Designer/Developer/Programmer - Thomas Lu aka DinosaurFriend
Art Director/3D Modeler/Game Designer - Christina Orcutt
Composer/Sound Designer - Julie Buchanan
P.S. to my Let's Play Watchers - this is what I've been up to! I'm sorry for the nonexistent LPing but I'll be back soon! :)
Moins