Here's some experimentation that shows masking and clipping, optimization and macros. I end up with a routine suitable for the parallax next episode. Merry Christmas :)
I address assembler compatibility and directives, and convert our demo to Dual Playfield Mode for the next effect.
Happy Halloween :) This was our 64K entry to Saturne 1994. (It's not scary, I promise! ;) )
Talked to a local Amiga friend last night about how to get a fast WB 1.3 and tried it. It was easy and pretty swish :)
An early lamedemo. Protect your eyes (and ears!) :)
Refinements to make the starfield proper: twice as many random stars, covering the whole screen, and optimization.
Check out our latest demo! :)