Just an impromptu video touching in on the status of STGW and shmups. Thank you for your continued support and please support modern shmup developers in their ambitious endeavors!
We view a GodHard difficulty speedrun of Vanquish with player and guest Zaarock with additional guest BareKnuckleRoo. They discuss some of the finer points of what makes the run what it is, and how...
Enjoy "explosive puzzle shooting" in which you shoot same colored blocks into each other that triggers a chain reaction and cancels tons of bullets. The music is amazing too! We talk gameplay mecha...
Aquas shows us his Evolution Mode, Very Hard scoring run with Kei. We talk gameplay mechanics and how scoring works. From the makers of the Raiden series - Caladrius is a gothic horror shoot'em'up ...
A "Super Difficult STG" by SAS. This game doesn't mess around. Combining point blanking, chaining, and medalling scoring mechanics. Dodge your ass off and score 10 million points to fight the True ...
We are joined by two speedrunners of BattleBlock Theater in GameguySD and TheMibulous to comment on GameguySD's World Record speedrun of the No Level Skips category completed in 1:14:00. They talk ...
The End is Nigh is a "spiritual successor" to Super Meatboy by Edmund McMillen & Tyler Glaiel. We are joined by Eenox and UltraMarlin to talk about their Any% Deathless (Iron God!) achievement and ...
Toaplan's obscure but refined vertical Arcade shooter that is one of the first Shmups to feature a small player hitbox. We view a full 2-ALL high scoring replay by A.K上越 and then the 2nd loop of Gr...
We check out this obscure but excellent indie PC shmup of 2015, inspired heavily by Cave titles such as Progear and Ketsui. We look at a Hard Mode 2-ALL and Extreme ALL by Bananamatic and Jaimers r...
We look at a 3 loops cleared scoring run of Sega's 1987 Arcade hit, Alien Syndrome. With gameplay mechanics and scoring commentary from guest Pete Hahn. He shows us a run recorded live from Gallopi...
We watch a deathless Co-op run and a 1 credit clear that doesn't use the reflect mechanic! BareKnuckleRoo & Scout join to talk about Giga Wing and their runs. They touch on character differences, g...
We talk Zanac NES gameplay mechanics and scoring, as well as touch on how it compares to other Compile shooters. Joined by yace of The BOS & yace Video Game Show, he shows us his 1 credit, 106 live...
This episode features Gradius IV 2nd loop play by alamone. Frenetic and I introduce ourselves and our experience with Gradius, And continue to commentate on the strategies, mechanics, and maneuvers...
We cover Mushihimesama Futari 1.5's Original Mode with a replay from Sapz. Aquas explains the scoring system (next time we'll have gameplay during any lengthy explanations like this!!) then we get ...
We cover Armed Police Batrider from Raizing. Think of this episode as a Raizing primer. Myself, Frenetic and drunkninja discuss the mechanics that make a raizing game: the key feature being Rank (o...
Aquas, Frenetic and trap15 commentate on a japanese superplay of Same! Same! Same! 1P version as performed by ASTRO. We enjoy the Superplay and talk about Toaplan games and their impact on the gen...
On this episode we are joined by Ratikal: top 10 placer in Eschatos' Original Hard mode, to commentate on his own 1 credit clear with Frenetic and Aquas (psst. Aqy is also top 10). We also take a ...
I am joined by Naut and rngmaster to comment on the current World Record scoring run for Touhou 12's Lunatic mode. I try to nail down the basics of the scoring system while Naut and rngmaster fill...
We comment on a high scoring 2-loop ALL clear of Strikers 1945 as performed on arcade hardware by Plasmo. We also welcome Soda from the Swedish Touhou community for volunteering to stream the show...
STG Weekly discovers what it means to really love your girl (shmup). A combination of vitriol obsession and hilarity are combed by insight: this is STG Weekly #8.
We explore Irem's triumphic entry into 3D with the fourth game of the acclaimed R-Type series, R-Type Delta. Illyrian asks all of the "I'm afraid of R-Type" questions and Ghegs replies with pleasan...
U.N Squadron is as classic as it gets, gathering its roots from the manga and anime. Ordyne is an explosion of Namco charm and cuteness and one of ChibiUFO's favorites.
We learn all about Muchi Muchi Pork 1.01 with a 2-ALL scoring run with player and commentater NTSC-J. Mechanics, scoring and survival are covered as well as some of the differences between 1.01, 1....
We enjoy Seahawk's first 1 credit clear of Gradius V with Type 1. We "shoot the shmup" about a variety of Gradius related topics, but primarily about the various sections of the game.
AGR goes into in-depth strategies on Ghouls 'N Ghosts with guests mikehaggar and PJ. mikehaggar shows us and talks about his 1 life clear through the whole game and PJ shows us what speed running ...
mikehaggar gives you all the ins and outs of how to Resolve Your Battle and does a liveplay of Makaimura JP ver. G aka JP version of Ghosts n' Goblins.
mikehaggar returns with a liveplay of Daimakaimura. Will he be able to clear the game with a 2-ALL? Make sure you watch until the end so you can see the full "reveal."
Kaisero shows us his 1 credit clears in Cyberbots and Armored Warriors. These are some Capcom arcade classics! Kaisero goes into why these games were personally important 1 credit clears to him. ...
AGR gathers Violent Storm experts from around the globe, joined by Zuq_, ButtersBB and Macaw45. We discuss it and their personal history, mechanics, tricks, strats. EVERYTHING. Because Violent S...
Covering a high scoring run on Metal Slug with guest player and expert commentary from MathU and support commentary from Pestroy87 and the STG Weekly crew. Learn the tricks and get the tips on Awe...