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2,294

Oren Kurtz

  • Skeletomb Trailer - Duration: 61 seconds.

    • 3 weeks ago
    • 7,932 views
    We’re happy to announce that our very own little retro arcade adventure is now in beta for Android and iOS! Be one of the first to test your skills at the mercy of Skeletomb.

    Tap your way across t...
  • Something No One Owns - Duration: 2 minutes, 28 seconds.

    • 4 months ago
    • 3,555 views
    With current social networks, you are not the client. You are the product being sold.

    The value you create by being a part of the network flows upwards immediately, reaching only a select few: tho...
  • Jesus Is My Friend by Sonseed - Duration: 2 minutes, 48 seconds.

    • 6 years ago
    • 8,652,024 views
    The video speaks for itself. A friend on Myspace shared it with me & I just CAN'T NOT share with everyone on You Tube. I've also made this into a "Bumper Sticker" for those of you who use that MySp...
  • Star Trek Voyager Theme with lyrics - Duration: 2 minutes, 45 seconds.

    • 8 years ago
    • 69,659 views
    This is the Star Trek Voyager theme with words written and sung by me. Enjoy!
  • Plogue chipspeech teaser - Duration: 22 seconds.

    • 1 year ago
    • 15,332 views
    Now available http://plogue.com/products/chipspeech

    We are proud to announce the third member in Plogue's 'chip' series, Plogue chipspeech.
    A faithful software emulation of all major classic speec...
  • Brevis - Update #3 [ Sunshine, Sounds, Performance, live AI ] - Duration: 7 minutes, 31 seconds.

    • 1 year ago
    • 660 views
    Apologies if I seem unenthusiastic! I'm very tired!..

    This shows some basic sound improvements, huge performance updates, Sunshine patch in, space fog, AI test run.
  • Hproject Unity Free graphic effects - Duration: 71 seconds.

    • 1 year ago
    • 4,562 views
    A test we made to show the possibilities of Unity Free plus various assets by forum members. All of them working together on a modest windows 7 laptop.

    - SkyShop IBL by Marmoset Co
    - Shadow Soften...
  • Sunshine 1 0 - Duration: 50 seconds.

    • 2 years ago
    • 1,508 views
    Sunshine is a complete replacement for the Built-In Shadows in Unity Pro.
    Use it for the soft 4x4 PCF filtering!
    Use it for the Volumetric Light Scattering!
    Use it to make your game look frickin' a...
  • Sunshine - Duration: 99 seconds.

    • 2 years ago
    • 2,880 views
    Sunshine replaces the Built-In Shadows in Unity.
    Try the demo and learn more at http://UnitySunshine.com
  • Soul Fjord - Trailer (Ouya) - Duration: 46 seconds.

    • 2 years ago
    • 414 views
    Premier trailer de Soul Fjord, le nouveau jeu de Kim Swift avec Airtight Games prévu en exclusivité sur Ouya.
    Toute l'actualité des jeux vidéo sur http://www.jeuxvideo24.com
    Twitter : https://twitt...
  • Penn Jillette: An Atheist's Guide to the 2012 Election - Duration: 19 minutes.

    • 3 years ago
    • 937,495 views
    Don't miss new Big Think videos! Subscribe by clicking here: http://goo.gl/CPTsV5

    Penn Jillette rates the various candidates for the U.S. Presidency from the perspective of an atheist.
    • CC
  • Character System for Unity - Duration: 7 minutes, 2 seconds.

    • 3 years ago
    • 171,537 views
    - 182 Animations
    - 3 switchable camera states ( First person, Orbit, Third person )
    - Character motor system
    - Animation control system
    - Swim & Dive system
    - Climb system
    - Fall system ( automatic...
  • Cartoon Soldier - Duration: 44 seconds.

    • 4 years ago
    • 14,860 views
  • Flipbook Animation: Sonic the Hedgehog 3 - Duration: 61 seconds.

    • 4 years ago
    • 2,534,503 views
    here is a flipbook that I made... ladies and gentleman, Sonic stirkes back!!! in this short animation where he has to escape this flooded city.
    Song: "Storm" by Musicshake
  • New Samples in DigitalRune Physics v1.1.1 - Duration: 113 seconds.

    • 4 years ago
    • 1,275 views
    A short video of new examples included in the new DigitalRune Physics Bundle. The new samples show:
    - how to create a height field in the XNA Content Pipeline,
    - how to prepare a triangle mesh fo...
  • Copernicus One (Progress Video #24) - Duration: 3 minutes, 25 seconds.

    • 4 years ago
    • 468 views
    Some weeks (months!) ago, I posted a progress video showing that start of a sub-game within the adventure. There will be a number of these with (I hope) enough variety to avoid the tedium and grind...
  • Ferris Bueller's Day Off - Recut Trailer - Duration: 2 minutes, 7 seconds.

    • 4 years ago
    • 728,936 views
    After seeing Ferris Bueller at the cinema last weekend, I decided to recut a trailer as an editing exercise.

    My aim was to make it look more like an indie coming of age film; perhaps the kind o...
  • AUTOBOY - 2D 8Bit Style Xbox Live Indie Game (XBLIG) - Duration: 86 seconds.

    • 4 years ago
    • 921 views
    Blog: http://autoboy-project.blogspot.com/
    A 8-bit style, 2D platformer game for XBLIG (Xbox live indie game), developing in XNA platform, will be available on 2011.

    Comments welcomed
    more scr...
  • Prancer - Duration: 10 minutes.

    • 4 years ago
    • 110 views
    A tribute to an old friend, who we miss dearly.
  • Copernicus One (Progress Video #22) - Duration: 4 minutes, 9 seconds.

    • 4 years ago
    • 186 views
    Another video for your interest. Gracious thanks to all the tweeting, comments and such on the last - Please, keep it up as it helps the progress knowing people are looking forward to playing the g...
  • Top 10 Zombie Games for Xbox 360 ( 2011 ) - Duration: 13 minutes.

    • 4 years ago
    • 841,338 views
    http://www.jmmreview.co.uk/board/37/zombie-games
    discover more zombie games on my website.

    My Top 10 Zombie Games for Xbox 360 in 2011

    The games on the list are put in order how I think zombies ...
  • Copernicus One (Progress Video 21) - Duration: 3 minutes, 11 seconds.

    • 4 years ago
    • 347 views
    This personal project is still alive and kicking and I thought I'd post this video up to celebrate a few things. Firstly, this video represents a long and painful migration of the Copernicus One pr...
  • IGD - 55 Seconds - Blinded Faith - Duration: 78 seconds.

    • 4 years ago
    • 64 views
    3D Modelling and XNA for XBOX 360 Game Blinded Faith by Team 55 Seconds Remaining.
  • Over Night: Official Trailer HD [XNA] - Duration: 6 minutes, 55 seconds.

    • 4 years ago
    • 1,619 views
    A 'remastered' edition of the first official gameplay trailer of "Over Night" a horror game made in XNA.

    In this 'remastered' version of the trailer a new voice is used for Jake, the protagonist. ...
  • Star Fox 64 Promo Video - Duration: 9 minutes, 38 seconds.

    • 9 years ago
    • 312,949 views
    I found this at a Good Will Store for 75 cents. It is one of the lamest attempts at acting I have ever seen and I have just one thing to tell you: Mario being tortured with a car battery.
  • Copernicus One (Progress Video #19) - Duration: 2 minutes, 19 seconds.

    • 4 years ago
    • 152 views
    How long has it been Duckocide?
    What you been playing at dude, we've been waiting too long for another video man!?!
    Well, I finally got Copernicus One successfully ported to the newer version 1...
  • Winter Pran - Duration: 94 seconds.

    • 4 years ago
    • 32 views
    Took our 17 y/o chihuahua, Prancer, out to the park today.
  • Make Windows Work Like a Mac!!! - Tekzilla Daily Tip - Duration: 102 seconds.

    • 5 years ago
    • 5,363 views
    This secret tip shows you how to configure your Windows interface to be much more Mac-like, by adding a dock that works like the one in Apple's OS X! Impress your friends and show them how Windows...
  • 3D Video Capture with Kinect - Duration: 107 seconds.

    • 4 years ago
    • 2,518,419 views
    By combining the color and the depth image captured by the Microsoft Kinect, one can project the color image back out into space and create a "holographic" representation of the persons or objects ...
  • First Demo Game - Duration: 106 seconds.

    • 4 years ago
    • 452 views
    First OLD Demo Game in TEngineII 2009, now we developed in TEngineIII the new game, stay tuned...
  • Game Building XNA Game - Duration: 5 minutes, 18 seconds.

    • 4 years ago
    • 3,509 views
    This is the game i was trying to make for Game Building week. I only have 5 days, so i couldn't finish entire game... It runs on Xbox 360 + XNA 4.0
  • First person smacking - Duration: 2 minutes, 35 seconds.

    • 5 years ago
    • 65 views
    As a random test, I decided to add a first person camera into The Second to Last Stand. The other hammer is controlled by an invisible NPC. (due to the fact that this was recorded on a PC, making...
  • Jitter Physics Engine - New solver, Newtons Cradle - Duration: 104 seconds.

    • 4 years ago
    • 1,699 views
    The Jitter physic engine got a more stable and even faster solver. Just testing the newton cradle.
  • Copernicus One (Progress Video 16) - Duration: 3 minutes, 39 seconds.

    • 4 years ago
    • 219 views
    It's been a while now since the last video progress posting. Thank you to everyone who has tweeted, emailed, facebooked and commented on previous videos and have shown keen interest in the game. I ...
  • Phoenix and her two (unfertilized) eggs - Duration: 60 seconds.

    • 4 years ago
    • 246 views
    Our cockatiel protecting the two unfertilized eggs she laid recently.
  • Jitter 0.1.4 Preview on XBox360 - Duration: 80 seconds.

    • 5 years ago
    • 528 views
    Shows only a few capabilities of the Jitter Physics Engine www.jitter-physics.com. It runs quite fine on the XBOX - the whole scene never went below 60fps. Jitter is a cross platform physics engine...
  • Termination Shock.avi.avi - Duration: 31 seconds.

    • 5 years ago
    • 272 views
    Progress update video - some major changes to pull back xbox performance, ditched the physics in favour of my own (WIP) collision handling which will fake the physics to a large extent due to the p...
  • Limbo from Playdead - a videoreview special made by indienerds.com - Duration: 3 minutes, 6 seconds.

    • 5 years ago
    • 3,406 views
    watch more videoreviews at http://www.indienerds.com
    Limbo is a very special game in many ways - it´s an excellent jump´n run, involves cool physics based puzzles, features a very own art style an...
  • Dead Shift - First Look #1 - a videopreview made by indienerds.com - Duration: 3 minutes, 56 seconds.

    • 5 years ago
    • 8,012 views
    watch more videos at http://www.indienerds.com
    There are already a lot of zombie games out there - but this is something special. And it looks just gorgeous for an indie title - if this is the fut...
  • Puppet War On iPhone Gameplay - Duration: 46 seconds.

    • 5 years ago
    • 9,109 views
    Check out the gameplay trailer from the upcoming iPhone game Puppet War which will be out in June . For the latest news/pics etc on this and other Iphone games news feel free to check out my iphone...
  • Copernicus One (Progress Video #15) - Duration: 3 minutes, 56 seconds.

    • 5 years ago
    • 238 views
    OK. Some good progress in this Vid. Basic useful props for location 1 are now all in place. This is the location where controls, education and players feel for the adventure will occur (I'll probab...
  • OpenC1 - stunts and crashes - Duration: 4 minutes, 57 seconds.

    • 5 years ago
    • 6,063 views
    Carmageddon 1 remake using XNA and PhysX. New stuff: damage modelling, better vehicle physics and collisions, bendable+breakable objects.

    Theres still some bugs with the shadowing and skidmarks
  • XNA Termination Shock - Progress Video - Duration: 31 seconds.

    • 5 years ago
    • 587 views
    After a break from development i'm back working on the game again...
    I've integrated BEPU Physics, and am now using instancing to improve performance. Levels are currently generated randomly Rogue...
  • Copernicus One (Progress Video #14) - Duration: 3 minutes, 29 seconds.

    • 5 years ago
    • 411 views
    This video shows some gradual improvements to the Inventory system within the game. A collectable "Head Lamp" object can be acquired and used (Switch on or off). I want to use light and dark to goo...
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