137
  • Parts examples - Duration: 2 minutes, 57 seconds.

    • 3 months ago
    • 106 views
    This video shows several examples of quickly building agent brains from scratch using the Massive Parts Library. For more details please see the Parts tutorials or visit our website at www.massives...
  • Massive for Max tutorial 4 - lanes - Duration: 82 seconds.

    • 4 months ago
    • 200 views
    Learn how to set up lanes for the agents to follow in Massive for Max. For more information visit: www.massivesoftware.com
  • Massive for Max tutorial 2 - record & play simulations - Duration: 80 seconds.

    • 4 months ago
    • 173 views
    In this tutorial, see how to record & play back simulations in Massive for 3dsMax in just over a minute. For more information visit http://massivesoftware.com
  • Massive for Max tutorial 1 - scene setup - Duration: 100 seconds.

    • 4 months ago
    • 250 views
    In this tutorial, see how to load an agent, place agents, and run a simulation in Massive for Max in just 1.5 minutes. For more information visit http://massivesoftware.com
  • Massive for Max tutorial 3 - V-Ray rendering - Duration: 107 seconds.

    • 4 months ago
    • 153 views
    This tutorial shows how to render using Massive for Max and V-Ray all within Max. It shows preview rendering, batch rendering, and rendering using render farms. For more information visit: http://w...
  • 20,000 agents in real time - Duration: 69 seconds.

    • 1 year ago
    • 4,840 views
    This clip is from the SIGGRAPH 2015 Massive booth video. It shows 20,000 agents being simulated and rendered on one PC, using an NVIDIA Titan X graphics card. The ability to run so many agents in r...
  • Massive for Maya 07 V-Ray Rendering - Duration: 2 minutes, 27 seconds.

    • 1 year ago
    • 473 views
    This video shows how to render using Massive for Maya and V-Ray all within Maya.

    1st: Preview rendering
    2nd: Batch rendering
    3rd: Creating vrscene files to render using render farms
  • Massive for Maya 06 Arnold rendering - Duration: 2 minutes, 20 seconds.

    • 1 year ago
    • 531 views
    This video shows how to render using Massive for Maya and Arnold all within Maya.

    1st: Preview rendering
    2nd: Batch rendering
    3rd: Creating .ass files to render using render farms
  • vehicle agent - Duration: 26 seconds.

    • 1 year ago
    • 962 views
    This demo shows our vehicle agent in busy city traffic. They obey the traffic lights, know how to navigate lanes, and try to avoid collisions. The agent has several variations of body types, and ha...
  • locomotion agent - Duration: 19 seconds.

    • 1 year ago
    • 809 views
    This demo shows our Locomotion Agent standing, walking, jogging and running.
  • Combat Sword agent - Duration: 53 seconds.

    • 1 year ago
    • 795 views
    The Combat Sword agent is shown in 4 different situations.
    1 marching in formation
    2 stopping at a red line
    3 the classic clash
    4 general melee
  • combat sword agent - Duration: 53 seconds.

    • 2 years ago
    • 1,482 views
    The latest version of our combat sword agent, rendered in Arnold. There are four shots, made using the example setup files that come with the agent:

    1 marching with shields up
    2 halting at a lin...
  • stadium lookat - Duration: 13 seconds.

    • 2 years ago
    • 180 views
    Stadium agents looking at the ball. This uses fuzzy logic instead of a lookat constraint. Using this technique the agent movement can be more natural.
  • mayhem agent - Duration: 21 seconds.

    • 2 years ago
    • 1,049 views
    The latest version of our Mayhem agent, rendered using Air.
  • spiders - Duration: 25 seconds.

    • 2 years ago
    • 177 views
    This is a quick demo of a spider agent we made for fun. The agent took a few hours to build from scratch, including skeleton, walk cycle and brain. They can run over any polygonal geometry and this...
  • loco agent - Duration: 13 seconds.

    • 2 years ago
    • 205 views
    A recent demo of the Loco agent. This agent stands, walk, jogs, runs but has little interaction with other agents. The Ambient agent is better for situations requiring conversations, sitting etc. T...
  • stadium agent - Duration: 21 seconds.

    • 2 years ago
    • 1,165 views
    The latest version of our Stadium agent. The timing of clapping, cheering, standing etc is controlled by simple keyframes.
  • Massive for Maya 05 3delight rendering - Duration: 101 seconds.

    • 3 years ago
    • 1,097 views
    In this video we show how to render with Massive for Maya and 3Delight.
  • Massive for Maya 04 Mental Ray rendering - Duration: 2 minutes, 14 seconds.

    • 3 years ago
    • 2,558 views
    This video shows how to render using Massive for Maya and Mental Ray all within Maya.
  • Massive for Maya 03 sim playback - Duration: 2 minutes, 3 seconds.

    • 3 years ago
    • 596 views
    In this video we show how to record and play back a simulation in Massive for Maya.
  • Massive for Maya 02 lanes - Duration: 118 seconds.

    • 3 years ago
    • 591 views
    Learn how to set up lanes for the agents to follow in Massive for Maya.
  • Massive for Maya 01 scene setup - Duration: 91 seconds.

    • 3 years ago
    • 1,001 views
    See how to load an agent, make terrain, place agents, and run a simulation.
  • combat sword agent - Duration: 38 seconds.

    • 3 years ago
    • 375 views
  • ambient agent - Duration: 19 seconds.

    • 3 years ago
    • 1,705 views
    Here's a demo of the latest version of our Ambient Agent. Best seen in 720p. The Ambient Agent is useful for airports, shopping malls, train stations, parks, and any scenes requiring people walking...
  • forming shapes with Massive - Duration: 42 seconds.

    • 4 years ago
    • 210 views
    Using agent fields to form shapes. The brain is very simple, only about 50 nodes, but generates interesting behaviour.
  • combat sword agent demo - Duration: 33 seconds.

    • 4 years ago
    • 489 views
    This is a demo of our Combat Sword agent. There are several scenarios: marching, stopping at a line, charging, and general melee.
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