An interactive immersive experience
Inspired by the coordinated motion of animal groups, THE REALM combines visual art and computational design with behavioural science to create aesthetic and immersive collective encounters. Through Virtual Reality technologies, participants interact with imaginary biological creatures, whose individual and collective actions are driven by player interactions, interconnecting to create a dynamic co-evolving system, affected by bodily gestures, sounds and social signals.
A single-user virtual reality experience, whereby the visitor navigates a co-evolving interactive experience, navigating through intuitive communication with biodigital agents. The development of Prototype A is funded by an Innovate UK grant for Audiences of the Future, October 2018 – March 2019.
Further stages of development are planned to evolve the project to a full-scale multi-user gallery installation.
an interdisciplinary collective
Creative Direction | Heather Barnett (University of the Arts London)
VR Programming and Project Management | Tengio
Generative Art | Andy Lomas
Sound Composition | Heloise Tunstall-Behrens
Scientific Advice| SHOAL group (Swansea University) and the Kampff Lab (University College London)
Cultural Partner | arebyte gallery