This is a short video showing some before and after comparison images of the SVOGI implementation by Crytek in Miscreated. The video was made for us by the engineer working on the feature for Crytek. Thanks, Vlad!
The current implementation we use is mostly the default, stock GI implementation. There are more advanced modes, which look a lot better, but cost more performance, that we don't use or expose yet in the options menu. We will allow access to those in a future update for people that really want to drive the game to look the best their hardware will allow.