Zbrush Character Sculpting Tutorial - Dishonored Style Portrait in ZBrush 1080p HD
In this Zbrush sculpting tutorial , we are going through how to sculpt a bust of a character which could fit into the Dishonored universe. We start off using Dynamesh which we use to play around with the design. The steps are:
- Bony landmarks
- Fat and muscles
- Weight of the skin
- Smaller wrinkles and details
Along the way, we are also evaluating the design from multiple angles, making sure the silhouette works. We also need to keep in mind what makes the characters in Dishonored feel the way they do. Making the features sharp and having slightly uneven proportions helps us to sell the look.
Rotate (RMB + drag)
Scale/Zoom (ALT + RMB Release Drag)
Pan (ALT + RMB)
Brush size (S)
Brush Intensity (U)
Frame mesh (F)
Masking (CTRL + Paint)
Invert Mask (CTRL + Click Outside Model)
Dynamesh (CTRL + Drag Outside Model)
Select Subtool (ALT + Click on subtool in viewport)
Subdivide (CTRL +D)
Step up in subD Level (D)
Step down in subD Level (Shift + D)
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Thanks for watching,
The Edge-CGI Team
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