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  • STEM Corps Student Projects Play all

    Students use their skills to give back to the community through producing tech projects to help the not-for-profit meet their mission through a website, video, or phone app.

    This is our flagship program for youths between the ages of 14 and 18. Students attend CMG on night per week for two hours and engage in technology training and projects for anywhere from six-months to several years. The more the students accomplish, the more experience and points they earn. Points can be used for tech tools and toys (including PS4s, XBox Ones, iPads, and Phones.)

    Activities include:
    Microsoft Office Certification
    Project Management
    Web Design
    Videography
    Phone App Development
    Mentoring Other Students
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  • About CMG Play all

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  • Teen Business Challenge Play all

    What is a Teen Business Challenge event?

    A Teen Business Challenge event challenges all teens to uplift themselves and engage the market over an inspiring weekend of creation, competition and community. Teens are nominated by their mentors, guided by instructors and coaches, motivated by each other and empowered with skills and tech to compete in teams of five in five challenges that earn the team points, and the team with the most points wins.

    The TBC difference is a gamified experience that motivates kids to engage discovery and teamwork in a way that otherwise may not interest them in a school setting. TBC was born out of a blossoming entrepreneurship ecosystem in Tampa, FL and injects a startup culture energy into the event that attracts kids' participation and achievement.

    A TBC event is not only about the teens creating businesses. It is about the skills they will need to be successful in anything they choose to do. The learning outcomes revolve around three core competencies -- collaboration, creative thinking. and communication -- rooted in the five challenges:

    The Big Idea -- creative problem-solving
    Treasure Map -- concept modeling
    Show Me the Money -- marketing and creating value
    MVP -- getting feedback and learning from mistakes
    The Pitch -- organizing ideas and communicating clearly
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