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  • ChangSchoolTalks 2018: Pete Jenkins

    52 views 3 weeks ago
    Pete Jenkins, founder and CEO of GAMIFICATION+, discusses how combining big data and gamification can increase player engagement at ChangSchoolTalks 2018 on May 3, 2018. He explores how massive volume data analysis can be used to improve the gaming experience in educational or workplace environments. By examining player behaviours, gamified tasks and quests can be made more personalized and challenging; can provide key information, targeted feedback, and prioritized actions for players to consider; and can encourage players to make better and faster decisions, resulting in increases in productivity and mastery of learning. Pete also examines how gamification can be used to crowdsource big data analysis (by challenging people to solve puzzles through data) and to improve the quantity and quality of big data generation (through tools such as progress bars).

    ChangSchoolTalks is an annual professional development and networking event presented by The G. Raymond Chang School of Continuing Education at Ryerson University. The event connects participants with leading experts in technology-enhanced learning and training.

    Produced by Digital Education Strategies at The G. Raymond Chang School of Continuing Education, Ryerson University.

    For more information:
    ChangSchoolTalks: https://changschooltalks.ry...
    ChangSchoolTalks on Twitter (@ChangTalks): https://twitter.com/changtalks
    The Chang School: https://www.ryerson.ca/ce
    Digital Education Strategies: https://de.ryerson.ca

    © 2018 Ryerson University. Except where otherwise noted, this video is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Show less
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  • ChangSchoolTalks Play all

    ChangSchoolTalks is a professional development and networking event hosted at Ryerson University. North American experts share their perspectives on the latest advances in technology-enhanced teaching and learning, along with leading-edge research on the needs of a new generation of learners.
    • ChangSchoolTalks 2018: Marigo Raftopoulos - Duration: 50 minutes.

      • 1 month ago
      • 35 views
      Marigo Raftopoulos, Founder and Principal Consultant of Strategic Innovation Lab, examines the keys to success for enterprise gamification at ChangSchoolTalks 2018 on May 3, 2018. Marigo explores h...
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    • ChangSchoolTalks2018: An Coppens - Duration: 39 minutes.

      • 2 months ago
      • 47 views
      An Coppens, Chief Game Changer at Gamification Nation Ltd., discusses how to use gamification for change management at ChangSchoolTalks 2018 on May 3, 2018. She explores how game mechanics and dyna...
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    • ChangSchoolTalks 2018: Walter Greenleaf - Duration: 44 minutes.

      • 4 months ago
      • 81 views
      Walter Greenleaf, research neuroscientist and medical product developer at Stanford University, discusses the impact of VR (virtual reality) and AR (augmented reality) technology on current and fut...
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    • ChangSchoolTalks2018: Beth Rogozinski - Duration: 46 minutes.

      • 4 months ago
      • 60 views
      Beth Rogozinski – entrepreneur, technology professional, and business strategist – shares how serious games can be used as digital medicine at ChangSchoolTalks 2018 on May 3, 2018. She discusses th...
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    • ChangSchoolTalks2018: Atsusi Hirumi - Duration: 49 minutes.

      • 4 months ago
      • 146 views
      Atsusi “2c” Hirumi, Professor of Instructional Design and Technology at the University of Central Florida, asks participants to consider key factors for designing serious games at ChangSchoolTalks ...
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    • ChangSchoolTalks 2018: Eric Klopfer - Duration: 40 minutes.

      • 5 months ago
      • 63 views
      Eric Klopfer, Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT, discusses how to design and integrate personalized, meaningful games into curricula a...
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    • ChangSchoolTalks2018: Deborah Fels - Duration: 45 minutes.

      • 5 months ago
      • 96 views
      Deborah Fels is currently a professor at the Ted Rogers School of Information Technology Management, and the Director of the Inclusive Media and Design Centre at Ryerson University. She discusses w...
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    • ChangSchoolTalks2018: Sylvester Arnab - Duration: 39 minutes.

      • 5 months ago
      • 66 views
      Sylvester Arnab, Professor in Games Science (Applied Games) at the Disruptive Media Learning Lab at Coventry University, discusses how to combine play, technology, and learning at ChangSchoolTalks ...
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    • ChangSchoolTalks2018: Can Learning Happen Through Play? - Duration: 58 minutes.

      • 5 months ago
      • 58 views
      ChangSchoolTalks is an annual professional development and networking event presented by The G. Raymond Chang School of Continuing Education at Ryerson University. The event connects participants w...
      • CC
    • ChangSchoolTalks 2018: Michael Benarroch - Duration: 2 minutes, 50 seconds.

      • 6 months ago
      • 76 views
      Michael Benarroch, Provost and Vice-President of Ryerson University speaks about how Ryerson is opening new doors for learners and instructors to instil innovative ways of learning, and welcomes ou...
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    • ChangSchoolTalks 2018: Serious Games - Duration: 62 seconds.

      • 9 months ago
      • 416 views
      Join us at ChangSchoolTalks 2018: Serious Games, hosted at Sheraton Centre Toronto Hotel on May 3, 2018. Register now: http://changschooltalks.ryerson.ca

      In today’s workplace, game-based learning ...
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    • Conversations and Continuous Learning: About ChangSchoolTalks - Duration: 94 seconds.

      • 7 months ago
      • 75 views
      Past ChangSchoolTalks presenters and attendees talk about the rewards of participating in a unique event that connects an eclectic mix of educators, students, businesspeople, and others who are pas...
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  • Documentaries Play all

    The web documentary seeks to generate discussion and inspire students to learn more about the topic. In some cases, the web documentary can inspire
    students to take action on a particular issue. It can incorporate multiple perspectives to evoke curiosity, awareness and, in some cases, an emotional
    response. To this end, a mix of multimedia - photography, text, audio, video, animation and info graphics - is used for maximum impact. The use of
    visual metaphors, dialogue, and/or real-life contexts helps students learn in ways that most traditional online or lecture-based materials do not.
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