Take a look at our custom made stage editor! Here you can see how Chui and Abel place, replace (and probably misplace) tiles, walls, ceilings, obstacles and backgrounds for the first stage of the g...
Infectoids shoot spores at our main character as soon as she approaches. They can be found in the swamps and on the surface of the volcanic world of Kvika. Pre-order Xenocider today! http://retrosu...
While spitting spores, the Arachnofungus keeps shrinking and growing like it's about to explode! This strange creature can be found in the swamps, but also in the volcanic world of Kvika: http://re...
While our friends from SEGA Saturno and Dreamcast.es are enjoying Retrobarcelona, we are still hard at work at the last couple remaning levels from Xenocider. So here you have, the first teaser ...
Welcome back to Xenocider for Dreamcast! This is episode 10 of our Dev Diaries, and today we take a better look at the stage design we are arguably most proud of; as well as present a brand new one...
After beating the boss guarding Sakura's Realm, Xara must eliminate all remaining ninjas, in a 100% Shinobi inspired bonus stage! Final music still in the making (currently using original Shinobi a...
Colourful, beautiful, and deadly. Sakura's Realm is the next planet in Xara's way and features lots of enemies and lots of transparencies. And we're not even trying to hide what an obvious influenc...
Lead programmer Chui shows off his skills playing the hardest Xenocider level he's coded so far. Reflexes and memorization are everything when you're trying to make it through the Transistor Highwa...
While we are hard at work on our next stage for Xenocider, we couldn't wait to share a little teaser of the amazing tune Juanjo created for it. We are pretty sure that you can see what our influenc...
Xenocider for Dreamcast keeps growing! Presenting the Transistor Highway, our most detailed stage design to date, and all kinds of new mechanical enemies and obstacles. Also, introducing Omagonium,...
Take a look at the wraparound cover artwork for Xenocider, courtesy of comic book artist Agustín Padilla (Green Arrow, Transformers, Borderlands, GI Joe). Different parts of this artwork will turn ...
Xenocider for Dreamcast demo. New underwater stage Atlantean Reserve features special effects, particles, new animations running at 60 fps, animated ground, and more. Also, new music by Juanjo Mart...
The Dreamcast Junkyard editor Tom Charnock tells us about the Dreamcast community and why Xenocider is a unique project that has to succeed. This is Tom's original, uncut, full HD recording. Thank ...
"A milestone for the Dreamcast catalogue and a forgotten genre on PC". Jorge Serrano, director of Games Tribune Magazine (Spain), explains why Xenocider needs to be funded. Thanks again for your s...
Elysian Shadows architect Falco Girgis shares his thoughts on why you should support the Kickstarter campaign for Xenocider. Original, full HD video. Thank you for spreading the word, Falco!
Xenocider is a new on-rails shooter for PC (Windows, Mac, Linux), Dreamcast and 3DS. An innovative approach to a forgotten genre and the first 3D arcade for Dreamcast in over 10 years! Help us make...
Welcome to a new episode of our Dev Diaries! Today we want to show you how Xenocider came to be, from our first proof of concept to what it will look like when you download the demo.
Ameba is an ambitious project for us, story-wise. This means research, character profiles and script writing, of course, but also tons of original artwork. Let's take a look at some of it. Keep you...
Welcome back to our Dev Diaries! Want to know what the enemies in Xenocider will look like? To make sure we are doing things right, we use a custom-made tool that allows us to visualize 3D objects ...
Contrary to what is common in the video game and movie industries, composer Juanjo Martín has been there since the very first moment the plot for AMEBA was being planned. Which means he contributed...