This introduces the series and all the great stuff it covers.
|01 - States Example 1 - Light Switch|
Demonstrates states and functional state machines by building a light switch FSM in Playmaker.
|02 - States Example 2 - Open and Close|
Shows an FSM that controls animations on a treasure chest, and builds on the previous example of building FSMs in Playmaker.
|03 - Triggers|
How to set up a Unity3D trigger and use it to fire Playmaker FSMs that control GUI Text and sounds.
|04 - Introduction to Variables|
This video describes variables for those who have never used them before. What are they? Why do you need them?
|05 - Breakable Objects|
A step by step example of how to set up a multi-state object that changes based upon player input.
|06 - Platform Color Change|
Shows If / Then style logic (Int Switch) based on Playmaker variables while introducing color/material changes.
|07 - Global Variables, Events and Managers - Health Pickup|
Covers Playmaker global variables, sending events between FSMs, and introduces "managers", all to build a player health system and health pickups.
|08 - Playmaker and iTween|
An introduction to iTween, how it's integrated into Playmaker, and what you can use it for.
|09 - Pop Up Manager|
Use a manger to randomly select from a group of physics objects, and make them animate.
|10 - Platform Puzzle Chest Opening Game|
Sets up a complete mini-game of a simple color puzzle on four button/platforms that opens a treasure chest when the player wins.
|11 - Access Control Clicking and Quests|
Shows a scenario that requires a player to find two key cards and activate two control panels to open an exit door.
|12 - Connecting Scripts to Playmaker|
Shows how to connect scripts in Unity3D to Playmaker FSMs