The award-winning weird of Numenera is expanding beyond the Ninth World and into yours. Introducing: ARCANA OF THE ANCIENTS, a 5E science-fantasy sourcebook.
On Kickstarter March 12–April 12, 2019: https://www.kickstarter.com...
Arcana of the Ancients will be a gorgeous hardcover book of creatures, devices, abilities, and adventures to integrate mysterious high-technology science fantasy into your 5E game!
In the misty recesses of time, before the kingdoms and lands you know existed—before the elder elves, the dwarven ancestral lords, and even the dragons—civilizations undreamt rose and fell. And with their passing, they left behind remnants of the powers they wielded. They built citadels of metal, glass, and light, now hidden away in the deepest recesses of the world, and crafted wonders and harnessed energies we can only guess at. These places, objects, and even creatures all can be called Arcana of the Ancients.
Arcana of the Ancients is a sourcebook for 5th edition players and GMs to bring the wonders of mysterious technology and weird science-fantasy elements to their traditional fantasy campaigns. Designed by Monte Cook, Bruce R. Cordell, and Sean K. Reynolds, all of whom have years of professional design experience working on the world's most popular roleplaying game, this gorgeously illustrated hardcover sourcebook gives you everything you need to add a whole new element to your 5E game.
Starting with a series of adventures that introduce the idea that there were previously unknown, incredibly ancient civilizations in the game world, the PCs themselves will discover first-hand the relics of a past so old that even the elves and the dragons know nothing of it. These ancient peoples wielded powers beyond comprehension, and the things they left behind harness those strange powers for the PCs to find and use—but they also present dangers and entirely new challenges. Once the secrets of the ancient past have been unlocked, weird new creatures and bizarre beings arise and only the greatest of present day champions will be able to defeat them—and only if they wield the arcana of the ancients.
What else might you do with Arcana of the Ancients? Advance (or create) your character with skills and abilities that take advantage of mysterious ancient technologies. Mystify your PCs with a one-off adventure that explores a crashed alien ship, an ancient high-tech outpost, or a portal to an amazingly advanced world. Convert the compelling Ninth World setting of Numenera to 5E and run adventures in a world replete with mysterious ancient works as powerful, unknowable, and weird as any magic. Build a new campaign world, or region within your setting, that includes ancient high technology as mysterious to your PCs as the magic they wield. Or simply use the many science-fantasy creatures, items, and abilities detailed in this book to give your campaign a new and interesting dimension.