Follow my devlog where I build a classic Shoot 'em Up (shmup, STG) using Swift, SpriteKit and GameplayKit.
This is the first game I build for tvOS, iOS and macOS with Swift. Come along to see my process, reasoning, problems I encounter and the solutions I come up with during the journey from initial prototype to a completed game.
This is a personal experiment where I aim to make a quick doodle in ZBrush every day for some time, starting in June 2011. This daily sculpt is kind of a warm up session, but I also hope to gain some positive side effects. - Keep my skills fresh. - Explore new techniques. - Optimize my workflows. - Improvise ideas. - Have some fun.
My rules for this experiment: * 60 minutes time constraint. When my timer rings, I end the session.
* Start completely from scratch with a blank canvas and work from there.
* No references. The session should be improvised to see where the doodle takes me.
* No shirts, no shoes.
Watch and you might even get inspired to make your own quick sculpts!