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  • One Lone Coder - Channel Introduction

    49,453 views 3 years ago
    I'm Javidx9, one lone coder who is out to prove that anybody can learn about programming, games, electronics and technology. Show less
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    • Code-It-Yourself! Tetris - Programming from Scratch (Quick and Simple C++) - Duration: 36 minutes.

      • 3 years ago
      • 716,574 views
      I mentioned in an earlier video that programming a Tetris clone is a good way to get going with programming as it makes you think about algorithms. Putting my money where my mouth is, I went ahead ...
    • Code-It-Yourself! First Person Shooter (Quick and Simple C++) - Duration: 38 minutes.

      • 3 years ago
      • 652,899 views
      With a bit of time on my hands, I decided to have a go at making a 3D engine using nothing but ASCII at the Windows Command Prompt. I was surprised how sophisticated you can be with just 200 lines ...
    • Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection - Duration: 38 minutes.

      • 1 year ago
      • 523,139 views
      This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description ...
    • 8-Bits of Advice for New Programmers (The stuff they don't teach you in school!) - Duration: 9 minutes, 34 seconds.

      • 3 years ago
      • 460,388 views
      Coding is a wonderful hobby. It's challenging, rewarding and genuinely useful. I think it's harder today to start learning how to program, but easier to give it a go. Here are my 8 bits of advice f...
    • Programmers! Learn when to stop! Don't over-engineer your code. - Duration: 3 minutes, 33 seconds.

      • 3 years ago
      • 447,217 views
      Put down the keyboard!

      There is nothing worse that using code that has been written to some arbitrary set of standards in the guise of professionalism. Often due to inexperience, or the urge to ju...
    • Forbidden C++ - Duration: 33 minutes.

      • 2 months ago
      • 326,266 views
      The unimaginable evil of C++ is unleashed. Be afraid. Global Variables, Macros, Void*, Goto, Namespace STD, New & Delete, all the tools every C++ programmer needs... right?

      Patreon: https://www.pa...
    • Cross Platform Graphical User Interfaces in C++ - Duration: 44 minutes.

      • 11 months ago
      • 254,333 views
      In this video I challenge the notion that Graphical User Interfaces and C++ just simply dont mix, by installing the cross platform wxWidgets framework and having a play! I show the full install and...
    • NES Emulator Part #1: Bitwise Basics & Overview - Duration: 40 minutes.

      • 9 months ago
      • 193,281 views
      I've always wanted to do this. Let's make an 8-bit console emulator!

      YouTube: https://www.youtube.com/javidx9
      https://www.youtube.com/javidx9extra
      Discord: https://discord.gg/WhwHUMV
      Twitter: ht...
    • What Are Pointers? (C++) - Duration: 41 minutes.

      • 1 year ago
      • 190,475 views
      A bit different from me, but I felt like I needed a reference video that explained a few things about pointers. Included are the very basics, memory allocation, problems to avoid and smart pointers...
    • What Is Assembly Language? - Duration: 24 minutes.

      • 2 years ago
      • 185,172 views
      Assembly language (ASM) is not a mythical dark art, in fact it's fundamental to computers operating at all. I take a quick look at a very simple assembly language and show where it fits in.
    • NES Emulator Part #2: The CPU (6502 Implementation) - Duration: 1 hour, 7 minutes.

      • 9 months ago
      • 131,256 views
      In this video I build a 6502 emulation in C++. I pay close attention to the instructions that can cause problems, ADC and SBC. Then I build a lightweight application to analyze running 6502 program...
    • Upgraded! First Person Shooter at Command Prompt (C++) - Duration: 39 minutes.

      • 2 years ago
      • 125,835 views
      One of my first videos was a First Person Shooter like engine that ran in the command prompt. I felt it was time to revisit it and update the graphical qualities of the engine. It's important that ...
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