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  • Excalibur | Extreme Bridge Damage in 4K

    4,768 views 1 year ago
    Realtime dynamic bridge destruction like you've never seen before - in glorious 4K.

    This bridge doesn't support structural changes, (beams falling down, chunks of wall blowing out) but stay tuned for some bridges that will...

    Music by Miguel Johnson - https://soundcloud.com/migu...... Show less
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    • Excalibur | Extreme Bridge Damage in 4K - Duration: 109 seconds.

      • 1 year ago
      • 4,768 views
      Realtime dynamic bridge destruction like you've never seen before - in glorious 4K.

      This bridge doesn't support structural changes, (beams falling down, chunks of wall blowing out) but stay tuned...
    • Excalibur | Making music sound like 'Trek' - Duration: 9 minutes, 2 seconds.

      • 1 year ago
      • 2,105 views
      Check out this one weird trick to make your compositions sound like Star Trek themes!

      A full instrumental track of the various themes can be found here: http://www.stexcalibur.com/forum/index.php...
    • ST Excalibur | Interior Damage FX Update - Duration: 3 minutes, 39 seconds.

      • 1 year ago
      • 2,914 views
      Check out the progress on Excalibur's interior damage FX in this video.

      Also, we release updates every Wednesday and Saturday which some people aren't aware of, make sure to follow us on twitter ...
    • Excalibur | Ship Interior Damage VFX - Duration: 5 minutes, 45 seconds.

      • 1 year ago
      • 7,876 views
      We do enjoy torturing the Galaxy class! Luke gives us a brief rundown of the WIP interior VFX and alert light systems.

      Excuse the low frame rate, it's an iMac...

      Visit www.stexcalibur.com for more!
    • Excalibur | First Person Locomotion Short Preview - Duration: 52 seconds.

      • 1 year ago
      • 4,247 views
      We threw together this ultra quick video showing our initial first person system. We'll do a more comprehensive video on it soon.

      Still plenty more animations to add, but we quite like not being ...
    • ST Excalibur - Damage Decals - Duration: 2 minutes, 32 seconds.

      • 1 year ago
      • 11,225 views
      We've recently updated our placeholder damage textures with final versions and started swapping out particle effects to more accurate ones. Still work to do, but enjoy the progress update!
    • ST Excalibur UE4 Pre-Alpha: Galaxy-class Starship - Duration: 8 minutes, 33 seconds.

      • 2 years ago
      • 11,402 views
      Gameplay footage of our current test build; captured in Unreal Engine 4 with Shadowplay. All assets, mechanics, interfaces, and visual effects are considered WIP (Works-in-Progress), and should not...
    • ST Excalibur UE4 Pre-Alpha: Century Class - Duration: 3 minutes, 39 seconds.

      • 2 years ago
      • 11,260 views
      After just 2 months of development in the Unreal Engine, our lead programmer, Michael (Nanobyte), has created a pre-alpha base demo for Excalibur.
    • ST Excalibur Unreal Announcement - Duration: 67 seconds.

      • 2 years ago
      • 9,923 views
      Star Trek Excalibur is proud to present the newest milestone in project development - The switch to the Unreal Engine 4.

      For more info plase check us out at www.stexcalibur.com
    • Excalibur: A Call to Arms - Duration: 2 minutes, 16 seconds.

      • 3 years ago
      • 5,774 views
      *Please hit share! Thankyou!* From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss missi...
    • ST Excalibur - SFX Blog - Creating Borg Voices - Duration: 10 minutes.

      • 3 years ago
      • 2,689 views
      In this months sound blog we look at a technique for Borgifying a voice. We're using a nifty plugin in Cubase that with a little tweaking, allows us to create a very convincing effect. Remember whi...
    • ST Excalibur - SFX Blog - Pulse cannons with a slinky - Duration: 3 minutes, 22 seconds.

      • 3 years ago
      • 2,935 views
      For this quick sound blog Luke shows us how we're making our pulse cannon sounds. It's a simple method used commonly in the industry to achieve a laser blaster type sound. There's alot of informati...
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